Eagle Knight

Cristobal Cortes da Gama's page

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About Cristobal Cortes da Gama

CRISTOBAL CORTES DA GAMA CR 1/2
Male Human Cleric 1 of Adabar
LN Medium Humanoid (Human)
Init +1; Senses Perception +9
Aura Deflection Aura (1 rounds) (1/day)
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DEFENSE
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AC 16, touch 11, flat-footed 15. . (+4 armor, +1 shield, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +6
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OFFENSE
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Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Mace, Heavy +2 (1d8+2/20/x2) and
. . Shield, Light Steel -2 (1d3+2/20/x2) and
. . Shortspear +2 (1d6+2/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Crossbow, Light -1 (1d8/19-20/x2)
Special Attacks Agile Feet (7/day)
Cleric Spells Known (CL 1, 2 melee touch, 1 ranged touch):
1 (2/day) Shield, Endure Elements, Bless
0 (at will) Create Water, Light, Spark (DC 14)
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STATISTICS
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Str 14, Dex 12, Con 12, Int 8, Wis 18, Cha 13
Base Atk +0; CMB +2; CMD 13
Feats Point Blank Shot, Rapid Reload: Crossbow, Light
Traits Eyes and Ears of the City, Get the Cargo Through
Skills Acrobatics -3, Appraise +3, Climb -2, Escape Artist -3, Fly -3, Perception +9, Ride -3, Stealth -3, Survival +5, Swim -2
Languages Common
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 11) (Su), Cleric Domain: Defense, Cleric Domain: Travel, Compass, Spontaneous Casting
Combat Gear Crossbow, Light, Bolts, Crossbow (40), Shortspear, Mace, Heavy, Dagger, Chain Shirt, Quickdraw Shield, Light Steel; Other Gear Backpack (empty), Bedroll, Blanket, Candle, Chalk, 1 piece, Compass, Fishhook, Flask, Flint and steel, Hammer, Holy symbol, wooden: Adabar, Iron Spike, Mirror, small steel, Sealing wax, Sewing needle, Signet ring, String (50'), Wand of Cure Light Wounds, Waterskin, Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Defense Associated Domain: Protection
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deflection Aura (1 rounds) (1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload: Crossbow, Light You can reload fast with one type of Crossbow.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.