Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
The cleric cleared his throat. "Your honor, my name is Cristo." "Honored Justices of Lepidstadt, esteemed citizens gathered here today,
I stand before you not merely as a noble of Ustalav, nor solely as a servant of the Lady of Graves, but as a voice for truth — and for justice. Pharasma teaches us that all souls must be judged fairly, weighed not by fear or prejudice, but by the truth of their deeds. Today, I ask you to set aside superstition and terror, and to look upon the evidence with clear eyes.
You see before you the Beast — a creature feared for its form, reviled for its strength, and condemned without understanding. Yet what is a trial, if not the pursuit of truth? And what is justice, if not the triumph of truth over fear?
Let us examine the facts:
At Morast, The villagers spoke of disappearances, of a monster stealing their kin. Yet the evidence shows the Beast was never there. The surgical tools, the bloodied boat, the serpent’s venom — all point to another culprit, a human necromancer who preyed upon the living. The Beast was accused, but the truth exonerates him.
What remains, then, is not guilt, but fear. Fear of what is different. Fear of what is powerful. Fear of what we do not understand. But justice cannot be built upon fear. Justice must be built upon truth.
I ask you, honored Justices: will you condemn a creature for his form, or will you judge him by his deeds? Will you allow prejudice to triumph, or will you uphold the sacred balance of Pharasma’s scales?
The Beast is not innocent because I say so. He is innocent because the evidence proves it. He is innocent because the truth demands it. And if we condemn him despite the truth, then it is not the Beast who is monstrous — it is we.
Therefore, I beseech this court: let justice prevail. Let truth triumph. And let the Beast be judged not by fear, but by fact. In Pharasma’s name, I declare — the Beast is innocent." Diplomacy:1d20 + 14 ⇒ (7) + 14 = 21
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
"As a Pharasman, it's only fitting I discuss the graves, how they were found and the fetishes around them", Cristo nodded.
Before I write out Cristo's testimony, I'd like input from the other players. Right now, it looks like Cristo is the only one testifying. If I don't hear from other players by Monday night, Cristo will present all the evidence.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
At 12:30pm, the array of unique beings are allowed into the courtroom to present evidence, lead by Cristo Galdana. The Pharasman cleric bows his head respectfully to Chief Justice Khard and Judge Aldaar, while placing his hand on his open holy symbol around his neck bowing with acknowledgment to Justice Daramid and Holy Sister of Justice.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
The Pharasman's brow furrowed slightly at the half-dragon, but readied himself to present the group's findings.
"Elder Lazne lead us to the desecrated graves. Evidence was found that leads away from The Beast, and to a perpetrator who uises real faces from victim to hide their true identity. The grave were tampered with, but no evidence we found points to the flesh golem." Diplomacy:1d20 + 14 ⇒ (13) + 14 = 27
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
The half-dragon's words shake Cristo out of his exhaustion.
"Oh Grave dirt! You are right, Imrik! Let us make haste. We might save an innocent this day!"
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Swim:1d20 + 4 ⇒ (6) + 4 = 10
The cleric slowly swims to either the shore or back into the boat to rest, as he injuries have healed themselves. "This life I lead..", Cristo chokes.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Knowledge (arcana):1d20 + 11 ⇒ (6) + 11 = 17 "Why would a flesh golem need a potion of darkvision, when those construct have that ability innately?" The cleric posed.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Spellcraft:1d20 + 11 ⇒ (11) + 11 = 22 "A wand of ghost sounds? How peculiar?"
Perception:1d20 + 6 ⇒ (14) + 6 = 20
At the southern end of the boneyard, Cristo notices remains an old camp. Around a small firepit, the cleric observes a waterskin (still half full of wine), the aged remnants of some trail rations, and a curious glass vial. The bottom of the vial contains the dried remains of a green substance that smells vaguely of carrots. "Hmm."
Knowledge (arcana):1d20 + 11 ⇒ (12) + 11 = 23 "I believe this is alchemist’s darkvision extract", the Pharasman shows the others. "Someone needed to see in the dark. A good rule of thumb if going out after dark."
Perception DC 20:1d20 + 6 ⇒ (16) + 6 = 22
Cristo looks around the southwest shore of the island. "A coracle. Don't see these much anymore. Looks like some dried blood in the bottom of the boat." The
cleric goes through the content of the coracle: an oar, a moldy leather travel bag with a damp artisan’s outfit (a shirt, breeches, shoes, and a cloth apron). "Someone's work clothes." Cristo jumps back as he comes across a vile object. "By The Spire! That's someone's face!!"
Turning away on disgust, Cristo notices a rope that stretches into the water. "Wha-what is that?" Strength DC 10:1d20 + 4 ⇒ (20) + 4 = 24
The cleric pulls up a sodden sack. It is very large and has dried blood soaked into its fabric.
The sack holds some rope, a gag, a rusted lantern, a trio of heavy knives, and a rusted shovel.
"What in the Nine Hells is going on here?" Perception DC 30:1d20 + 6 ⇒ (1) + 6 = 7
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Cristo yelps with concern as the tiny boat rocks in the water. Not concentrating on the battle, the cleric tries his best to keep the boat from sinking.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Drake joins Cristo in Lazne's boat. Now full. If Cristo did not pay then he does.
The Pharasman's nose wrinkles as he forks over the steep price for ferrying.
Perception:1d20 + 6 ⇒ (11) + 6 = 17
Morbury Dedlock wrote:
Narrowing his eyes, "Above! In the trees! A winged lion beast! Prepare yourselves!" he warns the others. Knowing there's no way he's reaching the beast, Morbury draws his bastard sword and prepares for its attack.
Cristo unhooks his morningstar and waits for the signal.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
"Elder Lazne. My fellows and I are doing an additional investigation concerning 'The Beast'. Could you please tell us in your own words what happened?"Diplomacy:1d20 + 14 ⇒ (7) + 14 = 21
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
The pharasman, along with the others, goes to visit The Beast. The cleric tries his best to convince the flesh golem they are on his side, and wish to help his defense. Diplomacy:1d20 + 14 ⇒ (6) + 14 = 20
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Imrik enters and says, "Thank you for your time. We are investigating this attack that has been blamed on the Beast. We were hoping that you could tells us what you know and perhaps allow us to speak to the Beast."
"Yes, please. We shall use all caution in meeting with the accused."
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
"I shall inquire with the staff", Cristo answers. The cleric goes back inside to ask about the whereabouts of 'The Beast'.
Diplomacy:1d20 + 14 ⇒ (7) + 14 = 21
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
A handsome young man with brown wavy hair and deep blue eyes stands up. He is wearing Pharasman clerical clothes, with a one gold holy symbol of The Lady of Grave worn prominently.
"Greetings, Mr. Dedlok. I am Reverend Cristo Galadan. Pleased to make your acquaintance."
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
"The intruder(s) may have a connection to the University. The staff said it smelled like the wood polish used by the University." Cristo sighed.
"At least we have a place to start investigating."
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
"I'll will speak with the staff", Cristo states.
The pharasman cleric questions the staff about the break in.
Diplomacy (gather information):1d20 + 14 ⇒ (14) + 14 = 28
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
"There are a few deep scratches on the wooden rail. While searching the tiled floor of the sunken central area immediately under the scratched rail above determines that something heavy landed or fell here. Also that center window is clean, I feel someone came in through it, perhaps the Beast but that doesn't make sense with its tracks."
"It is a lot of effort for just a statuette. There must be a greater meaning", Cristo ponders.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
The caravan makes a stop on it's way to Lepidstadt. Cristo and S'jeer quickly walk into the woods, giggling. After a few minutes, the duo find a large rock outcropping, and go behind it.
The cleric and the 'Vudrani Princess' gasp at each other in a set of warm passionate kisses. Their many hands roaming each other. S'jeer quickly unbuttons Cristo's cassock, then rubbing the pharasman's growing bulge in his pants. The four-armed woman gets on her knees and pulls Cristo's hard cock from his pants. S'jeer uses two of her hands and mouth to stimulate the varisian's erect member, while another hand carefully cradles and massages Cristo's balls. The cleric's breath quickens as his holy staff gets such eager attention. It is not long before Cristo grabs the back of the S'jeers head and holds her, as his cock dumps streams of cum down her throat. The 'princess' gags slightly, but nonetheless swallows Cristo's load.
”My dear”, Cristo pants. ”Do you..think we have time for more?” ”You have more fire in your belly, Father?” S'jeer questions. ”You shot your cannon quite thoroughly.” ”Yes. And thank you”, Cristo pulls S'jeer up from the ground, then unbuttons her blouse, exposing her breasts. ”But as a sublime being, we have amazing recovery time!” ”And how often does a man get to partake of a sweet Vudrani flower like yours”, Cristo panted as he leaned in a began to suck on S'jeer's nippes.
”Now. On all hands and knees”, Cristo said passionately.
The four-armed lady did as she was bid, slightly more turned on by the command.
S'jeer took two of her hand and pulled up her dress and pulled down her underwear, exposing a thick brown bush, wet from anticipation. Those same two hands gently pulled back her hairy folds to show the cleric when his staff went.
”Oh, Great Pharasma. What an exotic treat.” Cristo breathed.
The cleric rubbed his stiffened cock up and down S'jeer's furry snatch unti he found the event horizon and gently pushed his way ion her hairy snatch.
Gently at first, Cristo pumped his cock back and forth, making the many-armed woman moan and yip. The pharasman quicken his pace, as S'jeer tried to keep quiet. Cristo could occasionally hear her Galt slip into her ecstacy, the cleric smiling to himself as he too, was reaching his climax.
S'jeer bucked and squirmed, holding her mouth, as her fluids erupted and slid down Cristo's shaft.
Distant cries from the caravan told them both lovers had to return.
”One moment!” Cristo barked. ”I'm close! Ahhh!”
The varisian's cock pumped his seed into S'jeer, grunting with pleasure.
As soon as the cleric was done, both quickly returned to their state of dress.
Before leaving, Cristo pushed S'jeer against the outcropping and kissed her passionately; the 'Vudrani' returning the favor.
S'jeer then pushed Cristo away gently. ”We must go. Come on!”
Cristo took one of S'jeer's arms and both discreet lovers hurried back to the caravan.
Once back, Anapa and Imrik gave Cristo a knowing look as the caravan restarted back toward Lepidstadt. Cristo just smiled back as the wagon lurched forward.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
The pharasman asks Doctor Crowl about the damage to his office.
Cristo turn to the others and asks, "Should we help the good Doctor retrieve her missing statue?"
GM Wolf, has our group had a chance to sell the gear they have been carrying? I hope so. That is a lot for three people to carry.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Diplomacy:1d20 + 14 ⇒ (12) + 14 = 26 Diplomacy:1d20 + 14 ⇒ (9) + 14 = 23
Cristo does pry any more into her facade. The cleric does ask delicately if all four arms are functional.
During the journey, Cristo confides in S'jeer that he often feels like a freak with his own religious organization. The cleric makes his point (no pun intended) by taking his dagger and stabbing his hand in front of the Vudrani princess, only for it to heal in front of her eyes.
Later, Cristo inquires about the apparent lack of privacy on the caravan, with such tight confines. "It must be difficult for two people to get away from others", Cristo said coyly, grabbing onto one of S'jeer's hands.
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
You are welcome to role play or make three checks to charm certain individuals in the Crooked Kin. Diplomacy is likely the best route but you may choose to use other skills instead, especially depending on who you are influencing.
Cristo is kind and respectful of everyone in the caravan. The one who draws the cleric's eye most is S’jeer, the Vudrani Princess. Cristo tries to engage her in conversation, asking pointed questions about Vudrani culture.
Diplomacy:1d20 + 14 ⇒ (12) + 14 = 26 Sense Motive:1d20 + 12 ⇒ (16) + 12 = 28
✤ ✤ ✤ ✤ ✤
Once goodbyes are said, Cristo turns to the others.
"Well. I think the easiest task of the two we have here in Lepidstadt is to locate Dr. Crowl at the university. I do not know where Judge Daramid lives."
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Sense Motive:1d20 + 12 ⇒ (18) + 12 = 30 "Something is trying to lure us away", the cleric states. "Let us return to the body and return it to her loved ones. There is nothing out here for us."
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18
Channel Energy 2d6 (Will 18 DC for half), 8/10x/day|Resist Negative Energy, Cold, and Electricity 10|Immune Magic Aging, Disease, and Positive Energy Damage
Vitals:
HP 62/67|Fast Healing 7|AC 20 (12 T, 18 FF)|Fort 8 Reflex 3 Will 7|BAB +2, CMB +6, CMD 18