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Thank you guys! You were really helpful and informative I'll have to link this to my friend. Plus generally speaking I know someone who could probably help build a transmutation wizard.


I'll just put this out there I am not playing an Alchemist currently, but no one except for maybe some of the older GM's know anything about Alchemists. I've had friends that have wanted to run Alchemists (due to their love of Full Metal Alchemist, but still) and have been shot down from running a character. I may someday wish to run an Alchemist and more importantly I wish to show this thread to some of the GM's and players in my hobby shop and such, but they feel the class is too hard to understand and can't be run due to what they believe to be a bad description in the handbooks. Also for my friends sake if you know any feats and archetypes that would make him like Edward or any other character from FMA please tell me so I can show my him. Thank you.


I know very much I'd love to see it! Especially if it has a Star Wars like feel to it. I'd invest so much into this you have no idea.


How about a Gwarf, it is a Goblin/Dwarf hybrid. It gets -4 Charisma, +4 Dexterity, and +3 Wisdom. Their preferred classes are Barbarian, Fighter, Cleric, Druid, Bard, and Ranger. Their alignment tends to be Lawful Evil and they worship Dwarven gods.

A Gwarf is a tad smaller than a Dwarf, but larger than your average Goblin. While they do look consisting with the characteristics of a Dwarf, a few key features shows they're also of Goblin decent, like their ears, or love for brutality. Gwarf's posses extreme skills in blacksmithing and superior strength, able to finish a hard days slaughter in only a few hours. They tend to have smaller beards and less hair in general. If you come across one be sure to remind said Gwarf about the laws of your town or they will destroy it, even thought they're evil they do abide by the law.

Some of the description was made by my girlfriend but I did improve upon it :P.


I hope my idea isn't too late