Tongue of Rebuke

Crispy Britches's page

Goblin Squad Member. 52 posts. No reviews. No lists. No wishlists.




Hello Forums!

SO I'm happy to say that I'll be heading to Boston for PAX East next week and I was wondering if Paizo will have a presence there, or if anyone from the forums is planning on running any games...


Hi Forums!

So we're finishing up an AP in my current group which means it's time to make a new character (HUZZAH!)

I have *loved* the idea of the alchemist ever since I first read about it and I'm thinking of trying one out.

If any of you forum-lurkers are playing an Alchemist now I'd love to hear a bit about your characters, and:

(1) What works / doesn't work? Any words of wisdom for an aspiring mad-scientist?

(2) What role do you end up playing in the party?

(3) Do you feel that you meaningfully contribute to combat? If so, how? If not, why not?

(4) What are your favorite Alchemical items?


Hi Forums,

So I've recently been noodling around the Idea for a campaign world that is basically a fantasy version of the Mediterranean world during the Hellenic Period (500-200BC). The campaign would be kind of a sand-box, the players could go slaying ancient mythological creatures, be pirates, get involved in wars, and such.

Standard player races would not be available, instead players would choose from the civilizations that were active in the Mediterranean at that time, plus Atlantis (fantasy yey!). The list I've come up with so far are Greeks (Sparta & Athens), Phoenician (incl. Carthaginian), Persian (incl. Anatolian), Egyptians, Atlantean, Barbarian (Gaul?). Each Civ would have it's own racial traits and religions based loosely on history (ie. Greek clerics would choose domains based in the Greek pantheon of gods, Egyptian clerics on a different pantheon.)

What I'd like to do is to restrict each race to certain class choices that are thematic to their history (ie. every starting race would have 4-5 options), in addition to exclusive access to one class. For example, only Persians would have the option to be Djinni Binders (summoners), only Gauls could be Druids, only Atlanteans could be Wizards, etc.

So a few questions I guess:

(1) Does this idea sound fun (would you want to play in this game?)

(2) I'm sure that there are many people out there that are more knowledgeable that I when it comes to this Period, do you think that my list of Civs is appropriate

(3) With the exception of the 3 that I mentioned I haven't come up with the "thematically exclusive" class for Greeks, Egyptians, and Phoenicians?

(4) Any general thoughts / feedback?


Shameless bump for more players!


Hi Forums,

Just a quick query about Greater Magic Weapon - can you use the spell to give a weapon special properties that are + enhancement bonus equivalent?

For example:

Let's say a level 12 wizard casts GMW on some arrows, do they have to be +3 arrows, or could they be +1 ghost touch, or +2 flaming, etc...

Thanks in advance!


Hello Forums,

So here's the deal - I'm currently playing a "tank" in my campaign (Fighter 7 / Paladin 2) - and have invested a lot of feats into pumping my saves in order to deal with those pesky spellcasters.

Apparently the word about how difficult it is to land spells on me has reached the general villain populous because now enemies consistently target with with various enfeebling rays.

So we're about to level up to 10, which would allow me to swap a feat as an 8th level fighter and I would like to work on my touch AC / Ray defense

Current Feats
Level 1 - Power Attack, Dodge, Combat Expertise
Level 2 - Mobility
Level 3 - Improved Buckler Defense
Level 4 - Spring Attack
Level 5 - Iron Will
Level 6 - Combat Reflexes
Level 7 - Step Up
Level 9 - Leadership
Level 10 - ??

I looked at the Ray Deflection feat in the APG but I am pretty far from being able to get it, also I don't think it works with bucklers and I am kind of married to that style through my Fighter weapon group focus.

Any thoughts?