Crazy Ol’ Tyce
Male human fighter 1
N Medium humanoid (human )
Init +1; Senses Perception +1, Sense Motive +0
Defense:
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
HP 13/13 (1d10+3)
Fort +4, Ref +1, Will +0
Offense:
Speed 30 ft.
Melee greasword +6 (2d6+4, 19-20/x2)
or n/a +? (?d?+?, ?/x?)
Ranged n/a +? (?d?, x?, ?’)
or n/a +? (?d?, x?, ?’)
Space 5 ft.; Reach 5 ft.
Special Attacks Spell-Like Abilities
Statistics:
Str 18, Dex 12, Con 15, Int 10, Wis 11, Cha 10
Base Atk +1; CMB +6; CMD 17
Favored class (fighter) +1 hit point
Feats Power Attack, Cleave, Weapon Focus
Traits Drawbacks Has to talk in gibberish, will save DC 15 to talk regular
Languages Common
SQ Skills (trained);Perception +1, Profession (Blacksmith) +4, Survival +4 Skills (background); Skills (untrained) acrobatics +1, appraise +0, bluff +0, climb +4, craft (any) +0, diplomacy +0, disguise +0, escape artist +1, fly +1, heal +0, intimidate +0, perform (any) +0, ride +1, sense motive +1, stealth +1, swim +4; Armor Check Penalty -1
Combat Gear Other Gear Greatsword, studded leather armor, backpack, bedroll, trail rations (4), waterskin, tindertwigs (3)
Special Abilities:
Power Attack You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Cleave You can strike two adjacent foes with a single swing.
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Weapon Focus (greatsword)
You gain a +1 bonus on all attack rolls you make using the selected weapon.
My Boons:
None yet
Bot Me!:
Likes to get flanks and cleaves
Appearance:
Turquiose hair, green eyes
Background:
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