
| Full Name |
Cratchit |
| Race |
Goblin |
| Classes/Levels |
Medium 1 |
| Alignment |
N |
| Languages |
Goblin |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
10 |
| Wisdom |
8 |
| Charisma |
14 |
About Cratchit
BAB 0
Fort 0+0 Con=0
Ref 0 +3 Dex=+3
Will 2 -1 Wis = +1
HP: 8/8
skills: (5)
Acrobatics 1+
Bluff 1+
Kn. Arcana 1+
Perception 1+
Use Magic Device 1+
feat: roll with it. Acrobatics DC 5+damage to convert melee damage to movement, staggers you, fall prone and take 1d4 if you hit something
trait:
trait:
spirits known: =cha bonus (2)
each day, 1 hr seance to get primary spirit. gain seance bonus.
gain lesser spirit power.
influence: 1 pt for seance (max 2)
trance: 1 pt
days rest reduces influence by 1 per spirit
if influence is 3, must keep that spirit next day
in influence is 4, lose control of self
spiritual bonus: +1 based on stat of spirit
trance: 1 full round concentration. channel a known spirit matching alignment or ability of a channeled spirit. gain its lesser power. Or increase a current spirit to gain its next power. lasts 1 minute.
Spirits known:
The Bear (neutral Str)
spirit bonus: +1 attack/damage
Seance boon: +2 Str checks to break an object
Compulsion: bestial behavior
Lesser Power: Claws (d4)
Intermediate Power: Enlarge Person
Greater Power: Enlarge another size (+4 st, -4 dx, +5 reach)
Supreme Power: Awesome Blow, 2x spirit bonus
Rabbit Prince (neutral Dex)
lesser: grants weapon finesse