Crager Muldoon
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Noven wrote:Bad player behavior cannot be blamed on charactersGenerally that is true, but we don't have to allow rules that will specifically encourage them either. Its one of the reasons why things like master summoners and evil alignments are banned. Yes, there are plenty of players who could be trusted to play a cooperative, non-disruptive evil character. However, there is a very large group of those who cannot, including many people who "think" they are playing okay, but are actually disrupting because different people have different styles. Sure we could just deal with them on a case-by-case basis, but the more questionable/borderline material we allow, the more frequent the disruptive behavior becomes and the more time we spent battling it. That is no fun for anyone and drives players away in short order.
Respectfully, I disagree with some of this. The character is solely and completely controlled by the player at the table - therefore any and all behavior by the character is the responsibility (or fault) of the player in question.
I do agree with you that some combinations are so exploitative, and the order of magnitude of their disruptive qualities, is so far out of proportion to the benefit to the group as a whole, that they should now be allowed in general play. But in this particular example - we're talking about a single race (with the concept of 'race' being redefined for the new rules). A race which would seem to have as much abusive potential as some of the current races - like gnomes (*cough* Nackles *cough*).
I'm a firm believer in holding the player responsible for their behavior - not only how they play the character at the table, but the way in which they build said character and interpret said rules for the building and playing of such.
Besides, I really have a goblin character I have been wanting to play for a long time now (as the numerous bribes I've offered you for your cert can attest. :) )
