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In all seriousness, I don't put stock in which class is better dreck. Every class has peaks and valleys and in most cases the whole dynamic of it a changes with a release of a new book. Is there a reason for a Monk?
Yes, it's an iconic class that been staple in RPGs for some time now. I've played more than a few and ran the table in kills and DM frustration. Play whatever you wish when you wish it. If everyone only played the so called powerful classes parties would only be comprised of Gun slingers, Summoners and Wizards ( Arcanists now as well).
How much fun would that be? If optimization is so important there are countless mini games where that mind set is key. In role playing not so much. Just my two cents, cheers.


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Sure there is a reason to play a Monk, you wanted to play a Monk. A top knot having, sandal wearing, Kung fu (or any martial art style) bad a**. If the complaint is that other classes or hybrids can do as good or nearly as good at what the Monk can do then that's a personal problem.
Frankly if that's your gripe, then you must hate arcane spell users all day. L33T class wins..that last bit is sarcasm, or is it? *Tight shot of face, Que dramatic Music*


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Grey Lensman wrote:
Strangely enough most of the people I game with consider SAGA to be the best version of Star Wars they have seen, and they have played every version from West End's all d6 system to the current system with the unique dice.

Every group is different, my circle has played every edition of StarWars as well and consider the Saga edition a train wreck. To each there own I suppose but I can point out that the Saga edition at least in a life span and sales aspect failed.


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I've looked at the D&D next and was underwhelmed to say the least. People complain about stat bloat and this or that, Pathfinder isn't perfect. There isn't a game that's perfect, this D&D 5th or next or whatever it's being repackaged as this edition isn't for me. It smacks of over simplification, it's simply a hybrid of that dreadful Saga edition that killed StarWars oh so many years ago. I've cast my lot in with Pathfinder and once a Goonie always a Goonie..wait sorry, got off track.
WoTC can "tap" a lot of things but my wallet isn't one of them.


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I think the topic has gotten a little skewed, in so far that people are throwing up hypotheticals and "what if" scenarios. The thread has turned into a place for people to butt hurt about caster = win opinions. There are encounters where the enemy will use the tactic of "rush" or use assets on the arcane caster. By that same statement there will be times when healers will be targeted, or the archer that's raining death will, or the steal clad juggernaut cutting a bloody path will be the immediate target.
As a player and a DM/GM/Storyteller ect. I can honestly say every encounter should be handled like it's the first, at least in unconnected encounters. If you have a baddie that's had first hand experience with the pcs and knows the caster is a threat that needs to be addressed at once then the tactic has merit. Or if the enemy has reason to target the caster, meaning it's part of the story then do so.
If you are simply doing it to target a player that's proven to be very effective against the adventures enemy element then your meta gaming. It's wrong and at end of the day this is a game meant to be enjoyed. Pathfinder modules and AP's are constructed in a manner that an arcane caster shouldn't shut down your session. If you are home brewing a game and the caster is shutting down the session, well plan more completely and know your players. If the player is intentionally being disruptive you can take them aside and talk it out.
Targeting repeatedly builds resentment and kills adventures and possibly gaming groups and finally friendships. Do what best serves the story and keep the narrative rolling.


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Trapped in the past, Doctor Beckett finds himself leaping from life to life, putting things right, that once went wrong and hoping each time, that his next leap will be the leap home.

...sorry, had too.


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I'm my opinion to have every encounter -save for the lowest of Int creatures- rush the casters isn't running a roleplaying game and more akin to a minis game. To always attack the casters might be the most strategically sound course, "and by all means some enemies can and will employ this strategy" but to do so every time is plainly meta gaming. If I were in a game and my character was clearly being targeted in nearly every encounter is a game I'd excuse myself from.


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I've always liked the look on my DMs face when I pulled a Feeble Mind followed by a Maze spell.