Covetous's page

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I'm not sure if this was asked already & it may be a tad premature, but are the powers that be at Paizo considering making a (character & creature) program for the Pathfinder system?


I also posted this on the GM Tools thread, wasn't sure which one this'd fit better in.

Magic under the 3e system is pretty stagnent since it relies so heavily on the STAT modifier as opposed to the caster level. This really only leaves the option of having the spellcaster use damage-dealing spells. What if a spell caster wants to be more subtle then this, defeating opponents through spells such as Charm or Hold Person or Ray of Enfeeblement as opposed to defeating them with Magic Missile or Fireball?

Under 3e spells DCs are: 10 + Spell level + Appropriate modifier + Misc Modifiers.

In my game spell DCs are: 10 + half caster level (round down on odd numbered levels) + spell level + appropriate modifier + misc modifiers.

Notice that under the second system even low-level spells will gain in strength more regularly & spellcasters will have more tactical options open to them other then just "blowing the opponent to smitherines". Also they'll keep in pace with the opponent as far as having to overcome their saving throws. Under the first system a mid level "victim" has no real fear of a Spellcasters Charm spell, under the second the Charm spell has a far better chance of affecting the same victim.

I encourage people to try my second system & let me know their experiences with it, positive & negative.


Magic under the 3e system is pretty stagnent since it relies so heavily on the STAT modifier as opposed to the caster level. This really only leaves the option of having the spellcaster use damage-dealing spells. What if a spell caster wants to be more subtle then this, defeating opponents through spells such as Charm or Hold Person or Ray of Enfeeblement as opposed to defeating them with Magic Missile or Fireball?

Under 3e spells DCs are: 10 + Spell level + Appropriate modifier + Misc Modifiers.

In my game spell DCs are: 10 + half caster level (round down on odd numbered levels) + spell level + appropriate modifier + misc modifiers.

Notice that under the second system even low-level spells will gain in strength more regularly & spellcasters will have more tactical options open to them other then just "blowing the opponent to smitherines". Also they'll keep in pace with the opponent as far as having to overcome their saving throws. Under the first system a mid level "victim" has no real fear of a Spellcasters Charm spell, under the second the Charm spell has a far better chance of affecting the same victim.

I encourage people to try my second system & let me know their experiences with it, positive & negative.