W E Ray wrote:
Fraust wrote:
Is it narrowminded to dislike guns (in D&D)?
No.
Absolutely not.
It has nothing to do with "narrowmindedness." Despite the lovers defense mechanism to attack those of us who hate six-shooters and wild, wild west flavor in our D&D.
It's ALL about verisimilitude.
For many gamers, mixing the genres of fantasy just doesn't work. When we see it, we hate it. Our level of verisimilitude just won't accept guns in D&D. No more than most of us gamers could accept a PC named "Dingleberry" or "Runt-Boy," or a city in someone's game world named "New London" or "Alabama." Our level of verisimilitude won't allow it.
Our level of verisimilitude allows for women swinging swords and magical fireballs and nations of devil worshippers but not gummy bears or Gargamel. You put guns or cowboys or transformers or the USS Enterprise in our D&D and we hate it.
The argument that "real life history" has guns in the middle ages is ludicrous.
Sure, some gamers LOVE "Expedition to the Barrier Peaks." Lots of us, though, Hate it. (except for the Froghemoth, of course!)
Completely agreed... I love Guns in my games, and I always include as much as I can. I think that Guns provide an interesting schism... Players have to ask themselves... WHY would I want to shoot a rock out of a tube instead of firing a bolt of magic out of my hand, or pulling back a bowstring? Their answer leads them to make a character that's a little deeper if they have to ask "Why".