| Corrinus |
| 3 people marked this as FAQ candidate. |
I've got a few questions about Hand's Detachment that I haven't been able to find an answer to. The first is summed up as "What's its Constitution Score?", the second is "What is its creature type?", and the last is "Does it retain the Grab ability?"
Background information for all:
Additional background info for first:
First question long form: Seeing as how a Crawling Hand is normally undead, it has no Constitution score because that is an undead specific trait (also applies to Constructs, but the feat doesn't say that it becomes a Construct). Since it is no longer undead, does it gain a Constitution score? If so, what does that become? Since you're losing the undead type, it would no longer be able to utilise undead traits, such as using Charisma mod to determine all the things Constitution scores are used for.
I know that the general rule is that if a trait/ability/feat calls out that you get x, y, and z but doesn't say anything about q, you don't get q. But this seems like an exception to that. This specifically says that it is not undead, which is why it even lacks a Constitution score to begin with, and is silent on the matter of the Constitution score.
Additional background info for second and last:
Second question long form: The feat only says that it isn't undead, but doesn't say that it becomes anything else. Its creature type would become your own, since it's your own hand, right? Or would it become a Magical Beast according to the usual Familiar rule, even though it was never an animal to begin with?
Last question long form: Seeing as how the feat calls out Mark Quarry as something it doesn't gain, but doesn't call out Grab as either gained or not gained...do you gain it as part of the Crawling Hand stats? It doesn't fall into the normal "retains" rule for a familiar. Yeah, x, y, and z mentioned, no q mentioned, means no q...but still want to know for certain.
I really want to make terrible hand related puns while grappling a person with just my hand and being able to attack them as myself or vice-versa with the Fighter Eldritch Guardian / Mutation Warrior archetypes combination that I saw elsewhere in the forums. And I can see how these issues might end up being relevant for multiple reasons.