Uzbin Parault

Coriolis Storm's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.




So I've been GMing for my group for quite awhile, and nearly all of that in D&D and Pathfinder.

The group is a mixed bag of roleplayers and roll-players, but the following issue keeps coming up.

A) Party encounters a "Mega threat" that the GM clearly says OOC is intended to push them off. Ie. do not engage, this will kill you. Party engages, because they "think they can do it anyway". Win or lose, party members die.

B) Party encounters a situation where their characters don't die, but lose an item, or take permanent stat loss....etc.

In either case, the player creates a brand new character...sometimes with the same stats and equipment. In fact, the statement has been made by the players that loss of equipment is a valid reason to "respawn" because "Why would I play a character that is $X behind the rest of the party?"

All in all, this results in the party rushing headlong into any situation, as they will either win...or make new characters.

Has anyone else run into similar situations, have any thoughts on how to deal with this?


Hey all,

So for my current campaign, there is a "mystic force"/aka GM fiat, that is causing the local gnomes to become lawful.

Depending on who you ask they are getting the following:

Lawful Gnome: This force keeps us from fading. We are working to protect our race.

"Rebel" Gnome: They are destroying what we ARE. We are fighting to protect our race.

So...as my group rarely understands the meaning of diplomacy, I'm prepping two Gnome parties depending which side they choose. Buying into some stereotypes here and game requirements to what type of charater would be on each side.

So as a quick example
Imperial side:
Paladin
Monk

Rebel side:
Bard
Druid (Going for choosing balance/natural order)
Witch
Barbarian(?)

The gnomes will be 7th level, built off 25 point buys. (I've got a group of 8 PCs at 6th) and looking for gnome groups to be from 4-6 people.

Thoughts/suggestions? Looking for a party that can counter/threaten the PCs and make them work hard to win, or even be forced to retreat!

Thanks for what anyone provides!

All will be gnomes, but looking for any suggestions as to what makes sense


1 person marked this as FAQ candidate.

Hey all,

I'm running a group of 15th level Pathfinder characters, and one of them has come up with a combo that I don't want to simply nerf, but seems to break the system.

His character, Rogue/Assassin, has taken all the stealth feats, and maxed out his stealth rating. So...with a dex of 20, his stealth is something like +33.

So, having taken Spring attack, he hides in plain sight, attacks, then stealths again.

And most monsters simply don't have the perception checks to see him.

Options/thoughts?