Search Posts
When: January 12-15, 2018
We have over 120 sessions of Pathfinder Society organized play scheduled this year at SCARAB! We are also running both Part B of Solstice Scar (8-99) and Assault on Absalom (9-00) Special PFS events! We also have over 30 sessions of Starfinder Society on the schedule! Check out our Facebook site or website for more information or message me if you have any questions. Thanks!
We plan to have over 250 PFS tables this year, and we need your help! Convention details: http://www.s-c-a-r-a-b.com/ GM Tier details: http://www.s-c-a-r-a-b.com/Gaming.php (Run 7 sessions and we will cover your hotel room. You will be with other PFS GMs) Sign up for games: https://warhorn.net/events/scarab Venture officers! If you need "coordinator credit," I have been authorized to give those out, first come, first served to those that contact me. Contact me at venturecaptain@s-c-a-r-a-b.com or via the SCARAB Facebook page! Please post and share to your local PFS groups!
Since the new classes are hybrids of 2 other base classes, do the new hybrid classes count as both of (or either) those base classes when choosing feats that have prerequisites like "Fighter 4th level" for Weapon Specialization? For that matter, do they count as both of their base classes for anything else? So far the only clarification is that you cannot take any levels in the base classes that are in a hybrid class. (Like no rogue or alchemist levels if you have levels in Investigator.)
There may be something I missed, but if a spellcaster becomes a ghost (or otherwise becomes incorporeal).... ....can they cast spells that require material components? I know that they are essentially "stuck" with the last set of spells they memorized/prayed for before they died. Did their spell components become part of their ghostly self and would they be rejuvenated?
Hopefully I can get a designer to see this and make an "official" comment. When using Spell Combat and Spellstrike as a full-round action, you can potentially deal: Weapon damage from main hand. PLUS Touch range spell damage + weapon damage (spell can be delivered through the "off-hand attack" I had a magus in my game last night using the Arcane Mark spell to try and get this to get 2 attacks with his weapon and spell damage (I know that spell doesn't do dmg, but it counts for the cheese of making the wording of Spell Combat and Spellstrike work for this situation). Is that right?
I am trying to remove some of the mystery surrounding the Summoner archtype class that it seems everyone loves to hate. I am not looking to clarify the stupidly long "translucent" conversation string here. My character concept is using a Corvidblooded Boon (playing a Tengu) and his backstory is basically that he plays the eidolon as a sort of possessing spirit of a primal energy that will reach full "power" as the character levels. He started as a monk (Flowing Monk archtype)and then he took a level in Magus (specializing in Unarmed Combat with the Kensai archtype), then took his level in Summoner to account for his being "awakened" by the primal spirit/energy. I have basically created a "With Eidolon" and "Without Eidolon" I have some questions about what stacks... Precisely. Saves? Skills? And more importantly, attacks and AC? Do you take the better of the two? With the monk abilities and the flurry, and sheesh... everything else. I want to make sure that I have everything prepped when I actually play him. (The 2nd and 3rd levels are from scenarios that I have run and applied to this character.)
I have several events in my area and will likely be running multiple sessions myself. What is the difference (except that the Box's pregens are way weaker) between using the Box's pregens and the Standard Pregens for PFS at 1st level? I am only asking becuase I will likely have a table at 5, 6, or 7 players... and I want to make sure that as many people as possible can play. Should I roll up some pregens using the 15-point ability score cost and have their descriptions and abilities <i>reduced</i> (see posts in other threads for examples of the things they left off of the Box's pregens like Attacks of Opportunity and Armor Class modifiers to skills) like it has been for the Box's Pregens?
I can see some reason for the rules of how Pathfinder Society Characters purchase items to be confusing. I apologize if this has been answered and I didn't find it elsewhere in the forums. The Guide to Pathfinder Society Play states that "players may always buy gear, spells and so on that are available to their characters so long as their characters are in a town of more than 5,000 residents." What is "Available" ? There is a list on page 24 under the "Always Available Items" section of the things that are well, always available. Available items also include any item that your PFS Character has listed as being found on their chronicle sheets. And following that, there is information that details what items cost when you buy them out the "available" list. Does that mean that you can purchase anything from that list without any regard to your character's Prestige Award points? For example, (and I have seen a few posts like this), but if you wanted to buy say... +1 Mithril Full Plate, you would just have to be in a town of more than 5000 residents and have:
= 11,650gp to buy it? The 11,650 gp would not get compared to Table 11-2 (Prestige and Item Purchases), right? Otherwise you'd need 27 PA to buy the item. I would like a senior member or at least a higher ranking individual to make a final say on this as it will potentially make a really big difference for many of my players. Thanks! |
