Valeros

Coreguy.'s page

66 posts. Alias of friendly sauce.


Full Name

Coreguy

Race

Fort +8, Ref +6, Will +7 | perception +2 | initiative +4 | 20ft

Classes/Levels

Skills:
Acrobatics -3 (-7 to jump), Intimidate +6, Knowledge (planes) +4, Perception +2, Profession (barrister) +5

Gender

LG male Paladin of Abadar 4 | HP 37/40 NL 40/40 | AC: 20, T: 11, FF: 20 +2 vs evil | CMD: 20

About Coreguy.

Coreguy
Human paladin 4
LG Medium humanoid (human)
Init +4; Senses Perception +2
Aura courage (10 ft.)
Defense
AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 40 (4d10+12) (currently 33)
Fort +8 (+5 circumstance bonus vs. cold weather), Ref +6, Will +7
Immune disease, fear
Offense
Speed 30 ft. (20 ft. in armor)
Melee cold iron greatsword +7 (2d6+12/19-20) or
mwk cold iron morningstar +7 (1d8+8)
Special Attacks channel positive energy 2/day (DC 14, 2d6), smite evil 2/day (+2 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +6)
At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +3)
1st—protection from evil
Statistics
Str 18, Dex 14, Con 12, Int 10, Wis 10, Cha 14
Base Atk +4; CMB +6; CMD 20
Feats Power Attack, Toughness, Weapon Focus (greatsword)
Traits a sure thing, reactionary
Skills Acrobatics -3 (-7 to jump), Intimidate +6, Knowledge (planes) +4, Perception +2, Profession (barrister) +5
Languages Common
SQ lay on hands 4/day (2d6), mercy (fatigued)
Combat Gear wand of cure light wounds, acid (3); Other Gear +1 full plate, cold iron greatsword, mwk cold iron morningstar, cloak of resistance +1, cold weather outfit, grappling hook, silk rope (50 ft.), 373 gp
Special Abilities
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
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