Clockwork Spy

Bot-242's page

30 posts. Alias of Ashbourne.


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Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Floota

Culture Aid other: 1d20 + 4 ⇒ (18) + 4 = 22
Mysticism Aid other: 1d20 + 7 ⇒ (18) + 7 = 25

+2 bonus to whoever does the next Culture and Mysticism checks


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Jazz

Electric Arc at Metema
Electric arc damage: 2d4 ⇒ (2, 1) = 3 basic reflex save DC 18


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Oops I'm also playing the 8th-level Navasi in another game I grabbed the wrong diplomacy modifier, the last roll should have been a total of 11, not 19 I'll take a shirt reroll to try to keep us on course.

Diplomacy reroll: 1d20 + 6 ⇒ (8) + 6 = 14

"GRIM*! maybe your video might be a good idea after all."


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

"Greetings my name is Navasi, Oud already introduced themself, let me introduce the rest of my team that forgot their names, the big guy is GRIM*! he's much nicer on the inside than he looks, over here is Anock, who has summed up the situation fairly well. So I hope this can be the beginning of something beneficial to everyone."

Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

"We would be happy to help, and maybe you can help us too. We were sent to find the source of energy that seems to be someplace around here. Maybe that energy source is what is attracting others here. Finding it to understand it better, might help us convince others to stay away. Is there anyone in particular that is causing you trouble with your mushrooms?"

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Navasi tries to talk to the unicorn.
"We're from the Starfinder Society, explore, report, corporate is our motto. We weren't expecting to find a unicorn in a swamp in a vault, but we have seen stranger things. My name is Navasi how's your day going."

Navasi looks over at the rest of the team, then back to the unicorn
"Have you met the rest of the team? GRIM*!s not so grim on the inside, I think you left Oud faceless, but he's always faceless, and our brave Anock is doing her best to stay out of the muck. Hope we are not intruding we were jsut trying to avoid damaging the mushrooms that seemed important to someone."

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Navasi whispers to GRIM*!
"GRIMI! whatever you do don't shout your name, in fact, just don't say your name. I wonder if it's guarding something?"
Navasi squats down as much as she can without getting muddy trying to look less threatening as she studies the unicorn.

Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Henga, Henga if you get back in time feel free to redo your turn.

Henga trick attacks and fires on the Anacite
Diplomacy to Trick: 1d20 + 11 + 5 + 1d6 ⇒ (18) + 11 + 5 + (6) = 40
for Trick Damage: 1d3 ⇒ 1
and Trick bonus decrease: 1d4 ⇒ 2
Pew pew (thunderstrike sonic pistol): 1d20 + 3 ⇒ (5) + 3 = 8 for Sonic Damage: 1d8 ⇒ 4 deafen DC15, if it matters


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Henga. Henga if you make it back in time disregard this post.
Henga moves back toward the center and fires on the Anacite
Pew pew (thunderstrike sonic pistol): 1d20 + 3 ⇒ (9) + 3 = 12 for Sonic Damage: 1d8 ⇒ 8 deafen DC15, if it matters


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for AFK47-1 round 2

AFK47-1 moves closer as they aim marking the creature as their target, then fires 2 aimed shots at the creatures

◆ moble aim ◆ ranged Strike ◆ ranged Strike -5

Semi-auto pistol: 1d20 + 9 ⇒ (3) + 9 = 12
Damage P: 1d6 ⇒ 1
Aimed precision damage P: 1d4 ⇒ 1

Semi-auto pistol: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
Damage P: 1d6 ⇒ 1
Aimed precision damage P: 1d4 ⇒ 4


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

botting for Ysh'yaal

Ysh'yaal looks to see what will happen to the engine
Engineering: 1d20 + 12 ⇒ (20) + 12 = 32


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Ysh'yaal, looking at the dates of their last post I wonder if they were affected by one of the hurricanes. Their main account has 19k posts so don't think they would just walk out on a game. Hopefully, they are ok and make it back soon.

"I'd listen to Dash he's been known to (edited out to protect the innocent.) so either we work things out or (redacted for legal reasons.)"

Add + 2 if we are talking to a free captain
Bluff: 1d20 + 12 ⇒ (11) + 12 = 23


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Ysh'yaal round 1

Ysh'yaal takes a full action to cast magic missile targeting the red, blue, and yellow pirate.

Magic missile: 1d4 + 1 ⇒ (4) + 1 = 5


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for AKF47-1 round 1

AFK47-1 spends the whole round moving closer to see what is going on.
◆◆◆ move


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for AFK. I hope we haven't lost them their 1 and only post was 8 days ago. AFK if you make it back before the GM replies feel free to ignore this and take your turns.

Area A1
Crafting: 1d20 + 4 ⇒ (2) + 4 = 6
Crafting: 1d20 + 4 ⇒ (11) + 4 = 15

Area A4
Arcana: 1d20 + 4 ⇒ (2) + 4 = 6
Arcana: 1d20 + 4 ⇒ (9) + 4 = 13


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

botting for Stell Z-Lin

"Kaath I know you can make this shot."
Diplomacy to encourage DC15: 1d20 + 12 ⇒ (8) + 12 = 20

+2 to Kaath's attack roll


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Zarzucket
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

"Oh my good thing I caught this someone switched some key ingredients for R2E rations, that would taste horrible."

Survival: 1d20 + 7 ⇒ (17) + 7 = 24


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

You are welcome, I'll try to roll better next time... If I bot you and you make it back before the next GM post feel free to override my bot post for you. Hope you are having fun on your trip!


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Zarzucket takes a guarder step back then fires their azimuth laser pistol

azimuth laser pistol: 1d20 + 1 ⇒ (7) + 1 = 8
Damage B: 1d4 ⇒ 2


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Zarzucket takes 2 move actions to move next to Vega ready to attack next turn


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Requested bot rolls for Miink and Oshari. Miink and Oshari if you make it back before the next GM post feel free to add to or redo the bot post

Round 6 Miink and Oshari give a hand helping others climb
Miink Aid Athletics: 1d20 + 0 ⇒ (2) + 0 = 2
Oshari Aid Athletics: 1d20 + 4 ⇒ (10) + 4 = 14

Round 7 Miink and Oshari working to disarm the trap
Miink engineering: 1d20 + 11 ⇒ (17) + 11 = 28
Oshari engineering: 1d20 + 5 ⇒ (18) + 5 = 23


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Pogo

Survival: 1d20 + 3 ⇒ (4) + 3 = 7
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Obozaya
Obozaya draws their Tactical Doshko and moves between the party and the red pirate.


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Antethriss, copying his last attack
Double kicks Jana in the ribs.

Mawashi Geri (Multi-Weapon Fighting):: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
damage: 1d3 + 5 ⇒ (2) + 5 = 7
Ura Mawashi Geri (Multi-Weapon Fighting): 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19
damage: 1d3 + 5 ⇒ (3) + 5 = 8
- Bludgeoning vs KAC


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Suggested move for Anthethriss. Draw one knife, and then move and draw the second knife, closing the distance between Anthethriss and Redo.


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

botting for Dirk
Dirk moves back allowing the swarms to come to the grenades
"Dhomer fall back next chance you get."


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Rattus

BLuff with aid: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Botting for Kuon
Kuon revives, recovers his weapon, and moves to set up a clear shot or charge next round.


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Nuva'gek staggers a bit before he forces the pixelated pike away with a shove and follows up by putting all of that momentum behind some powerful attacks!

BANG! (Assault Hammer): 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

BANG! (Assault Hammer): 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Navasi | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Gold Gus and Nuva'gek riect their attacks at the nearest of the hostile recreations.

Gold Gus fires off his gun down the combat before hopping down the server rack to where Hope was fending off the digital dog.

Nuvagek moves toward Velloro and brings down his hammer before they can land another attack.

Botting Gold Gus.

Attack Targeting Pixel Velloro
Chk Pow! (Scattergun): 1d20 + 1 ⇒ (5) + 1 = 6
PiercingDamage: 1d4 ⇒ 2

Botting Nuva'gek.

Attack Targeting Pixel Velloro
BANG! (Assault Hammer): 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9