Vine Wrangler Elf

Cor'dre's page

9 posts. Alias of Kobypolish.


Full Name

Cor'dre Ath-ghymn

Race

Spring Child

Classes/Levels

Beguiler/Mind-Bender (5/5)

Gender

Male

Size

M

Special Abilities

Spring Child Traits, Beguiler Traits, Mind-Bender Traits

Alignment

CN

Languages

Common, Elven, Sylvan, Celestial, Draconic, Abyssal, Infernal, Undercommon, Thorass, Nethrese

Occupation

Former Diplomat turned Adventurer

Strength 10
Dexterity 15
Constitution 13
Intelligence 14
Wisdom 14
Charisma 28

About Cor'dre

Appearance
Height: 5'11"
Weight: 160lbs
Eyes : Silvery Metallic Blue
Hair : Changes with the seasons
Complexion: Fair skin tones

Vitals
HP :
Init : +2
AC : 16 (FF/14, Touch/12)
BAB : 4 (Melee/4, Ranged/6)
Saves : FORT(11), REF(9), Will(15)
Speed : 30'

Attacks
Light Crossbow +1, Bane (Evil Outsiders), True Strike (as spell) on command word activation (free action),
Fiendslayer Weapon Crystal (lesser)
Ranged +7(+27), 1d8+1 dmg (+9(+29), 1d8+3 +3d6 dmg Good Aligned vs EO)

Feats & Racial/Class Abilities
Low-Light Vision, +2 DC to Mind-Effecting Spells and Spell-like Abilities,
Speak w/Plants # of times/day = to Cha Mod,
Ageless - Stop aging when peak Maturity is reached (16-18 years of age)
Armored Mage (light), Trap Finding,
Cloaked Casting (+1 DC to Spells and SLA if target is Flat Footed)
Surprise Casting (Use Bluff to Feint while in melee to cause enemy to become Flat Footed),
Advanced Learning (Nystul's Undetectable Aura), Silent Spell (as Feat)
Telepathy, Push the Weak Mind 2/day (as Suggestion but Range 100' DC 13 + Cha Mod),
Skill Boost, Mindread 2/day (Range 100' Dc 12 +Cha Mod),
Eternal Charm 1/day (as Charm Monster, Range 100' Effect is Permanent DC 14 + Cha Mod),
Spell Casting Prodigy (2pt bonus to Cha for bonus Spells and Spell DC), Leadership, Shadow Weave Magic,
Spell Penetration/Greater Spell Penetration +4 to Caster Check to break Spell Resistance,

Skills

Spoiler:

Acrobatics +7
Appraise +6
Bluff +26
Diplomacy +32
Disguise +20
Escape Artist +6
Handle Animal +16
Heal +4
Intimidate +26
Knowledge (Arcana) +10
Knowledge (History) +10
Knowledge (Local) +7
Knowledge (Nature) +10
Knowledge (Nobility) +7
Knowledge (The Planes) +7
Linguistics +12 (7 Bonus Languages)
Perception +10
Sense Motive +18
Spellcraft +19
Use Magic Device +22

Equipment

Spoiler:

Shiftweave of Resistance +5*
The Shiftweave Clothes have 5 forms and provide a +5 Bonus to all Saves
Charismatic Circlet of Persuasion*
This Circlet Provides a +6 Bonus to Cha and a +3 Bonus to all Cha Skills
Ring of Spell Battle*
This ring allows me to know of all Spell casting going on within 60’ a Spellcraft check DC 15+Spell lvl to know the spell even if I can’t see the casting or effect.
1/day on successful Spellcraft check I can counter the spell or redirect the spell to effect another area or person within 60’ of me.
Cloak of the Darkhidden*
This cloak makes me invisible to creatures with Darkvision
Mithral Shirt of Spell Resistance*
This Mithral Chain Shirt grants me Spell Resistance of 19
Heward’s Handy Haversack*
We all know what this does =D
Healing Belt*
This Belt grants me a +2 bonus on Heal checks; It also has 3 charges/day 1chg heals for 2d8, 2chg heals me for 3d8 and 3chg heals me for 4d8 HP
True Striking +1 Bane Light Crossbow w/Fiendslayer Crystal (lesser)*
Against Evil Outsiders this +1 Bane (EO) Crossbow acts as a +3 Crossbow and deals and additional 2d6 dmg to the target.
Attached to the Crossbow is a Lesser Fiendslayer Weapon Crystal that also adds an additional 1d6 dmg to EO and charges any bolt shot from it with Good Alignment.
In addition as a free action I can utter the command word "Gotcha" and gain a +20 bonus to my next attack roll (as True Strike spell.)
Crossbow Bolts (Cold Iron)
200 Bolts with Cold Iron Arrowheads.
Crossbow Bolts (Regular)
100 Bolts
Crossbow Bolts (Silver)
50 Bolts with Silvered Arrowheads
Crossbow Bolts (Adamantine)
10 Bolts with Adamantine Arrowheads
Chalk (5 Pieces)
Flint & Steel
Grappling Hook, Collapsible
Ladder
(10')
Oil (5, 1-Pint Flasks)
Pole (10')
Silk Rope (50')
Fine Bottle of Wine
Twine (50' Roll)
Elven Rope (20')
Springwall
Glow Powder

See pg 72 in Tome and Blood
Elven Tree Tent
*Shadow Craft Item*

Spells

Spoiler:

+2 pt to Cha for Bonus Spells and Spell DC
+2 DC to Mind Effecting Spells & SLA, +4 CLC vs Spell Resistance,
+1 DC/+1 CLC Enchantment, Illusion and Necro Schools, -1 DC/-1 Evocation and Transmutation Schools

0th Lvl Spells- 6/day DC 20
Dancing Lights
Daze (Ench - Mind Effecting DC 23)
Detect Magic
Ghost Sound (Illus - DC 21)
Message
Open/Close
Read Magic

1st Lvl Spells- 9/day DC 21
Charm Person (Ench - Mind Effecting DC 24)
Color Spray (Illus - Mind Effecting DC 24)
Comprehend Languages
Detect secret doors
Disguise Self (Illus DC 22)
Expeditious Retreat
Hypnotism (Ench - Mind Effecting DC 24)
Mage Armor
Obscuring Mist
Rouse (Ench - Mind Effecting DC 24)
Silent Image (Illus - DC 22)
Sleep (Ench - Mind Effecting DC 24)
Undetectable Alignment
Whelm (Ench - Mind Effecting DC 24)

2nd Lvl Spells- 9/day DC 22
Blinding Color Surge
Blur (Illus - 23)
Daze Monster (Ench - Mind Effecting DC 25)
Detect Thoughts (Mind Effecting DC 24)
Fog Cloud
Glitterdust
Hypnotic Pattern (Illus - Mind Effecting DC 25)
Invisibility (Illus - DC 23)
Knock
Minor Image (Illus - DC 23)
Mirror Image (Illus - DC 23)
Misdirection (Illus - DC 23)
See Invisibility
Silence (Illus - DC 23)
Spider Climb
Stay the Hand (Ench - Mind Effecting DC 25)
Touch of Idiocy (Ench - Mind Effecting DC 25)
Vertigo (Illus - Mind Effecting DC 25)

3rd Lvl Spells- 8/day DC 23
Whelming Burst (Ench - Mind Effecting DC 26)
Arcane Sight
Clairaudience/Clairvoyance
Crown of Veils
Deep Slumber (Ench - Mind Effecting DC 26)
Dispel Magic
Displacement (Illus - DC 24)
Glibness
Halt (Trans - DC 22)
Haste
Hesitate (Ench - Mind Effecting DC 26
Hold Person (Ench - Mind Effecting DC 26)
Inevitable Defeat (Ench - Mind Effecting DC 26)
Invisibility Sphere (Illus - DC 24)
Legion of Sentinels (Illus - DC 24)
Major Image (Illus - DC 24)
Nondetection
Slow (Trans - DC 22)
Suggestion (Ench - Mind Effecting DC 26)
Vertigo Field (Illus - DC 24)
Zone of Silence (Illus - DC 24)

4th Lvl Spells- 7/day DC 24
Charm Monster (Ench - Mind Effecting DC 27)
Confusion (Ench - Mind Effecting DC 27)
Crushing Despair (Ench - Mind Effecting DC 27)
Freedom of Movement
Greater Invisibility (Illus - DC 25)
Greater Mirror Image (Illus - DC 25
Locate Creature
Mass Whelm (Ench - Mind Effecting DC 27)
Phantom Battle (Illus - DC25)
Rainbow Pattern (Illus - Mind Effecting DC 27)
Solid Fog

5th Lvl Spells- 5/day DC 25
Break Enchantment
Dominate Person (Ench - Mind Effecting DC 28)
Feeblemind (Ench - Mind Effecting DC 28)
Friend to Foe (Illus - Mind Effecting DC 28)
Hold Monster (Ench - Mind Effecting DC 28)
Incite Riot (Ench - Mind Effecting DC 28)
Mind Fog (Ench - Mind Effecting DC 28)
Rary’s Telepathic Bond
Seeming (Illus - DC 26)
Sending
Swift Etherealness


Cohort

Still to come...

Followers

Spoiler:

50 First Level:
o 25 Rangers
o 5 Fighters
o 5 Scouts
o 5 Monks
o 5 Wizards
o 5 Clerics

5 Second Level:
o 1 Fighter
o 1 Ranger
o 1 Scout
o 1 Wizard
o 1 Cleric

3 Third Level:
o 1 Ranger
o 1 Wizard
o 1 Cleric

2 Fourth Level:
o 1 Ranger
o 1 Cleric

1 Fifth Level:
o 1 Ranger