Full Name |
Cordell Drummond |
Race |
Half-Elf |
Classes/Levels |
Oracle 1 |
Gender |
Male |
Size |
5'11" |
Age |
28 |
Alignment |
Lawful Neutral |
Location |
Xer |
Languages |
Taldane, Elven, Hallit, Dwarven |
Occupation |
Lawyer |
Strength |
18 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
14 |
About Cordell Drummond
Cordell Drummond
Half-elf Oracle 1
LN Medium humanoid (human, elf)
Init +1; Senses Perception -1
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 10 (1d8+2)[Base 8, +1 Con, +1 favored class bonus]
Fort +1, Ref +1, Will +1 [+2 vs. Enchantment]
Immune sleep
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Offense
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Speed 30 ft.
Melee Aklys +5 (1d8+4) [+4 Str, +1 Wood for attack; +4 Str for damage]
Ranged Aklys +2 (d8+4)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day— Bend the Grain
Oracle Spells Known (CL 1st; concentration +3):
1st (4/day)—cure light wounds, moment of greatness, shield of faith
0 (at will)—create water, enhanced diplomacy, light, mending
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Statistics
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Str 18, Dex 12, Con 12, Int 13, Wis 8, Cha 14
Base Atk +0; CMB +4 [+1 with wooden weapon]; CMD 15
Feats Exotic Weapon Proficiency (Aklys), Extra Revelation
Traits Cosmopolitan, Teacher's Pet
Skills Diplomacy +6 [+2 CHA, +1 rank, +3 class skill], Knowledge (Local) +7 [+1 INT, +2 trait, +1 rank, +3 class skill], Knowledge (Nature) +5 [+1 INT, +1 rank, +3 class skill], Linguistics +6 [+1 INT, +1 Trait, +1 rank, +3 class skill], Profession (Sailor) to pilot a sea vessel +3 [-1 WIS, +4 racial], Sense Motive +3 [-1 WIS, +1 rank, +3 class skill], Stealth -3 [+1 Dex, -3 ACP] (+4 in forest terrain), Swim +4 [+4 racial, +4 STR, -4 ACP]
Languages Common, Elven, Hallit, Dwarven
SQ Mystery (Wood), Oracle’s Curse (Legalistic), revelations [Bend the Grain, Wood Bond], Half-elf qualities
Other Gear scale mail, heavy wooden shield, aklys, club, 2 backpacks, bedroll, blanket, flint and steel, iron pot, mess kit, marbles, hemp rope (50 feet), soap, teapot, a bunch of tea leaves, Journal, ink, inkpen, 2 traveler's outfits, Elven trail rations (1), loaf of bread, block of cheese, bit of chocolate, shaving and grooming kit, spell component pouch (evidently filled with holy scripture, rabbit fur, and fireflies), 5 torches, Potion of cure light wounds, 13 gp
Looted from the thug fight: dagger, 4 clubs, 5 pilums, crossbow (11 bolts), masterwork darkwood greatclub
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Special Abilities
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Oracle’s Curse (Ex): Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
Bend the Grain (Sp): Once per day as a standard action, you can shape or warp wooden objects. This functions as either wood shape or warp wood.
Wood Bond (Ex): Your mystical bond with wood is such that your weapons become an extension of your body. You gain a +1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood. This bonus increases by +1 at 5th level and every five levels thereafter.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Forest Affinity: Half-elves from a forest with this racial trait gain a +4 racial bonus on Stealth checks while within forest terrain, and can move through natural difficult terrain at their normal speed while within forest.
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level.
Child of the Sea: Half-Elves from a coastal region with this racial trait gain a +4 racial bonus on Swim checks as well as on Profession (sailor) and Wisdom checks to pilot a sea vessel. They also have an innate sense of direction and can never get lost at sea.