
Full Name |
Cordelia Rayne |
Race |
Half-Orc |
Classes/Levels |
Monk 1 |
Gender |
Female |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Cordelia-Core
Cordelia-Core
Half-orc monk 1
LN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d8+3)
Fort +4, Ref +6, Will +2
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee kama +2 (1d6+2) or
. . kama flurry of blows +1/+1 (1d6+2) or
. . nunchaku +2 (1d6+2) or
. . nunchaku flurry of blows +1/+1 (1d6+2) or
. . unarmed strike +2 (1d6+2) or
. . unarmed strike flurry of blows +1/+1 (1d6+2)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks flurry of blows, stunning fist (1/day, DC 10)
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Statistics
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Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 16
Feats Agile Maneuvers, Combat Reflexes, Improved Unarmed Strike, Stunning Fist
Traits dirty fighter, teaching mistake
Skills Intimidate +2, Knowledge (religion) +4, Perception +4, Sense Motive +4, Stealth +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Other Gear kama, light crossbow, nunchaku, 111 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dirty Fighter +1 damage when flanking.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Stunning Fist (1/day, DC 10) You can stun an opponent with an unarmed attack.
Teaching Mistake (1/adventure) +1 to your next saving throw after rolling a natural 1 for a saving throw.