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![]() Corbrius shakes his head in bemusement at the loud angry halfling. Well, it's kind of like he says. Except with all that fun stuff. There's people who'll come looking for us in two, three weeks when we don't show. We just need to live that long. And the more hands the better. If everyone helps out we might all live through this. That's what we all want now, ain't it? Sitting down Corb digs through his back and comes out with three trail ration packs and a crowbar. The food he separates into equal portions and shares it around. This ain't much, but it's all I've got and it'll keep us going for now. Long enough for Nim to find us more, at least. He hands an empty waterskin to Nim before he goes to help bring back more. Since the others seem to be in agreement, he goes over to Jask with the crowbar. This ain't no time to be picky. We set you free and you'll pitch in, right? If you decide you like it here, when the ship comes we'll lie and say you're dead. If you'd rather be rescued too I'll put in a good word with whoever I can that you helped us out. Sound fair? If the man agrees Corb will apply the crowbar to try and snap the manacle chain and restore some freedom of movement to him. That done he looks around at the others. Now who ended up with that map? Might be it'll show us somewhere we can make refuge in. ![]()
![]() HP 6/9, Fort save of 1d20 + 3 ⇒ (12) + 3 = 15 is successful. Corb clutches his leg until the bleeding stops, looking obviously distraught at the situation. Now hold on here. You're saying the lady in charge is dead, our ship is sunk, and we're stuck here till those Pathfinder folks decide we're late and come looking for us? His face sinks as he fails to find a curse strong enough for his feelings. Well that's just swell, ain't it? He sits down heavily on the beach and cleans his sword off while he things. So, we're stuck here for a few weeks. And there's something nasty enough to sink the ship around. We're gonna need... hold on, I think I read a story about some guy who got stranded on an island once. The young man hums in thought. We need shelter, somewhere we can bed down and defend. We need food, and plenty of fresh water. There's other stuff, like latrines, but those three are the big ones. A sigh escapes him. We also gotta wake up these people, and see if anyone else survived. A little more vigorous now he goes and looks out at the water. I'm a fair swimmer, I could go see if there's anything to salvage from the ship. I'm just worried there's more of those stinging bug things out there. Anyone know if it'd be safe? ![]()
![]() Perception 1d20 ⇒ 11 Though unsure if the people live or not Corb is certain he's not going to let more people end up like his former leader. He mutters a protective spell and then runs into the midst of the creatures with a loud shout, waving his arms to get their attention. Casting Shield, raising AC to 19. Moving to H11 by curving through I10 to avoid an AoO. No weapon drawn yet. ![]()
![]() Corb's gaze is fixed on his blade until Nim's works shake him out. What? No, no worries. Asilande doesn't drink blood or souls or anything ...I think. I mean, she's already dead, isn't she? If she can draw out poisons maybe I can save someone next time. Nervously he kneels down to retrieve the sword and inspect its effects. DM Stephen: Corb checks to make sure that she IS still dead, just in case. ![]()
![]() As the group stops to rest and get their baring again, Corbrius moves about nervously. He paces up and down, his lips moving as if arguing with himself, and finally he pulls out his blade and holds it up to his eyes. What are you trying to tell me? It's too late for anything. I wasn't good enough, is that it? It was all so fast and she was dead before I do anything. He runs his fingers along the edge as if testing it. Are you only now waking up to battle? Looking for something to fight? She wasn't even the enemy and now she's already gone! What do you want from her? What do you want from me?! He angrily flings the blade at the ground and, accidentally or not, it lodges in the side of Larissia's corpse. ![]()
![]() Corb shakes his head firmly. Lying to the captain's a bad idea. He'll have to know she's dead when we leave, and lying before that's just bad business. I also ain't so sure about running around a deadly island with no idea what the plan was. He looks down at the dead woman and sighs deeply. Let's take her back to the beach. We can bury her with a view of the ocean, at least. Then we tell the captain what happened. If he says that's the end of the deal, then we pack up and sail on. If he says the contract's still good, we can each decide if we stay or go then. Fair? ![]()
![]() Corb sheaths his blade, almost disappointed that all he accomplished was waving it around uselessly. But he shakes it off quickly and scoops up the potion that Larissia had pulled out before. Kneeling down he pulls Larissia's mouth open and pours it down her throat. She thought it'd help me, but right now she's in the worse shape, so whatever it does she needs it more. Nora, can't you do nothing to leech the poison out again? Move action, pick up the potion. Standard action, feel it to Larissia. Treating poison with the Heal skill is a Standard action, I highly recommend it to anyone who can. ![]()
![]() Corb had just begun to reach out to Larissia when the snake ambushes her. He bites out an infernal curse and lunges to protect her. Someone get that potion down her throat! Little help for me too would be swell, I'm fair hurting here. Intoning resonant syllables of power he sends a blinding burst of color into the snake's face. Move to M12, cast Color Spray. Will DC 14. ![]()
![]() Corb focuses on his blade for a moment and there's the faintest crackle in the air. The sword, though still showing many signs of wear, seems slightly brighter with a gleam to its edge. With a flourish that shows much practice, if perhaps less practical experience, he makes a clumsy slash at the creature. It takes him a moment to regain his balance as everyone else takes a turn at the lizard before he can make a second strike. Spending an Arcane Pool to empower the blade as a swift action, first round's attack is 1d20 + 5 ⇒ (6) + 5 = 11 for 1d6 + 4 ⇒ (4) + 4 = 8 damage. Second round, same attack, 1d20 + 5 ⇒ (15) + 5 = 20 for 1d6 + 4 ⇒ (4) + 4 = 8 damage. ![]()
![]() I think he would have boarded in Cheliax. Knowledge check of 1d20 + 7 ⇒ (10) + 7 = 17. Corb cries out as he's attacked and scrambles backwards, fumbling for his blade. Wow, a shocker lizard! I never seen a live one before. I rather suspect between those two attacks it'll be dead well before my turn. Consider my action to draw a weapon and ready an attack if it's still not dead. ![]()
![]() Corb rechecks his pack one last time, muttering to himself. Rope and grapple, can't leave those for exploring, crowbar, might need it to shift a rock, spellbook, never leave that behind... well hell, if all I don't need is my bedroll, why bother unstrapping the damned thing. As the rest of the group gathers at the longboat he realizes it's time to go and hurries to join them. His hand rests on his sword as they set out, a nervous twitch that seems to be more about reassuring himself it's still there than being ready to draw. ![]()
![]() Crob shudders. Well if getting stranded there turns folks into crazy cannibals, I'm all for making it a short visit. Ain't looking to start no families on this voyage. He sticks his tongue out in disgust. So we drop in, fortify us a camp against the cannibals and ghouls and whatever else is hunting around, spend a bit of time poking at the old stones, then get picked up again. Sounds like a fair plan to me. ![]()
![]() Knowledge (History) of 1d20 + 5 ⇒ (10) + 5 = 15. Corb furrows his brow and taps his chin as he digs through his memories. Shuggler's Shiv... wait, no, I'm sure I've heard of it before. Now hold on, isn't that the haunted island that eats ships and settlements whole? A slightly worried look comes over him and he grasps the hilt of his sword for comfort. I thought we were going to the Mwangi, not digging for lost pirate treasure on a haunted island. ![]()
![]() If you hit the Show button under your posting window it'll explain some of the more common tags. Typical conventions are to put spoken dialog in bold and put your rolls in an ooc line. It also shows the proper format for dice rolls. As an example, with the tags showing: Corb wipes the blood from his face and brings his blade back in line with his foe. [ b ]"I won't die that easily, you bastard."[ /b ] Drawing magical power into his weapon he lunges forward with a vicious slash. [ ooc ]Swift action, spending an Arcane Pool to enhance my sword. Standard action, one attack of [ dice ]1d20 + 5[ /dice ] damage for [ dice ]1d6 + 4[ /dice ] damage.[ /ooc ] Which with the spaces removed from the [ ] so that they work looks like: Corb wipes the blood from his face and brings his blade back in line with his foe. "I won't die that easily, you bastard." Drawing magical power into his weapon he lunges forward with a vicious slash. Swift action, spending an Arcane Pool to enhance my sword. Standard action, one attack of 1d20 + 5 ⇒ (18) + 5 = 23 damage for 1d6 + 4 ⇒ (2) + 4 = 6 damage. ![]()
![]() DM Stephen wrote: Corbrius looks fine, my mind is already swirling with some ideas about the "black blade".... Not that she activates until 3rd level. Still, I've long thought that character backgrounds are where players should offer plot hooks to the DM instead of the other way around. That's why I left Asilande's origins and purpose deliberately uncertain. As long as you stick to the general guidelines for black blades (same alignment, typically helpful) I won't object to anything you do. |