Abra Lopati

Cooper Hawkes's page

4 posts. Alias of Vanulf Wulfson.


Full Name

Cooper Hawkes

Race

Human (Kellid) Hunter 3 [spoiler] [HP: 26/26; [Armor Class: 15; Touch: 12; Flat Footed: 13]; [BAB: +2; CMB: +5; CMD: 17];

Classes/Levels

[Saves: Fortitude: +5; Reflex: +5; Will: +4]; [Initiative: +6]; [Perception: +9] [/spoiler]

Gender

Male

Size

Medium

Age

22

Alignment

Neutral Good

Deity

Erastil

Languages

Common, Hallit, Sylvan

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 12

About Cooper Hawkes

Cooper Hawkes
Male human (Kellid) hunter 3 (Pathfinder RPG Advanced Class Guide 26, Ultimate Wilderness 187)
NG Medium humanoid (human)
Init +7; Senses Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27 (3d8+9)
Fort +5, Ref +6, Will +3
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Offense
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Speed 30 ft.
Melee falchion +4 (2d4+3/18-20)
Ranged mwk composite longbow +6 (1d8+2/×3)
Hunter Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—aspect of the falcon[APG], cure light wounds, gravity bow[APG], longstrider, summon nature's ally I
. . 0 (at will)—create water, guidance, light, mending, resistance, spark[APG] (DC 12)
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Statistics
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Str 14, Dex 17, Con 14, Int 12, Wis 14, Cha 12
Base Atk +2; CMB +4; CMD 17
Feats Deadly Aim, Improved Initiative, Paired Opportunists[APG], Point-Blank Shot, Precise Shot
Traits armor expert, deadeye bowman, pioneer
Skills Climb +8, Craft (bows) +5, Craft (leather) +5, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (geography) +5, Knowledge (nature) +7, Perception +9, Ride +8, Stealth +9, Survival +8, Swim +6
Languages Common, Hallit, Sylvan
SQ animal companion (lion (bodyguard) named Mikeala), animal focus (3 minutes/day), hunter tactics, nature training, shared vigilance, track +1, wild empathy +4
Other Gear mithral chain shirt, falchion, mwk composite longbow (+2 Str), light horse, 1,225 gp
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Special Abilities
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Animal Companion (animal companion (lion (bodyguard) named Mikeala)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Mikeala CR –
Lion (bodyguard)
N Medium animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 16 (3d8+3)
Fort +4, Ref +7, Will +3
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Offense
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Speed 40 ft.
Melee bite +6 (1d6+2), 2 claws +6 (1d4+2)
Special Attacks rake (2 claws +6, 1d4+2)
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Statistics
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Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 18 (22 vs. trip)
Feats Light Armor Proficiency, Paired Opportunists[APG], Weapon Finesse
Tricks Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +8 (+12 to jump), Perception +6, Stealth +8
SQ animal focus, attack any target, come, defend, down, guard, heel, shared vigilance, stay, tenacious guardian
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Stay [Trick] The animal will stay where it is.
Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.

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Windswift CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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