Full Name |
Cooper Hawkes |
Race |
Human (Kellid) Hunter 3 [spoiler] [HP: 26/26; [Armor Class: 15; Touch: 12; Flat Footed: 13]; [BAB: +2; CMB: +5; CMD: 17]; |
Classes/Levels |
[Saves: Fortitude: +5; Reflex: +5; Will: +4]; [Initiative: +6]; [Perception: +9] [/spoiler] |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
Neutral Good |
Deity |
Erastil |
Languages |
Common, Hallit, Sylvan |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
12 |
About Cooper Hawkes
Cooper Hawkes
Male human (Kellid) hunter 3 (Pathfinder RPG Advanced Class Guide 26, Ultimate Wilderness 187)
NG Medium humanoid (human)
Init +7; Senses Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27 (3d8+9)
Fort +5, Ref +6, Will +3
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Offense
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Speed 30 ft.
Melee falchion +4 (2d4+3/18-20)
Ranged mwk composite longbow +6 (1d8+2/×3)
Hunter Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—aspect of the falcon[APG], cure light wounds, gravity bow[APG], longstrider, summon nature's ally I
. . 0 (at will)—create water, guidance, light, mending, resistance, spark[APG] (DC 12)
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Statistics
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Str 14, Dex 17, Con 14, Int 12, Wis 14, Cha 12
Base Atk +2; CMB +4; CMD 17
Feats Deadly Aim, Improved Initiative, Paired Opportunists[APG], Point-Blank Shot, Precise Shot
Traits armor expert, deadeye bowman, pioneer
Skills Climb +8, Craft (bows) +5, Craft (leather) +5, Handle Animal +7, Intimidate +7, Knowledge (dungeoneering) +7, Knowledge (geography) +5, Knowledge (nature) +7, Perception +9, Ride +8, Stealth +9, Survival +8, Swim +6
Languages Common, Hallit, Sylvan
SQ animal companion (lion (bodyguard) named Mikeala), animal focus (3 minutes/day), hunter tactics, nature training, shared vigilance, track +1, wild empathy +4
Other Gear mithral chain shirt, falchion, mwk composite longbow (+2 Str), light horse, 1,225 gp
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Special Abilities
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Animal Companion (animal companion (lion (bodyguard) named Mikeala)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Mikeala CR –
Lion (bodyguard)
N Medium animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 16 (3d8+3)
Fort +4, Ref +7, Will +3
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Offense
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Speed 40 ft.
Melee bite +6 (1d6+2), 2 claws +6 (1d4+2)
Special Attacks rake (2 claws +6, 1d4+2)
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Statistics
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Str 14, Dex 18, Con 13, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 18 (22 vs. trip)
Feats Light Armor Proficiency, Paired Opportunists[APG], Weapon Finesse
Tricks Attack, Attack Any Target, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +8 (+12 to jump), Perception +6, Stealth +8
SQ animal focus, attack any target, come, defend, down, guard, heel, shared vigilance, stay, tenacious guardian
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Stay [Trick] The animal will stay where it is.
Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
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Windswift CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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