Quig

Cookie-mander's page

No posts. Organized Play character for CommanderCephalo.




I have a character who is a medical expert and very good at engineering and computers.

I had an idea of making a healing pod with a dedicated holographic doctor to aid crew when my character is not about. As sometimes you need to provide 24 hour intensive care and my character does need to sleep at some point. Unlike the star trek Voyager doctor this would cost credits to help replenish any medical items used.

Starship operations has Virtual Intelligence and holograms in ship build points but i was thinking of something more like a cost in credits for a computer module.

Another option would be to have a permanent unseen servant with more intelligence to help monitor and clean. The only way I can think to get an unseen servant with a 24 hour duration is by using the 6th level technomancer with a cache capacitor but this doesn't give it any greater intelligence.

If anyone has any ideas how to achieve it please let me know.


I have recently finished soldiers of brass in which you were allowed to purchase businesses at the end of the module. I believe there is a boon where you can own a moon. Is there any official rulings about hiring a npc to run businesses for you while your out exploring the galaxy.


Hi, I was wondering if someone could help. i have a character with 2 levels in Mystic and 3 in Technomancer. When it comes to working out spells per day or known spells. Do you take the greater number or add them together?
its just if i add them together its 9 1st lvl spells per day i can cast not including other daily spells.


I'm still fairly new to starfinder, but I believe there should be a minimum strength involved in being able to move and wield heavy objects. Just because someone has proficiency with an item say heavy armour/weapons gives them the knowledge of how to wear or use it but if they don't have enough strength to move in it or wield it.

For example a skittermander comes across a heavy plasma cannon. They might have proficiency (knowledge) on how to use it but without the minimum strength (i personally think a minimum of strength 13, power armour 15) they can't pick it up and run around with it. (Although the image of a skittermander running with a weapon twice his size is amuusing).

I would be interested in others views on this subject.