Tin Golem

Conviction's page

15 posts. Alias of Luis Loza (Rule and Lore Creative Director).


Full Name

Conviction

Race

Ironborn

Classes/Levels

Fighter 1

Gender

Male

Size

Medium

Age

4

Special Abilities

Ironborn Subtype:

Alignment

NG

Location

Absalom

Languages

Common

Strength 21
Dexterity 17
Constitution 20
Intelligence 13
Wisdom 15
Charisma 10

About Conviction

Conviction
Male ironborn fighter 1
NG Medium humanoid (Ironforged)
Init +3 Senses Perception +6

DEFENSE
AC 22, touch 13, flat-footed 19
(+4 Armor, +3 Dex, +5 Natural Armor)
hp 15
Fort +7, Ref +3, Will +2

OFFENSE
Speed 30 ft.
Melee Greatsword +6 (3d6+7/19-20)
Greatsword(Power Attack) +5 (3d6+10/19-20)

STATISTICS
Str 21, Dex 17, Con 20, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +6; CMD +17
Abilities Ironborn Subtype [No effects from age, +1 Nat Armor, Rust Vulnerability, -2 to social skills], Iron Heart Ability Package [Immune to poison, does not breathe, +2 Nat Armor, immune to mind-affecting effects]
Feats Improved Natural Armor x2, Power Attack (Bonus)
Skills Acrobatics +7, Climb +7, Perception +6
Traits Mighty [Weild large weapons], Lithe [+2 Acrobatics], Captain's Blade [+1 Acrobatics and +1 Climb while on a ship, Acrobatics as Class Skill], Looking for Work [+1 Perception, Perception as Class Skill]
Languages Common

SQ
Load 0-153lbs, 154-306lbs, 307-460lbs
Load with Mwk backpack 0-173lbs, 174-346lbs, 347-520lbs
Gear chain shirt, large greatsword, large handaxe
Mwk. backpack, bedroll, chalk x10, compass, flint and steel, hammer, torch x10, hemp rope, grappling hook, adventurer's sash
2.7 gp
88.5 lbs load

0 - XP

APPEARANCE
Height - 7'2"
Weight - 242 lbs
Eye Color - Golden Yellow

HISTORY

They had me retired. On the records, it was an honorable discharge. However, I knew the words they were saying. 'Insubordination.' 'Reckless.' 'Court-martial.' 'Monstrosity.'

They were the ones that made me this way.

It just so happened to be that my completion was nearing when their top man died. He was recovered and was used as an expirement for the process that was building me. His soul was to be infused with my core mechanisms. They said they were building the perfect soldier and they wanted a touch of humanity in me. That was their mistake.

I was stronger than five men, as fast as any elf, and as hardy as any dwarf. Not only that, but my machine mind was impenetrable. However, the infusion was done to save them the trouble of teaching me to fight. I had all the training, tactics, and instincts of a soldier without having ever stepped on a battlefield.

Came the time to fight and fight I did. Any opponent I would meet would quickly flee, surrender, or be crushed. Be it blade, arrow, or spell, it all seemed ineffective. Soon, I was shipped to the frontlines. That is where I heard his voice. It was the soldier who owned part of me. I was given strict orders to assault the enemy keep and take no prisoners. However, his voice said otherwise. There were injured on the field. My men, the enemy, and even civilians were littered everywhere. He wanted to help them, so I obliged.

We lost the fight that day, but they say I saved two dozen that day. He said it was good that we did that. I agreed. My superiors, however, did not. They saw me as a failed expirement. They wanted nothing to do with me. Quickly, they cut funding to the researchers in charge of bringing me to life. I was the first and the last. At my court-martial, they played it off as a retirement. 'For boundless conviction in the rescue of twenty six civilians...' Conviction. We liked the ring of that.

I was packed into a crate and shipped out one last time. I arrived in the city of Absalom left with my final order- survive.

Ironforged Traits:

Ironborn Subtype: Ironborn have the humanoid creature type with the ironborn subtype. This categorization indicates their partial, but not complete, artificial nature. Ironborn are, in essence, beings with the outer body of a construct but the inner workings of an organic creature.
The following traits are shared by all humanoids with the ironborn subtype: Ironborn do not need to sleep and are immune to all sleep-based spells, poisons, and other attacks. They need one-quarter of the food and water required by other creatures of their size; as a rule of thumb, multiply the days’ worth of food and water that an ironborn carries by 4 to determine how long it can make its supplies last. Unless otherwise noted, ironborn do not gain any of the other standard construct traits, such as immunity to critical hits.

Immortal: As artificial creatures, ironborn suffer none of the drawbacks and gain none of the benefits of aging. They never die of natural causes, and they are immune to any attacks or effects that age a character.

Natural Armor: All ironborn have heavy, metallic bodies. They gain a +1 natural armor bonus to Armor Class.

Rust Vulnerability: An ironborn suffers damage from a rusting attack, as it disintegrates its body. Use the damage value given for the spell or effect if one is mentioned. If a damage value is not given, the ironborn makes a save using the Difficulty Class and save type indicated
for the effect, if any. If no save is allowed or if the save fails, the ironborn takes 1d6 points of damage for each of its Hit Dice, with half
damage on a successful save.

Humanoid: Unless otherwise noted, an ironborn is treated as a humanoid creature. For example, it falls below 0 hit points, stabilizes, and dies using the same rules as any other creature and has no other vulnerabilities or immunities based on its type and subtype.

Skills: Ironborn are ignorant of the ways of society and other creatures. They are born as adults and have few of the social skills that other intelligent beings take for granted. They take a –2 racial penalty on all Bluff, Diplomacy, Intimidate, and Sense Motive
checks.

Languages: Ironborn speak Common and whatever language their creators use.

Iron Heart:

Iron Heart: Unlike other ironborn, you have only the slightest shred of an organic component. You were built to serve as an obedient warrior or soldier. Your intellectual abilities were given only passing attention, but the magical processes that power you are too strong to keep your personality and mind dormant. You have phenomenal toughness and durability thanks to your manufactured nature.

Machine Body (Primary Ability): You are immune to poison and do not need air to breathe, allowing you to survive indefinitely underwater. Your natural armor bonus increases to +2.

Machine Mind (Secondary Ability): You are immune to all mindaffecting effects, since your mechanical mind is simply too alien for such
spells and magical attacks to affect it.