Male Goblin Bard (Flamesinger) 3 
LE Small humanoid (goblin) 
Init +4 Senses Perception -2 
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DEFENSE 
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AC 21 
T 15 
FF 14
hp 24 
Fort +2 
Ref +7 
Will +2, +4 on all vs. bardic performance, sonic, and language-dependent effects 
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OFFENSE 
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Spd 35 ft. 
Melee +8 Torch (1d3+1d4) 
Range +7 Shortbow (1d4-1)
Space 5 ft.; Reach 5 ft. 
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STATISTICS 
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Str 8 
Dex 18 
Con 12 
Int 12 
Wis 7 
Cha 14 
Base Atk +2 
CMB +0 
CMD 12 
Feats Firebrand, Burn! Burn! Burn!, Fire Music Feat Tax in effect
traits 
Goblin Foolhardiness 
Wicked Leader 
Skills 
Acrobatics +10 
Bluff +8 
Diplomacy +8 
Knowledge(Local) +7 
Intimidate +8 
Stealth + 12 
Ride +12
Background Skills: 
Perform(Oratory) +8 
Profession(Pillager) +4 
Languages Goblin, And also humanspeak. 
Equipment 
Masterwork Torch. Don't ask how. It is secret. 
Darkwood Heavy Shield 
Chain Shirt 
Shortbow w/ 30 arrows. 
Riding Dog.
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SPECIAL ABILITIES 
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Race 
Darkvision: Goblins can see in the dark up to 60 ft 
Fast: Goblins have a base speed of 30 ft 
Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks. 
Size:Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Ability Score Racial Traits:Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
Languages: Goblins begin play speaking Goblin. 
Class 
Bardic Performance (DC 13) 
Countersong (Su) 
Distraction (Su) 
Fascinate (Su) 
Inspire Competence (Su) 
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SPELLCASTING 
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CL 3 
lvl 1 
SPELL DC = 13 
Summon Monster 1 
Vanish 
Lighten Object 
Cure Light Wounds
lvl 0 
Spark 
Flare 
Mending 
Open/Close 
Prestidigitation 
Message