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About Colwin ThrossleMale Human Wizard 1
==DEFENSE==
==OFFENSE==
==STATISTICS==
Feats Alertness (when Sigh is within arms reach), Scribe Scroll, Toughness, Improved Initiative, Improved Familiar, Spell Focus Conjuration, Augment Summoning Skills [45] Acrobatics +7, Fly +13, Knowledge Arcana +14, Knowledge Dungeoneering +10, Knowledge Geography +10, Knowledge History +10, Knowledge Local +10, Knowledge Nature + 14, Knowledge Planes +13, Knowledge Religion +10, Linguistics +10, Perception +16, Spellcraft +14, Stealth +7 Traits Reactionary +2 Init, Conspiracy Hunter +1 Perception and Perception is a class skill. Languages Common, Draconic, Terran, Auran, Polyglot, Infernal Equipment:
Small Mithril Shirt 1100gp (Sigh) Small Heavy Darkwood Shield 257gp (Sigh) Small Cold Iron Morningstar 16gp (Sigh) MW Small Backpack 50gp (Sigh) Silk Rope 100ft. 20gp (Sigh) Bandolier x 2 1gp (Sigh) Acid Flask x 10 100gp (Sigh) Headband of Intellect +2 4000gp Heavy Darkwood Shield 257gp Eyes of the Eagle 2500gp Muleback Cords 1000gp Spells Copied and Written 585gp Warm Weather Outfit Poncho 5sp MW Backpack 50gp Spellbook x 2 15gp Water Proof Bag x 6 3gp (3 around each spellbook) Hammock 1sp String 1cp Spell Component Pouch x 3 15gp (Sigh has 1) Canteen 2gp Scroll Box x 3 15gp (Sigh has 1) Scroll of True Strike x 10 125gp Scroll of Vanish x 2 25gp Scroll of Silent Image x 2 25gp Scroll of Infernal Healing x 2 25gp Scroll of Touch of Gracelessness x 2 25gp Scroll of Unseen Servant x 2 25gp Scroll of Touch of Idiocy x 2 150gp Scroll of See Invisibility x 1 75gp 100ft. Silk Rope 20gp Trail Rations x 10 5gp 13gp 3 sp 9cp Light Load 76 lbs. or less Medium 77–153 lbs. Heavy 154–230 lbs.
Class Abilities:
Class Abilities Arcane Bond (Small Air Elemental Familiar), Arcane School: Fire, Scribe Scroll, Spellcasting
Arcane Bond: Familiar: Colwin has a Small Air Elemental Familiar named Sigh.
Arcane School: Specialization: Air. Opposition School: Earth
The Air elementalist uses the forces of the wind, sky, clouds, and lightning to confuse and destroy his foes, all while flying through the Air with ease. Air Supremacy (Su) You gain a +2 enhancement bonus on Fly skill checks. This bonus increases by +1 for every five wizard levels you possess. In addition, you can cast feather fall on yourself at will. At 5th level, you can cast levitate on yourself at will. Lightning Flash (Su) As a standard action, you can unleash a flash of electricity. This flash deals 1d6 points of electricity damage + 1 point for every two wizard levels you possess to all creatures within 5 feet of you and dazzles them for 1d4 rounds. A successful Reflex save negates the dazzled effect and halves the damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Spells:
==Spellbook== Cost: 150gp for 10 extra 1st level spells, 300gp for 5 extra 2nd level spells, 135gp for 1 extra 3rd level spell. Total = 585gp 0: All except Acid Splash
2nd—false life, flaming sphere, pilfering hand, resist energy, see invisibility, scorching ray, summon monster II, touch of idiocy, web 3rd—haste, lightning bolt, summon monster III ==Spells Per Day==
==Typical Spells Prepared==
Sigh the Small Air Elemental:
N Small outsider (air), elemental, extraplanar Senses darkvision 60 ft.; Perception +8 DEFENSE AC 26, touch 14, flat-footed 14 (+4 armor, +2 shield, +3 Dex, +6 natural, +1 size)
Speed fly 100 ft. (perfect)
Str 12, Dex 17, Con 12, Int 8, Wis 11, Cha 11
Equipment: Small Mithril Chainshirt, Heavy Darkwood Shield, Small Cold Iron Morningstar SPECIAL ABILITIES
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental. Appearance: Sigh looks like a vortex in the shape of a small man, without any kind of recognizable features, save the fragments that get caught up in his whirling, his armor is the most visible thing about him. He is around four feet tall and weighs only a single pound. Personality:
Colwin is a perfectionist, meticulous to a fault, and generally eager to please - which tends to make him a little annoying. He has an odd bookish sense of humor, and enjoys puns, often going to great length to explain why things are funny to stoney faced colleagues. He is much more comfortable and confident when he comes to his areas of expertise, of which he has a fair number. After his recent experiences he has become quite paranoid and tends to chant defensive spells and cantrips every minute or so. Appearance:
Colwin is an unfortunate looking chap, not ugly so much as aggressively unhandsome - people often say he has an honest face, they do not mean it as a compliment. He has a too neat head of red hair, and would have grown a beard if he could. He wears a set of simple, yet immaculate, clothing which is mostly covered by his coat. He looks more like a craftsman than a wizard. [spoiler=Backstory]
Master Bhreacher paid for Colwin to be schooled, and when the boy was fourteen took him on as an apprentice in the golemworks - though he had very little interaction with Bhreacher himself and remained somewhat in awe of the man. He worked there for nearly five years until an unfortunate accident while experimenting with his newly learned burning hands spell cost his master an extremely lucrative commission. Released from his position, Master Bhreacher strongly suggested that Colwin allow him to teleport him to Absalom. Saying that distance would shield him and the Golemworks from harm, and that there were few finer places to learn magic. Colwin found the great city rather overwhelming, shockingly expensive, and had a small misunderstanding with a local Mage. So he decided to make his was into more rural areas and eventually found himself in Andoran looking for gainful employment. There he eventually became involved with the Pathfinder Society proving instrumental in thwarting a plot by a group of nobles who turned out to be in the thrall of a succubus and her doppleganger minions. After these events he joined The Pathfinder Society fully and has been part of a number of successful though relatively unexciting missions. |