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Organized Play Member. 29 posts. 1 review. No lists. No wishlists. 15 Organized Play characters.




Right so a question came up in our game that managed to raise a few other questions around charging and I'm wondering what peoples thoughts on the matter are.

1. Can a creature with a long natural reach charge someone inside their reach if the target is move than 10ft away?.

The rules for charging state you must move 10ft and be unobstructed and also that you must stop in the nearest square you can attack from, so does the forced minimum 10ft movement take precedence and than you attack or does the first available space prevent you from charging at all.

2. If a creature has multiple attacks with different reaches can it choose which one to use for the attack, or does a medium creature with a lance and a 15ft reach tentacle (for reasons) always have to perform the charge attack with his noodly appendage?

Questions? Comments? Arbitrary decisions?

(consensus for our table was the creature with reach could not charge a creature within it, no decision made for the second)


I've been looking at these abilities with a mind to make an melee character who wields a longspear one-handed.

However I'd like to know if these abilities work together, Jotungrip allows you to wield a two-handed weapon one-handed and specifically says it is treated as one-handed for the purposes of power attack, strength to damage "and the like".

A duelists precise strike ability grants you a damage bonus on one-handed (or light) piercing weapons.

So the question is, who thinks that precise strike lands under the "and the like" description of Jotungrip?