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1 post. Organized Play character for Joshua O'Connor-Rose.


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Sczarni

1 person marked this as FAQ candidate.

So I was working on my Gnome Alchemist Build which was solely focused on the Bombs and no other part of the Alchemist and I got to thinking about some complications and gave the whole idea up but here's the list.

So here's the build that we had put together for him mostly focusing on feats
Alchemist 8/Fighter 1 Gnome w/ Pyro Racial Feature

Feats
1. Point Blank
3. Precise Shot
F1. Quick Draw (Gains proficiency w/ Martial and thus Gnome Weapons)
5. Ammo Drop
7. Juggle Load
9. Rapid Shot

Discovery
2 Precise Bomb
4 Exploding Bomb
6 Sticky Bomb or Force Bombs
8 Fast Bombs

+1 Holy Flask Thrower (Damage from enhancement and holy only apply on direct hit I get that)

Then I did some careful looking and threw the whole idea out. Here were issues based on RAW

1. Is Flask Thrower a Gnome Weapon?
(It's under a list of Gnome weapons in the Gnome Handbook so our call was of course.)
2. What sort of action to Load?
(Based on the statement like a Staff Sling we assumed a Move Action)
3. Can an Alchemist Bomb be loaded in the Flask Thrower?
(Creating and Throwing a Bomb is a Standard action that doesn't provoke an AOO So this is where things were starting to look grim.)
4. Can Ammo Drop and Juggle Load be used on Alchemist Items and the Flask thrower? (This is an easy answer, I'm certainly using the Ammo Drop and Juggle load creatively to accomplish my goal)
5. Is there any feat or collection of feats that allow and Alchemist to treat Alchemical Items as weapon or to use Quick Draw on Alchemical items?
(For all my searching I couldn't find a thing so this excluded the use of Rapid Shot or iterative attacks with Alchemical Items. This was where it came to >FAIL< and I threw out the idea entirely)

I'm out of taking a fighter level any more or even using alchemical items but it would be nice if something could come close to this. I guess I could focus on TWF and Rapid Fire instead and get a bunch of bombs if I need them.

So if anyone were working on alternate class features a Mad Bomber type maybe.

Here's a wish list for that.

1. The ability to draw alchemical items as a swift or free action.
2. The ability to enhance the damage of regular alchemical items . . . say after 7th level or so so that it scales. Int is nice bonus but I'm not sure that Alchemist fire would do much at 12th level.
3. The ability to load a Bomb into a thrower somehow so maybe we could apply a weapon enhancement to the direct damage.

. . . by the way all of this may be power gamey a bit . . . but then there's Zen Archer (w/ raised eyebrow) and that monk has a range increment of 110 feet.

-Joshua O'Connor-Rose