Reginar

Cole Hargan's page

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Full Name

Cole Hargan

Race

Human

Classes/Levels

Knife Master (Rogue) / 1

Gender

Male

About Cole Hargan

Cole Hargan, Knife Master (Rogue) - Level 1
Neutral Medium Humanoid (Human)
Favored Class: Rogue (1st Lvl Bonus = Skills)

HD: 1d8 +2 (Con) (10 HP)
Current HP: 10
Init: +4
Movement: 30'

STR: 13 (+1)
DEX: 18 (+4)
CON: 15 (+2)
INT: 17 (+3)
WIS: 9 (-1)
CHR: 8 (-1)

Armor Class: 17 = 10 (Base), + 4 (Dex), +3 (Studded Leather Armor)
Touch: 14 Flat Footed: 13

SAVES:
Fortitude: 2 = +0 (Base), +2 (Con)
Reflex: 6 = +2 (Base), +4 (Dex)
Will: -1 = 0 (Base), -1 (Wis)

COMBAT:
Base Attack Bonus: +0
CMB: +1 = 0 (BAB), +1 (Str)
CMD: +15 = 10 (Base), +0 (BAB), +1 (Str), +5 (Dex)

Dagger: +4 Melee / Ranged (1d4 + 2, 19-20 x2, 1 lb P or S)
Shortbow: +4 Ranged (1d6, 20 x2, P)
Unarmed Strike: +4 (1d3+1, 20 x2, B)
Special Attacks Sneak Attack +1d8/+1d4

SKILLS:

Acrobatics: +7 = +4 (Dex), +1 (Rank), +3 (Class), -1 (ACP)
Bluff: +3 = -1 (Chr),+1 (Rank), +3 (Class)
Climb: +4 = +1 (Str), +1 (Rank), +3 (Class), -1 (ACP)
Disable Device: +7 = +3 (Int), +1 (Rank), +3 (Class)
Escape Artist: +7 = +4 (Dex), +1 (Rank), +3 (Class), -1 (ACP)
Intimidate: +0 = -1 (Chr) +1 (Trait)
Knowledge Local: +7 = +3 (Int), +1 (Rank), +3 (Class)
Perception: +3 = -1 (Wis), +1 (Rank), +3 (Class)
Profession Sailor: +4 = -1 (Wis), +1 (Rank), +3 (Class), +1 (Trait)
Ride: +3 = +4 (Dex), +0 (Rank), -1 (ACP)
Sense Motive: +3 = -1 (Wis), +1 (Rank), +3 (Class)
Sleight of Hand: +7 = +4 (Dex), +1 (Rank), +3 (Class), -1 (ACP)
Stealth: +7 = +4 (Dex) +1 (Rank), +3 (Class), -1 (ACP)
Swim: +5 = +1 (Str), +1 (Rank), +3 (Class)
Use Magic Device: +3 = -1 (Chr), +1 (Rank), +3 (Class)

Languages: Common, Aquan, Cyclops, Giant

Feats:

Combat Expertise:
You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Weapon Finesse:
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Traits:

• Buccaneer's Blood:
You went to a tavern called the Formidably Maid, a notorious pirate hangout in Port Peril, eager to start your career as a buccaneer. While you were there, however, a dashing and flirtatious corsair caught your eye, and after a whirlwind night of booze and romance, you found yourself beaten senseless and stuffed in a sack, carried off to who knows where.

Benefit You gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores (see “The Life of a Pirate” in Pathfinder Adventure Path #55 for details on the Infamy system).

• River Rat:
You gain a +1 trait bonus to damage dealt with a dagger and a +1 trait bonus to Swim checks. Swim is always a class skill for you.

TRACKED RESOURCES
Arrows - 0/20
Dagger - 0/4

Encumbrance & Carrying Capacity
Carrying: 48.9 lbs. (11 lbs in bag - 37.9 lbs w/o backpack)
Light: 50 lbs; Medium: 100 lbs; Heavy: 150 lbs

Equipment:

Arrows (20), Dagger, Dagger, Dagger, Dagger, Shortbow, Studded Leather; Other Gear Bag, Waterproof (empty), Barbed Vest, Caltrops, Flint and steel, Pouch, belt (empty), Swim fins, Thieves' tools, Waterskin, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)

Special Abilities:

Barbed Vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Hidden Blade +0 +0 bonus on Slight of Hand checks to conceal a light blade.
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.

Beginnings:

Isolation and Discovery:

Personal Discovery: