| 
   
   Matthew Trent wrote: 
 I own 3 Characters in the 20 million area.. and all 3 are completely different, and skilled in a different path... but none of them are equally good.My Miner can pilot Indy Caps My Guard can fly Tech2 Cruisers and level-3 BC's My Trader can fly a Freighter, and trade in just about any system in a region...  
   as a Business, why the heck would Pazio want to limit income? If i want to pay for 5 monthly subscriptions... and buy 5 copies of the game... why ban me as a customer for spending 5x what you would get by banning the action... that basically saying "we don't want your money.... take it an play an mmo that lets you multi-box"  
   cannabination wrote: 
 in another Topic, I mentioned Banishment as a punishment for some criminal actions like PVP in a secure area... this is easily how it would be enforceable.  
   Jail and force Labor won't work, and would basically be a moot punishment.. i get jailed, i log off Bob1, and log on bob2 and do the same thing until I'm jailed on bob2... and hope bob1 is out of jail.. or have to log on bob3.
 if you Aggress a Member of a Guild in Wild areas, it flags you as someone who has harmed a member of your brotherhood. enough times being Flagged like this and you'll be ripe for an butt-whooping from a combined Guild force. do the Same thing in Policed lands and you might cathc the wrath of the guards... and said guard will ignore the allies of the person you attacked or killed when they come to beat on you.
 one must realize the difference between a PnP rpg and an MMO, Death as a punishment isn't the same in either one. in PnP its reserved for the most heinous crimes... in an MMO the guard will Kill Pc's easily, since they are gonna resurrect later. heck in EQ 1, some guard would kill you for begging from them... and would definitely kill you for trying to pickpocket and fail on them...  
   Banishment might work, being people in the game are effectively immortal. if you commit a crime, the Guard will kill you, but you resurrect outside the town limits. and if you try to re-enter for certain amount of time, you are flagged as Killable by PC's and guard will attack you. effectively cutting the player off form the resources of the town.  
   Moro wrote: 
 Well, Eve is a non-Consensual PVP game.. and has the Skills over time.. is far form a disaster. Ask the Goonswarm about how 100 Million skill point players die every time to groups low skill point players. Swarm tactics. An Entire Allaince of Vetrean players on eve were defeated, and disbanded by players with less than 10 million SP. coldman wrote: In a fantasy setting however, things become much simpler and thus far more difficult. It becomes less probably in a fantasy setting that a warrior skilled in the use of full plate armour, sword and shield, can throw down his armour and launch a fireball at it's unsuspecting prey before picking up a bow and shooting his enemny in the back with an expertly placed arrow and then whipping out a staff to heal himself with a spell. If you do not curb the depth of knowledge of any single player, or remove access to some skills should others be taken, player roles which are and always will be a staple of the setting will simply evaporate.. 1 way to get around this... You can't change armors and equipment while engaged in combat, and changing Equipment takes time... Stripping off that Ful-plate armor is gonna take 60 seconds of being vunerable and exposed... and limit the use of some skills while weilding diffrent equipment.Like in Eve, Thou i have 5 ranks tons of Combat Skills, they are almost useless when i'm in a Logistics ship (healer).  
   the thing about non-consensual PVp and Griefers.. eventually you piss enough people off, and they get you. Ask any Local Rat gang in Eve.. mess wiht the wrong person and they can and wil look for way to get revenge... if they dont have the power, they may have the money... Bountys work... heck they create a in-game adventure that you can't google to find the answer...  
   I would enjoy a system Similar to the EVE security rating system... with a large enough world, there could be Kingdoms that have regular patrols that would prevent PVP, but as you move further into the wilderness, the patrols get less and less, and eventually your left with defending yourself from goblins and Players alike.
 | 
 
	
 
     
     
    