Bone devil

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I'd like to be a miner, just like in eve....

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Matthew Trent wrote:


Do you think that all characters in eve with 20 million skill points are equally good?

I own 3 Characters in the 20 million area.. and all 3 are completely different, and skilled in a different path... but none of them are equally good.

My Miner can pilot Indy Caps
My Guard can fly Tech2 Cruisers and level-3 BC's
My Trader can fly a Freighter, and trade in just about any system in a region...

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as a Business, why the heck would Pazio want to limit income? If i want to pay for 5 monthly subscriptions... and buy 5 copies of the game... why ban me as a customer for spending 5x what you would get by banning the action... that basically saying "we don't want your money.... take it an play an mmo that lets you multi-box"

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if were gonna do it for Magic... than how about Melee attacks too.. siwng that bastardsword to much near a group of friends.. and lop some heads off...

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I've lived on a farm that was a little over a square mile in size... that plenty of land to adventure on.

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Very nice blog. if this is a starting area... i'll be glad to see just how big the world will be by launch.

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cannabination wrote:


To put it in WoWspeak(which is clearly not a great analogy as the "faction" element makes this a false comparison)... say horde on horde violence is allowed and you(level 40) kill some poor level 10 while he's killing scorpids south of Orgrimmar. When you kill him you become KoS for all the guards of Org and all the small towns in the zone for 48 hours. All of a sudden killing that poor little scrub seems *way* less worth it, no?

in another Topic, I mentioned Banishment as a punishment for some criminal actions like PVP in a secure area... this is easily how it would be enforceable.

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Jail and force Labor won't work, and would basically be a moot punishment.. i get jailed, i log off Bob1, and log on bob2 and do the same thing until I'm jailed on bob2... and hope bob1 is out of jail.. or have to log on bob3.
forced labor won't work for simmilar reasons.
De-buffs, Aggression counters and Banishments work more so.

if you Aggress a Member of a Guild in Wild areas, it flags you as someone who has harmed a member of your brotherhood. enough times being Flagged like this and you'll be ripe for an butt-whooping from a combined Guild force. do the Same thing in Policed lands and you might cathc the wrath of the guards... and said guard will ignore the allies of the person you attacked or killed when they come to beat on you.
Break the laws in a City, and you'll find your self on a timer that amkes you KOS to the Guards...

one must realize the difference between a PnP rpg and an MMO, Death as a punishment isn't the same in either one. in PnP its reserved for the most heinous crimes... in an MMO the guard will Kill Pc's easily, since they are gonna resurrect later. heck in EQ 1, some guard would kill you for begging from them... and would definitely kill you for trying to pickpocket and fail on them...

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Banishment might work, being people in the game are effectively immortal. if you commit a crime, the Guard will kill you, but you resurrect outside the town limits. and if you try to re-enter for certain amount of time, you are flagged as Killable by PC's and guard will attack you. effectively cutting the player off form the resources of the town.

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Currently EQ2 is trying the dual model of month-2-month and micro transactions to support the game. it can work well together. especially if the game is designed to support it from day 1.

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Sand box w/ Theme park elements is basically an Open book, but it has a few story lines to guide players. hopefully one of the theme park elements will be the tutorial that teaches you how to play, or at least how to interact with the world to some degree.

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wow has nighttime??

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Moro wrote:

Any direct mechanical advantage that a player gets simply for having had their account longer than another player is ridiculous, especially if the newer player will never have the chance to be on equal footing.

Combine this with a non-consensual PvP sandbox game and you will have a disaster.

Well, Eve is a non-Consensual PVP game.. and has the Skills over time.. is far form a disaster.

Ask the Goonswarm about how 100 Million skill point players die every time to groups low skill point players. Swarm tactics. An Entire Allaince of Vetrean players on eve were defeated, and disbanded by players with less than 10 million SP.

coldman wrote:
In a fantasy setting however, things become much simpler and thus far more difficult. It becomes less probably in a fantasy setting that a warrior skilled in the use of full plate armour, sword and shield, can throw down his armour and launch a fireball at it's unsuspecting prey before picking up a bow and shooting his enemny in the back with an expertly placed arrow and then whipping out a staff to heal himself with a spell. If you do not curb the depth of knowledge of any single player, or remove access to some skills should others be taken, player roles which are and always will be a staple of the setting will simply evaporate..

1 way to get around this... You can't change armors and equipment while engaged in combat, and changing Equipment takes time... Stripping off that Ful-plate armor is gonna take 60 seconds of being vunerable and exposed... and limit the use of some skills while weilding diffrent equipment.

Like in Eve, Thou i have 5 ranks tons of Combat Skills, they are almost useless when i'm in a Logistics ship (healer).

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the thing about non-consensual PVp and Griefers.. eventually you piss enough people off, and they get you. Ask any Local Rat gang in Eve.. mess wiht the wrong person and they can and wil look for way to get revenge... if they dont have the power, they may have the money... Bountys work... heck they create a in-game adventure that you can't google to find the answer...

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Cele wrote:


That is because people that don't want to PvP don't play Eve...

I don't want PVP, but I have been active in Eve for over 3 years. PVP happens. but i prefer the choices Eve offers over the normal "powerlevel to 90- to raid the same dungeon 3x a week" games.

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I would enjoy a system Similar to the EVE security rating system... with a large enough world, there could be Kingdoms that have regular patrols that would prevent PVP, but as you move further into the wilderness, the patrols get less and less, and eventually your left with defending yourself from goblins and Players alike.
a "Level-less" system would in many ways make it more even to prevent the level 90's greifing level 1's who wonder out to far.