CognitiveDiscodance's page

1 post. No reviews. No lists. No wishlists.


RSS


I had a similar Alchemist. Precise bombs are essential to avoiding your party. The fact that they stack with other bomb modifiers is great.

I found Explosive Bombs really powerful at low-levels (and they don't seem to be Errata'd). Basically set your target on fire until they jump into water or spend an entire turn trying to make a Reflex save to put themselves out. Meanwhile, that's 1d6 of damage a round, which is better than alchemists' fire. And your team are wailing on them. Plus you get a splash radius boost. You can get it from your first Discovery. What's not to like? :)

Smoke bomb leads to all the useful cloud stuff, but you tend to get access to them at higher levels. It's worthwhile plotting out your discoveries because you can't get all the awesome tricks.