Fighter

Coco Liqueur's page

74 posts. Alias of Edward Sobel.


Race

| HP: 32/47 | AC: 19 (T: 13, F: 16) | CMB: +9, CMD: 22| F: +6, R: +4, W: +2 | Init: +2 | Perc: +7

Classes/Levels

| Speed 30ft | Active conditions: None

Gender

CG Female Human Bloodrager (bloody-knuckled rowdy) 4

About Coco Liqueur

Tag Line
You think you’re all that… <knocks out the third thug at the bar with a right hook> Well you ain’t the only one that can kick a$$... <puts on her shades and walks out the door>. Deal with it!

Coco Liqueur :

Female human bloodrager (bloody-knuckled rowdy) 4
CG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 19, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 dodge, +1 shield)
{Bloodrage: AC 17, touch 11, flat-footed 14 (+5 armor, +2 Dex, +1 dodge, +1 shield, -2 rage)}
hp 39 (4d10+8)
{Bloodrage: hp 47 (4d10+16)}
Fort +6, Ref +4, Will +2; +2 bonus vs. spells cast by self or an ally
{bloodrage: Fort +8, Ref +4, Will +4; +2 bonus vs. spells cast by self or an ally}
Defensive Abilities blood sanctuary; Resist elemental resistance
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Offense
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Speed 30 ft.
Melee
. . unarmed strike +11 (1d6+7 plus 1d4 bleed)
. . mwk cestus +10 (1d4+5/19-20)
Bloodrage: Melee
. . unarmed strike +13 (1d6+9 plus 1d4 bleed)
. . mwk cestus +12 (1d4+7/19-20)

Special Attacks blood casting, bloodrage (11 rounds/day), elemental strikes
Bloodrager (Bloody-Knuckled Rowdy) Spells Known (CL 4th; concentration +5)
. . 1st (2/day)—burning hands (DC 12)
. . Bloodline Elemental
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Statistics
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Str 20, Dex 14, Con 12, Int 12, Wis 11, Cha 12
Base Atk +4; CMB +9; CMD 22
{bloodrage: CMB +11; CMD 22}
Feats Belier’s Bite, Dodge, Eschew Materials, Improved Unarmed Strike, Snapping Turtle Style[UC], Weapon Focus (unarmed strike)
Traits quain martial artist, volatile conduit
Skills
Acrobatics +11
Appraise +2
Artistry (criticism) +6
Climb +5 Bloodrage: +7
Handle Animal +8
Intimidate +8
Knowledge (arcana) +6
Knowledge (local) +3
Perception +7
Sleight of Hand +3
Spellcraft +7
Survival +7
Swim +9 Bloodrage: +11
Languages Common, Orc
SQ pugilist
Gear
mwk mithral chain shirt
mwk cestus[APG]
cracked magenta prism ioun stone (+2 Acrobatics, can change skill 1/day)
795 gp
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Special Abilities
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Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (11 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Elemental Resistance (Ex) Gain resistance to bloodline element when raging. (Fire resistance 10)
Elemental Strikes (3/day) (Su) As swift action, your melee attacks do an additional 1d6 Fire dam for 1 rd.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity and can be lethal.
Pugilist At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. This ability replaces fast movement.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free

Song:

Burn
yeah I kinda modeled the character from the video

character image

some basic backstory stuff:

Coco’s father was an experienced monster hunter as was her mother. But ever since her mother disappeared while out on an expedition, her father tended to just stay at home.

Where is home? Well it’s a small cabin in the woods a few miles from the capital city of Calweld. The pair (Coco and her father) would make several trips into the city every year to sell some goods, or share some stories with old friends, But Coco wanted to make a name for herself. She was taught basic fighting techniques from her father, but she yearned for more.

She would frequently spar with her father learning several forms of hand to hand combat. The one thing she had trouble with, was not letting her emotions get the better of her. She always had the tendency to rush ahead without thinking first. She sometimes would let her anger get the better of her.

Realizing this, Coco’s father decided to change the training regime. Helping her to focus that emotion and harnessing its energy in combat.

Her father taught her that every living person has an inner power, but very few learn to master that inner power. Coco had learned her inner power relatively young, the power over fire. Though she has much to learn, she knows that someday she will master her talent and achieve greatness.