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Fromper wrote:


As for a ranged ninja, I can't really help you there. Sneak attacks are the main source of damage for rogues and ninjas, and they're notoriously tough to get at range.

I was actually considering the sniper feat tree for help with sneaking from range but it's been awhile since I've played so id have to reread the rules on that one


Also, I have a 25 point ability score allotment.


Hey everybody,
My buddy is doing a homebrew campaign and I wanted and got permission to play an uncommon race and decided to go with Sylph. I wanna go with a ninja as I feel like this would be a fun build to play with my race. I'd like some general ideas of how to go about building him. Archery is a definite, along with throwing stars/daggers. Stealth obviously with sneak attack. And I'd like him to not be completely helpless in melee since my DM has a nasty habit of forcing ranged characters into melee situations. And I will most likely be a utility character as well so I can't exactly pitch my int out the window, as I'll need it for skills. So what I'm looking for is ability scores, along with feat path ideas and general advice. Thanks -CoBA


I have a player who uses the feat tree for Crane Style. He has the Crane Riposte feat, and uses it quite frequently. We recently got into a disagreement about whether or not he can make an attack of opportunity against a foe that had it's attack blocked by crane wing if the foe is using reach. I believe that the player cannot make an attack on the opponent because the opponent is out of the player's reach. The player's weapon has no reach and he has no reach granting abilities. Therefore the player should not be able to attack. That is my line of thinking. But when we checked the rule on the feat itself it says nothing about not being able to attack creatures out of reach. Plus he claims the attack would be made immediately when the creature is in range upon attacking him. I would just like some second opinions on which way to lean with this one.


Kydeem de'Morcaine wrote:

I would say things along the lines of:
"Look lets have a civil adult conversation. No temper tantrums.
- No I am not perfect on the rules. No one including you is perfect. I try and I hope I'm getting better. Getting yelled at, attacked, and insulted by you is not helping.
- However, I am not breaking the rules. There is no reason there can't be some rare mountain weasel that has a higher dexterity than the usual weasel that people often see.
- If you don't like upgraded monsters I can just use higher level monsters straight out of the book, but that will be even harder for you to deal with because that could introduce new abilities that you are not yet equiped to deal with.
- It is my job to build encounters that challenge the group. I will keep trying to do that in different ways. If you have suggestions on other ways to do that, they are welcome. Childish fits are not."

I just started a conversation along these lines with him we'll see how it goes. But I've decided since it upsets the player when I do custom creatures to just stick closer if not strictly to the rules, since some of the other players have made it clear to me now that they aren't exactly fond of them either. I can still make it work, just not by bending the rules. I know I'm allowed to bend the rules...but it's just not a good practice.


Thanks guys. I love the ideas so far. I'm really diggin the Blight or Scourge options. But I'm not a big fan of asian names but that's just me. Perhaps a russian name would be excellent


I run a homebrew campaign and I have an enemy I'm going to have fight my one PC 1v1. It's a level 11 Orc Monk against a level 11 Human Monk. It's gonna be an epic fist fight. It reminded me a bit of Bane vs Batman. But obviously I don't wanna just rip off Bane, but I can't really think of any good names in the same caliber and feel as Bane. Any advice from you guys in the forum?


RedEric wrote:

Sounds like your player is a bit immature. I had a similar problem with a min-maxed summoner on a previous campaign, but the player was willing to work with me and unpleasant to GM for at all, he was just a bit too good at building a character.

Now, don't take this as blaming you for any of these issues (the player is being disruptive, not you,) but I don't think you should be cheating extra feats and such on your monsters/enemies. Instead you should modify them by the rules, such as adding extra hit dice, templates, or class levels. This increases their CR, and when your player complains that the monster isn't as shown in the bestiary, you can just tell him its an advanced variant monster. Players shouldn't have a reason to complain if they understand that they are getting better XP for the tougher creatures.
Which brings up another issue. How does he have such encyclopedic knowledge of the enemies? If he is looking enemies up at the table, that is not cool. There is a method for PC's to get info on monsters, knowledge checks. If they are getting and using any info straight from websites or books that's cheating.

When it comes to a player doing too much damage, I'd switch creatures to Max HP per hit die and swap something unnecessary for the toughness feat. Characters can start to do an unreal amount of damage at these levels, so let them. Besides the higher HP enemies, use larger numbers of enemies. This also provides targets for your other players, so the min-maxed PC doesn't kill them all.

The troublesome part is high AC players. If you make an enemy that can hit them reliably it's pretty much an auto-hit on the other PC's. The best thing to do is use abilities that don't hit AC. Combat maneuvers, touch spells, incorporeal enemies. There's lots of things that can bypass the high AC. Being knocked prone provides a -4 to AC, which is pretty huge.

Double check his build. There's a lot of things that seem legal but don't stand up to detailed rules scrutiny.

You mentioned...

He doesn't use books during the session, but after he WINS then begins complaining. It shouldn't have had this, or that, or that's wrong. At that point though there is no point to the argument. He already won, the thing is dead.


Kydeem de'Morcaine wrote:

Fourth, there are lots of easy ways to challenge ANY build. Give us a few more specifics on his build and people here will line up to give you buhzillion ideas. Just a few quick ideas:
- The 12th level monk probably should not have tried to hit the fighter until after he had tripped and disarmed him during round surprise from stealth. Then run away and sneak back to do it again later.
- Monsters with touch attacks.
- Combine tremor sense and deeper darkness.
- Spells that don't have a save or target his low save. Iron will only gives you a +2, that is not much at 11th level.
- A barbarian with improved sunder.
- A archer on a flying dragon shooting brilliant energy arrows.
- Have a rogue plant evidence of a crime on him.
- Mission is to save not kill someone.
- Mission is to make friends not kill.
- Mission is to investigate whatever.
- Enemies too fast for him to easily catch, but the lightly armored barbarian and super fast monk can.
- Suprise attack while sleeping so he needs to fight without his armor.
- Invisible summoner floods the area with lantern archons.
- Challenged to an honor duel only light armor, rapiers, and daggers are allowed in this country.
- Caught cheating in a dice game (it was a setup to get his stuff)
- Bad guys...

His build is mainly built around being tough to hit, while still being able to hit rather easily.

He has a high dex, moderate strength, moderate con, low cha, low wis, low int.

He uses his bow first, then drops it and moves in to hit with his keen katana with improved critical (crits on like a 15) and has an attack bonus total of +21/+16/+11.

Then with his AC of 39, most monsters can't hit him without being too far above the CR. His touch is also pretty high due to the dex. Then the monsters that do manage to hit him, he blocks with crane wing, and soon will crane wing riposte, where he gets AOO's for them getting blocked.

He also tends to throw smoke sticks to get concealment and move around that way. In our last encounter he threw a couple, got into a river and slowly moved his way around the back and threw more so the archer couldn't hit him.

Then the archer had to engage in melee or else we would have been there all night. The melee could only hit on high bab and he would crane wing. Then he would just wail on the guy till he won. Barbarian was unconscious. Monk was unconscious. Fighter ended with 83 HP


Drogos wrote:
Tell him to drop it or you'll drop him. You can make changes to accomodate just two players in a campaign and have much more fun and interesting game. It sounds as if this player is making your time not fun, which in turn means that he's not being a responsible player. Also, since he dumped his Charisma and presumably Intelligence, there are spells and creatures that drain those stats. Use them. ANd then there's Will saves on save or suck spells. Kill this character and reject his submitted characters until he makes a character more in line with the rest of the party's power level. Explain it to him. Also, the next time he slams the rule book in your face, open it to the very first rule of the game where it explains that all rules contained therein are subject to the GMs whims for the purpose of making a compelling story. And then proceed with your planned encounter.

That's just it. I did. He just doesn't care. For some reason it's not getting through to him. And since most of those creatures require a hit first, it's nearly impossible. Plus he took the iron will feat path to protect him from my will saves. I'd like to just talk to him, but it's out of the question. He's unreasonable. Even after cooling off. But I don't wanna eject him, it sets a sour tone for the rest of the campaign.


I am currently GM'ing a homebrew campaign. I have a level 11 fighter that just purchased a Giant Owl pet, whom he had battle trained. He is now training it as a mount. He has only one rank in ride, so he wanted to ditch his ring of protection and pick up a "ring of riding +5". I told him that it didnt exist. He swears it's legit. He says there are rings for every other skill so why not ride. I reasoned it that there are spells for those skills but not ride. He is so butthurt about it so he got me to open it up to the forum.

So here is the question at hand.

Should a ring of riding be allowed, and if so what plus should it give, and about what price.


David knott 242 wrote:
Cornielius wrote:
What's wrong with Kraken?

Nothing. Just be sure to have the loudest and most outgoing of your players yell out to unleash it periodically. ;)

I might have to name it Kraken now. Just to hear my friend yell RELEASE THE KRAKEN! lol thanks to Cornielius for the suggestion!


galahad2112 wrote:
Your HP seems really low. Are you not getting full HP for your first level? I mean, d8 + 1 (con) + 1 (favored class) = 10, at second level your minimum HP should be 13 (assuming that you roll a 1 on you d8 at level up).

I rolled a 1 at 2nd lvl. Plus, I'm putting my favored class into skill points since I'm the only one that has literally ANY.


The rust monster was actually something I had up my sleeve. I use mainly my eidolon and other than it's rust attack it only has a 1d3 attack. i can tank that but he's kinda screwed once he runs out of weapons. I was thinking maybe throw a tengu or something out there so theres at least one damage dealer.


I am currently in a homebrew campaign. Our GM had a wonderful idea for when one of our members could not attend sessions. Instead of simply skipping a session (imagine the horror) we could play a dungeons and dragons version of the basketball game PIG. We would each pick an encounter: picking a monster, starting distance between the monster and our character, surprise round in our favor or it's, weather, terrain, lighting, and any other special conditions like rocks falling or other geographical dangers. Now if one of us won their encounter and the next failed, you gained a letter. Last one standing without the word spelled out wins a trait, ability score point, evolution point or whatever the prize is. Now I have an issue. The fighter has been cleaning house. I play a level 2 summoner: HP= 11, STR=12, DEX=14, CON=12, INT=10, WIS=7, CHA=18 with my Eidolon: HP=19, STR=17, DEX=13, CON=13, INT=7, WIS=10, CHA=11 with a bite attack for 1d8+3 and a tail slap attack for 1d6+3. I am up against a level 2 fighter and I dont know his stats off hand but they're about equal to mine, except cha is dumped and str is up. He simply builds the encounter so that the monster starts right in front of him. He can tank the first hit and then waste it. I however, cannot tank the first hit and usually go down and gain a letter. I need some really good monsters that would do some serious damage to a fighter, but not to a level 2 summoner. I have the feat Augment Summoning and it's pre-req Spell Focus Conjuration. My strategy is usually to have my Eidolon out, then cast shield on him or me to buff his/my AC, then have him charge while I summon minor monsters or charge in with my morningstar or use my heavy crossbow. The fighter usually uses his crossbow then charges in with his cutlass when things get hairy. Let me know if anyone has any way they can troll a fighter but help a summoner. Danka


I am doing the same in the homebrew campaign I'm in currently. I took the aquatic baseform since we're doing a campaign on ships, and it had better stats. But. Now I have to spend evolution points on legs and wings, etc. But a good way to look at it is this: As an adventurer, you don't start off large and powerful. You grow to that point and then everyone who thought you were weak and useless suddenly sees a powerful hero. The same goes for your dragon Eidolon. Everyone saw a non-dragon-esque creature with no flight or breath attack or in my case, a snake-like creature with gills...later they see a brilliant dragon with flight and a firey breath attack.


I appreciate all the wonderful suggestions. You've all been a wonderful help


I want a cool name for my Eidolon. I'm going for dragon. I did not go the traditional route for dragon though. I took aquatic (we're doing a pirate campaign) and will add limbs later along with wings and breath attack. However, I'm going for a Brine Dragon appearance. I need a good name for it though. My name, the summoner, is Thorn Quickfang. He is planning on going into Dragon Disciple. So I need a cool dragon name for the Eidolon. I tried Oromis but everyone kept calling it orifice and that's disgusting. So. Any ideas?


pipedreamsam wrote:
karkon wrote:
I was right eh? eh?
I never give direct answers in my campaigns

This is entirely true.


pipedreamsam wrote:
Taesla wrote:
Does your gm know about this thread? Just curious.
Yes.

^^The GM


Taesla wrote:

I'm afraid there is no islands in the Eye of Abendigo only undeads, air elementals, and debris from sunken ships...

Unless your gm has changed it.

He does tend to adjust certain things, but there are islands NEAR the Eye. He said it would be a connection to Air and Water. I currently have 2 spots we're going to investigate. The Cinderlands, and the Eye of Abendigo. Thanks to Karkon and Taesla for the spots. DM says it looks promising. If anyone has any other idea's lemme know


Taesla wrote:

You could try to look in Cinderlands (fire+air) in Varisia

Or Droskar's crag (very large volcano)

Also excellent suggestions. Karkons idea actually gave me the idea of the connection from air to water. Giant hurricane. Water and wind. If there is a volcano on an island within the eye of Abendigo then by george i think we've done it. But if not I'm still searching.


All excellent ideas. My GM confirms that the cycle being interrupted was part of the riddle and that I'm on the right track. Keep em coming! Thanks to Shizzle69, mplindustries, NeonParrot, and Jeranimus Rex for their help. Sorry to everyone else, my GM is just very specific that our characters can't just know it by checks, we actually have to figure it out.


I am currently in a campaign centered around the city of Absalom located in the Inner Sea. (http://www.pathfinderwiki.com/wiki/Absalom). The pathfinderwiki can be used for any questions or comments about any geographical reference in this thread. Our party is part of the special forces in the military of Absalom. We were tasked with throwing an iron ball (magic out the ASS but we cant identify what kind of magic specifically) into a rift in the material plane leading into the planes of air, fire, water, and earth. We have successfully thrown an iron ball into both the plane of earth and air. We were searching for the plane of water when we found a podium with this riddle, (note: the game cannot progress until we figure it out so I would love any ideas you guys have)...."The elementals have forsaken us, for we have disrupted the balance. To he who seeks the power of these elements, know that to find and control their power, one must understand the balance of the universe. Air to earth, and earth to air. Earth to water, and water to earth. Water to fire, and fire to water. Where the elements meet is where they are.." The only hints we were given is to use these maps: http://images.wikia.com/pathfinder/images/e/e5/PZO9226-StolenMap.jpg AND http://pathfinder.ormond.us/campaigns/Kingmaker/Maps/Inner%20Sea%20Map.png
The other hint we were given is that it is a geographical place. The layout of the planes in his campaign is only slightly different, the order of it in a radial style so circles going out is Negative=Positive Planes, Then the Material, Shadow, and Ethereal Planes are all equal, then the Plane of Air, then Earth, then Water, then Fire, then Astral.
The location of the plane of Air was at the top of the Kortos Mountains in a city of air elemental type people. Then the plane of Earth was deep underground underneath the Mwangi Expanse's Drowning Stones ruins. We do not know the location of the other two planes. Any ideas would be appreciated.


Lilith wrote:
See if your GM will allow you to apply the half-fiend template to your character. That should be a good representation of what your character has gone through.

Yeah I would ask but even I think that maybe that would be kind of imbalanced. What with all the resistances and immunities and huge ability score add-ons. I have to wait until the next session to figure out what happens to me, but he did tell me one thing that will change among many possible other things is that my ranger Quarry ability will change to demonic rage and will function like a barbarian's rage ability. Which I thought was kinda bad ass.


I play a level 7 half-elf ranger in my friends campaign. In my backstory my ancestors were demon hunters so my favored enemy is outsider evil, and I'm chaotic good so an evil force is my opposition. In the campaign we were charged with going to the Abyssal plane to kill a succubus who was leading an opposing army to destroy a group of weaker good forces. I jumped through the planar rift after the demon, and was met with a Baubau. I fought and killed the Baubau but lost in glorious hand to hand combat with the succubus. The succubus then attempted to steal my soul and transform me into a demon. I was saved by my party before the transformation was complete but some damage was done and now I'm half demon essentially. Thoughts? Ideas for my DM on where to go from here? Ideas on what I should do about this? Have some fun with this!


From recent posts about the nodachi the campaign I'm in is in the western part of the world (absolam) and our GM doesn't allow eastern weapons. Which is a pain in the ass but realistic. I'm all for hitting more often but I'd rather hit harder than more often. Doesn't make much of a difference if i hit 5 times for 15 or if i hit twice for 45? Yes most monsters by that time have DR. But if you simply grab a adamantine falchion like was mentioned you bypass most DR. Plus the fact that the weapon is simply UBER full of magic actually bypasses DR on its own. Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.

DR Type Weapon Enhancement Bonus Equivalent
Cold iron / silver +3
Adamantine* +4
Alignment-based +5
* Note that this does not give the ability to ignore hardness, like an actual adamantine weapon does
^^from d20pfsrd.com under special abilities


I take that back I looked it up. Lol I correct my mistake. Thank you, that sounds even better. It's like the falchion plus brace and extra damage


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ProfPotts wrote:
Use a nodachi instead (Ultimate Combat, page 131). 1d10 damage (bumps to 2d8), 18-20/x2 crit, and the brace quality just to make sure you know that eastern stuff is always better than western stuff!

Isnt the nodachi an exotic weapon? Rangers don't get exotic weapon proficiency


I had a campaign where there was a barbarian, a witch, an oracle, and an alchemist. Now I had them set to fight a rival party of dragon slayer NPC's. The fight ensues, and an enemy druid wildshapes into a Gorgon. The witch at this point has evil eye hexed everyone, and misfortune hexed most. The oracle, and barbarian are in CQC with the tanks of the NPC party, and the alchemist is flying around being a little girl not wanting to be in melee. At this point one of the NPC's turns into a dragon himself (know your enemy i guess) and the witch casts confusion, they ALL fail their saves. The bard in the enemy party was out of reach so he wasn't conufused. He casts Bards Escape and everyone gets away. Everyone except the Gorgon who was out of reach. At this point I'm thinking okay so they rape this druid and move on right? Wrong. The witch casts her major hex: Ice Tomb. The druid fails horribly and is encased in ice. So I'm thinking well now they leave this woman druid to die or kill her or whatever...WRONG AGAIN! The witch pulls out her portable hole and puts the druid inside. The druid was held hostage for the rest of the campaign having the hole opened for air every once in awhile.

Another time in the same campaign I had the party fight a buffed up werewolf in a house. When the barbarian and oracle fell unconscious it was down to the alchemist and the witch. The alchemist was out of bombs and it was dark so he was just constantly missing with arrows. The witch had used pernicious poison and vomit swarm so this werewolf is hurting pretty bad...then when its coming to get her and knock her out so the alchemist can get some glory...the witch throws down a feather token tree IN THE HOUSE. So now this house has just been split in half by a giant tree and theres a square in between her and the werewolf. The alchemist crits it with his bow and it dies. Shocked. Then (icing on the cake for the witch) a guard shows up to ask what the eff is going on. She claims to be the werewolf man's wife, and that the tree was there in the first place. Passes her unbelievable DC bluff check, and the guard miserably rolls a nat 1 on his sense motive. Everyone buys her story, and they end up OWNING THE HOUSE. The deed was in the chest upstairs. She passed more bluff checks to whether she owned the house. Then to top it all off. They were on a mission to find some alcohol that the werewolf man had stolen from a bar tender, and they returned the alcohol to the bartender with the dead body of the werewolf IN THE CHEST WITH THE ALCOHOL....I was in shock but at the same time completely and utterly impressed and amused


Hello readers.
I am playing a level 6 ranger who uses a great sword. Now, at a later level (once i qualify for improved crit and blinding crit) I am going to switch to a falchion. Now I LOVE the crit range on the falchion. However, I am NOT in love with the 2d4 damage. The ranger gets the spell Lead Blades which allows for an increase in the size of the weapon by one (doesn't stack with multiple casts) so that brings me up to 2d6, and with the two crit feats boosting me up to crit with a 15, and blinding the enemy I'm doin some major damage. However, I am not satisfied. Yes I plan on spending about 32 grand on making the weapon a plus one, with icy burst (cold damage plus another extra cold damage on a crit) and thundering so it takes sonic damage on a crit as well. Yet, as I am a damage whore...I would like to know a way to improve its damage EVEN MORE! *devilish insane cackeling* (PLEASE do not say just have the arcane caster cast Enlarge Person on you after lead blades im aware of that option)


Is it possible, or even conceivable to have a half and half weapon to overcome DR. Say a Barbarian is preparing for a battle against a Bearded Devil and a Succubus, and he is at the blacksmith ready to change his steel weapon into a new material so as to overcome DR. Would it be even relatively possible to make a Bastard Sword (just an example, could be any weapon) that is half Silver (bearded devil's DR bypasser) and half Cold-Iron (Succubus DR bypasser)? That way when he attacks he simply changes his swing angle so the certain material side hits the enemy? I've been toying with the idea and have come up with some NASTY combo's that really hurt some baddies.


taig wrote:

I played a pseudodragon character named Zephyrus. He was a lot of fun.

I know for some people, it might be difficult to believe I've played a pseudodragon as a PC. :)

I think Zephryus is a winner! Thanks Taig. Also to the rest of you thanks. Your names gave me several plans for other campaigns!


Im looking for a cool name for my Pseudodragon familiar. He is a boy, and shy yet fierce in combat. He's also a wise diplomat of a dragon. All name options are welcomed and appreciated.


I honestly want to know your opinion on who would win between an urban ranger and a sniper rogue. For those of you familiar with the show Deadliest Warrior, use that criteria. For those of you who arent, each opponent has a considerable edge in 4 categories: Close range combat, mid range combat, long range combat, and special (rangers spells, sniper stealth, etc.) Begin debate....NOW!
Extra Information:
The Ranger is a switch hitter, with a falchion (improved crit) and a wolf mount/companion of equal level (boon companion)
The Rogue has a level in gunslinger, allowing him the use of guns. He also owns sniper goggles, and has a rifle.


My friend is hosting a campaign and needed several character classes. I picked the Half-Elf Urban Ranger. Most combat will take place within the city, and magical beasts are essentially nonexistent in the whole campaign. I am playing a switch hitter ranger. He has a Composite Longbow for ranged, and a Great Sword for melee. The animal companion I chose was a wolf, I plan to use it as a mount. Now, my friend recently played in my campaign and broke his character (Witch) and completely smashed my whole campaign to bits by using his hexes quite efficiently. I am looking to break this Ranger as to frustrate him. I am asking you wise and powerful men and women to help me make this Ranger have a high AC and be able to hit hard. I want feat choices and weapon advice! HELP ME MAKE THIS RANGER A PAIN IN THE REAR.