Mathus Mordrinacht

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So we just finished Pathfinder #14—Second Darkness Chapter 2: "Children of the Void" and in it we are offered by NPC's to have made Noqual items at cost without the added cost to make them out of the starmetal.

Currently I wear +1 scalemail. We just made 5th level and I am a Paladin FYI. The cost of Noqual Full Plate is a bit more in cost than the magic scale but gives better AC. 3 points better!

Noqual:
Noqual looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, charity, and envy. Noqual is light—half as heavy as iron, yet just as strong. More importantly, noqual is strangely resistant to magic. An object made of noqual gains a +4 bonus on any saving throw made against a magical source. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process.
Weapons made of noqual weigh half as much as normal, and gain a +1 enhancement bonus on damage rolls against constructs and undead created by feats or spells. Noqual armor weighs half as much as other armors of its type, and is treated as one category lighter than normal for the purposes of movement and other limitations (light armor is still treated as light armor, though). The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer. The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities.
Noqual has 30 hit points per inch of thickness and hardness 10. Noqual ore is worth 50 gp per pound. A suit of noqual light armor costs +4,000 gp, medium armor +8,000 gp, and heavy armor +12,000 gp. A shield costs +2,000 gp, and a weapon or other item +500 gp.

So would Noqual full plate be worth getting right now? Not expensive cause the 12,000gp fee to make it is removed and it is much better than the scale but would probably not get a chance to make it magical if I got it made. The cost is too high & not waived.
Thoughts?


I am about to play a barbarian (Inv. Rager) level 9 who will be rhino themed. Got the idea from the Spiderman villain The Rhino.
One of his magic items is Rhino Hide Armor .

I am also giving him a reskinned Helm of the Mammoth Lord as a Helm of the Rhino Lord.
What would be the cost of adding just the gore enchantment from the helm to the Rhino Hide Armor? Also I have made the armor +3 so the cost now is 10,165gp vs. 5165gp for the normal +2 armor.

Any cost breakdowns of the helm's powers and what the final price of adding the gore attack from the helm to the armor would be appreciated. I cannot for the life of me figure it out. I would assume that if I did this the armor would also take up the head slot for magic items.

Cheers!


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Disciple of the Sword

I am playing a Tiefling, about to be 5th level, Paladin of Iomedae and have been a sword & board paladin since we converted out 4e campaign to Pathfinder. We tried to stay as close as we could to our character concepts. That being said none of us are really optimized. So I was thinking about going two-handed weapon. But since Inner Sea Gods came out, & I saw this feat & the flavor it gives, I am thinking about keeping the sword & board. However the feat is not meant for Paladins, which I think is kinda absurd!

Disciple of the Sword thematically fits with a Paladin of Iomedae to me. The only reason I think it says for cleric or inquisitor is cause they are 3/4 BAB casting classes. That or just for flavor. I don't think it would be terribly over-powered for a Paladin to have the feat. I think it makes a sword & board Paladin more workable, since most folks decry them in favor or two-handed weapons or bows. As I said the flavor is awesome & appeals to me.

Thoughts anyone? Would you let a Paladin take this feat?
Any reason why you don't see this as a good house rule or errata?!


So my adventuring party is almost at 7th level.
I am torn between several feats.
Any suggestions or thoughts would be helpful.

Here is an overview of my character.

Corvus Corvidae
Tengu Zen Archer Monk 6
Lawful Neutral
Str 10
Dex 16
Con 10
Int 12
Wis 22 (headband)
Chr 8

Acrobatics +13 (+27 jump)
Climb +12 (wisdom of the flesh trait)
Fly +12
Perception +21
Sense Motive +14
Stealth +14

FEATS: (monk*)
Perfect Strike (6/day)*
Imp. Unarmed Strike*
Weapon Focus (longbow)*
Weapon Specialization (longbow)*
Point Blank Master*
Point Blank Shot*
Precise Shot*
Imp. Precise Shot*
Improved Initiative
Deadly Aim (-2att / +4dmg)
Tengu Wings (fly 1xday 6 minutes)

So I was thinking between Spider Step, Monkey Style or Big Game Hunter.
I like the fact that he can fly & his jump skill is crazy good.
Spider Step seems flavorful & fun, but redundant later on.
Monkey Style helps acrobatics & has some neat benefits, but is it needed?
BGH is nice, & static bonuses are always good. We have fought large critters already.

I plan on taking Vital Strike at 9th level.
Any thoughts to the three feats at 7th? Any other suggestions? I like that he is versatile in getting around and later levels that gets better so I wanna take a feat that will be the most beneficial in the long run.

Thanks for reading & suggesting!