About Clockwork Leviathan ShipIs a AI driven Huge Leviathan construct ship is a clockwork weapons system manned by Soulbound Doll Crew. With Gunner units rolling out the guns like a wooden warship. Embed deep inside it is the Gateway to his personal Santam. A clockwork leviathan’s numerous metal plates and links are made of such resilient material that they never rust, even after long exposure to the briny sea waters that leviathans often patrol. Clockwork leviathans are 25 feet long and weigh just over 3 tons. <<<<THE TOY MAKER Clockwork Leviathan Ship
Clockwork Leviathan CR 12 N Huge construct (clockwork)
DEFENSE AC 45, touch 5, flat-footed 35 (10+10 Dex, +2 dodge, +20 natural, +5 Magic -2 size)
OFFENSE Speed 30 ft., Fly 20'* Dig 20' {Hover, Levitate*}
Admanium Bite {2d8+20 [S] damage plus 2d6 force damage} X2
Adamantine Claws TH+30 DMG (2d8+20} X2 counts has magic Ignores hardness 20 STATISTICS
Skills Stealth +8 (+12 in water), Swim +19; Racial Modifiers +12 Stealth (+16 in water) SQ swift reactions, winding SPECIAL ABILITIES BITE (Su)
RAIL GUN Broadside (Ex)
Flight (Ex or Su)
Burrow (Ex)
Climb (Ex)
Mythic Sanctum (Su)
Intelligent: A legendary item with this ability becomes an intelligent magic item. When this ability is first selected, the legendary item starts with base Intelligence, Wisdom, and Charisma scores of 10. The item gains speech as a supernatural ability. It can speak Common plus a number of additional languages based on its Intelligence score. The additional languages can be any that the bonded creature wants, except for secret languages (such as Druidic). The item gains senses with a range of 30 feet. Furthermore, this item always has the alignment of the bonded creature who first selected this ability. An intelligent legendary item has an Ego score, just like a non-mythic intelligent item, but it can never become dominant in its relationship with its bonded creature as long as the bonded creature’s alignment corresponds to the item’s (using the normal rules for intelligent items). This is a persistent ability. An intelligent legendary item gains a +4 bonus to its Ego when interacting with non-mythic wielders. You can select this ability more than once. Each time you do, you can increase its ability scores (to a maximum of 20 each) and select one of the following special abilities. You can increase all three of its ability scores by 2 points, or one of these ability scores by 4 points and one other ability score by 2 points. The special abilities are listed below. Some have another ability as a prerequisite. Animate: This item can sprout limbs and move with a speed of 10 feet. Blindsense: This item gains blindsense with the same range as its other senses. The item must have the darkvision ability to have this ability. Darkvision: This item gains darkvision with the same range as its other senses. Expanded Senses (60 ft.): The range of this item’s senses increases to 60 feet. Expanded Senses (120 ft.): The range of this item’s senses increases to 120 feet. The item must have expanded senses (60 ft.) to have this ability. Fly: The item gains a fly speed of 30 feet with average maneuverability. The item must have the animate ability to have this ability. Read Languages: This item can read script in any language regardless of its known languages. Read Magic: This item can read magical writing and scrolls as if using read magic. This ability doesn’t allow the item to activate scrolls or other spell-completion items. The item can suppress and resume this ability as a free action. Shape Change: The item can change its shape into one other form of the same size. Skill Ranks: This item gains 10 ranks in one skill. This must be an Intelligence-, Wisdom-, or Charisma-based skill, unless the item has the animate ability (allowing it to choose Acrobatics) or the fly ability (allowing it to choose Fly). Spellcasting: This item allows its bearer to cast a limited number of spells as spell-like abilities. This ability can be taken more than once. Each time it’s taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a number of points equal to its level (minimum 1). The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day. All spells must come from the same class’s spell list. No spell can have a level higher than the bonded creature’s tier. The caster level for these spells is equal to double the bonded creature’s tier. The save DC for these spells is equal to 10 + the spell level + the bonded creature’s tier. Telepathy: This item can hold private mental conversations with its bearer, regardless of whether they share a known language. The item must be in physical contact with a creature to communicate this way. Teleport: Once per day, the item can teleport as the spell. It must have either the spellcasting ability or the fly ability to have this ability. Rejuvenating: The bearer of this item can expend uses of legendary power to rejuvenate her body. As a standard action, she can expend one use of legendary power to heal herself of 10 points of damage per mythic tier she possesses. Alternatively, as a standard action she can expend two uses of legendary power to remove a single condition affecting her. A legendary item must be a minor or major artifact to have this ability. Undetectable: This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can’t be detected or scryed by any method. All of The Toy Makers followers are soul powered Dolls.
7x Advanced Soulbound Doll CR3:
https://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound/dol l-soulbound Soulbound Doll
This doll’s glass eyes glisten with unmistakable curiosity as it comes to life with a fluid grace. Advanced Soulbound Doll CR 3
DEFENSE
OFFENSE
3/day—light, mage hand, open/close, prestidigitation
STATISTICS
SPECIAL ABILITIES
Neutral: deep slumber (DC 16) Susceptible to Mind-Affecting Effects (Ex)
Soul Focus (Su)
135x Clockwork Drone CR1 |