Amethyst Ioun Stone

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*** Venture-Agent, Finland—Turku 2 posts (51 including aliases). 12 reviews. No lists. No wishlists. 25 Organized Play characters.



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This is a *very* good Scenario! I'll definitely have to write a review! ^^

Scarab Sages

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Male Dwarf Magus 8 | HP: 60/60 | AC: 19 (12 Tch, 17 Fl) | CMB: +9 CMD: 21 | F: +10, R: +6, W: +9 | Init: +4 | Perc: +8, SM: +1|Arcane Pool: 3/10|

Yay for us! ^^
Too bad about Otto's animal companion. :c

Ye, this was a tough adventure.

Boon: 1d20 ⇒ 20 Woooo! (This seems to be to where I was saving my good rolls) xD
What Boon?: 1d4 ⇒ 3

Thank you everybody.
This was my first Play by Post and you made it memorable. :)

Scarab Sages

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Male Dwarf Magus 8 | HP: 60/60 | AC: 19 (12 Tch, 17 Fl) | CMB: +9 CMD: 21 | F: +10, R: +6, W: +9 | Init: +4 | Perc: +8, SM: +1|Arcane Pool: 3/10|

Planes: 1d20 + 8 ⇒ (15) + 8 = 23 +2 from Heroism

Dain gives both Reesa and Vanzetti one Soul Stimulant (Soul Stimulant negates the penalties of 1 negative level for 12 hours) bringing Vanzetti back to consciousness.

"Welcome back, Vanzetti. That a bit of a scare ye gave us there.
Say... Ye ever want to just shout at th' sky about th' gen'ral unfairness of it all?"

Dain looks up at the gathering storm.
"Now's your chance."

He also fishes around his Haversack for a packet (4 pieces) of what appears to be chewing gum.

"Everyone that is good in logic'l thinkin' eat one of these!
Focus Chew gives a +1 Alchemical bonus to all Intelligence based skills as well as +2 to concentration checks for 1 hour.

If we have only 2 rounds to prepare:
1st round: Move to take out the Stimulants, and another to give the other to someone who can feed it to Vanzetti on the first round.

2nd round: Move action to take a Packet of Focus Chew from the other Handy Haversack. Standard to eat one. (3 Focus Chew left)

(In the low chance that we have a 3rd round to prepare, Dain will gladly try and use the Heightened Awareness wand. If not, then not.)
UMD: 1d20 + 3 ⇒ (5) + 3 = 8 eh, nope. Even with Heroism
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Dain Skill bonuses for the argument phase are the following:
Arcana/Dungeoneering/Planes +11
Local +12
History +9
Diplomacy +1
(He has also given his Ioun stone which gives a +1 Competence bonus to Diplomacy checks to someone)
Intimidate +5
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Scarab Sages

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Male Dwarf Magus 8 | HP: 60/60 | AC: 19 (12 Tch, 17 Fl) | CMB: +9 CMD: 21 | F: +10, R: +6, W: +9 | Init: +4 | Perc: +8, SM: +1|Arcane Pool: 3/10|

"Ah've no idea what he got so upset about!" Dain exclaims to the others after a hasty retreat from the smithy.

"Ah'm a jewelry smith meself so Ah was just askin' what kind o' polish he uses to keep his heirloom weapon and family jewels clean. Then he just up an' started chasing me with a hammer! Ah think that precious gems must hold an important role in this culture."

After hearing Vanzetti's tale about the Followers of the Way of the Zey.
"Oh... That's... troublin' to say th' least. Ah mean don't get me wrong, Zey was a competent feller but this... We should probably go an' speak to this priestess lass sooner rather than later."

"Ah can go an' take a look around the village before we leave. See if Ah can get a better read about th' land than th' villagers."

Dain heads to Search the Village using his knowledge about different planes of existence.
Planes: 1d20 + 8 ⇒ (8) + 8 = 16

Welp, it seems I'm not rolling above 9 today. xD

Sorry, my reading comprehension momentarily abandoned me. Vanzetti did indeed very clearly tell us about the Shrine!

3/5 *** Venture-Agent, Finland—Turku

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Hi!
I'm organizing a PFS game/fundraising event in my local game store in Turku (Finland). :)

Here's my funding link:
https://www.extra-life.org/participant/Tomi-Rasanen