Planes: 1d20 + 8 ⇒ (15) + 8 = 23 +2 from Heroism
Dain gives both Reesa and Vanzetti one Soul Stimulant (Soul Stimulant negates the penalties of 1 negative level for 12 hours) bringing Vanzetti back to consciousness.
"Welcome back, Vanzetti. That a bit of a scare ye gave us there.
Say... Ye ever want to just shout at th' sky about th' gen'ral unfairness of it all?"
Dain looks up at the gathering storm.
"Now's your chance."
He also fishes around his Haversack for a packet (4 pieces) of what appears to be chewing gum.
"Everyone that is good in logic'l thinkin' eat one of these!
Focus Chew gives a +1 Alchemical bonus to all Intelligence based skills as well as +2 to concentration checks for 1 hour.
If we have only 2 rounds to prepare:
1st round: Move to take out the Stimulants, and another to give the other to someone who can feed it to Vanzetti on the first round.
2nd round: Move action to take a Packet of Focus Chew from the other Handy Haversack. Standard to eat one. (3 Focus Chew left)
(In the low chance that we have a 3rd round to prepare, Dain will gladly try and use the Heightened Awareness wand. If not, then not.)
UMD: 1d20 + 3 ⇒ (5) + 3 = 8 eh, nope. Even with Heroism
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Dain Skill bonuses for the argument phase are the following:
Arcana/Dungeoneering/Planes +11
Local +12
History +9
Diplomacy +1 (He has also given his Ioun stone which gives a +1 Competence bonus to Diplomacy checks to someone)
Intimidate +5
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