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Cleetus's page
40 posts. Organized Play character for Zach Davis.
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Full Name |
Brother Cleetus |
Race |
Male LG Cleric 1, Monk 2, Paladin 1|hp 08/32|AC 15, T 15, FF 13|Fort +10, Ref +7, Will +10| |
Classes/Levels |
Speed 30 ft.|Init +1|Percept +6|Active Conditions: |
Strength |
16 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
7 |
Wisdom |
14 |
Charisma |
16 |
About Cleetus
Brother Cleetus
Male human (Taldan) cleric (crusader) of Irori 1/monk 2/paladin 1 (Pathfinder RPG Ultimate Combat 40)
LG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 15, touch 15, flat-footed 13 (+1 deflection, +1 Dex, +1 dodge, +2 Wis)
hp 32 (4 HD; 3d8+1d10+8)
Fort +10, Ref +7, Will +10
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee unarmed strike +5 (1d6+6) or
unarmed strike flurry of blows +4/+4 (1d6+6)
Ranged or
shuriken flurry of blows +2/+2 (1d2+3) or
shuriken +3 (1d2+3)
Special Attacks channel positive energy 7/day (DC 13, 1d6), flurry of blows, smite evil 1/day (+3 attack and AC, +1 damage), stunning fist (2/day, DC 14)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—strength surge (+1)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil
Cleric (Crusader) Spells Prepared (CL 1st; concentration +3)
1st—divine favor, enlarge person[D] (DC 13)
0 (at will)—detect magic, light
D Domain spell; Domain Strength
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Statistics
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Str 16, Dex 12, Con 14, Int 7, Wis 14, Cha 16
Base Atk +2; CMB +4; CMD 19
Feats Combat Reflexes, Dodge, Dragon Style[UC], Improved Unarmed Strike, Lightning Reflexes, Power Attack, Stunning Fist, Weapon Focus (unarmed strike)
Traits exalted of the society, quain martial artist
Skills Acrobatics +7, Knowledge (planes) +5, Knowledge (religion) +5, Perception +6
Languages Common
Other Gear Ring of Protection +1, Muleback cords of resistance +1, shuriken (10), traveler's any-tool[UE], backpack, flint and steel, silk rope (50 ft.), spell component pouch, wooden holy symbol of Irori, 2,084 gp
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Special Abilities
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Cleric (Crusader) Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric Channel Positive Energy 1d6 (7/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Strength Surge (5/day) (Sp) Grant +1 to a melee attack or strength check.
Stunning Fist (2/day, DC 14) You can stun an opponent with an unarmed attack.
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