Claus Böhm's page

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We created our lvl 1 party and had couple discussions, feedback in no particular order:

0. We really liked the general flow of building characters and backgrounds :) though few seem very niche but I guess many more will be forthcoming.

1. It would be nice to have another feat to flesh out your character at lvl 1 - perhaps tie them into backgrounds so they give 2 feats of 3 choices?

2. Buying/nitpicking equipment like backpack, waterskin, chalk etc takes a long time and almost requires a spreadsheet. Please include some basic kits that can be mixed and matched - I mean we dont buy each thief tool individually.

3. please spell out for all multi-attacks such as monk flurry of blows counts as 1 or 2 attacks for impairing multi-attack penalty to further attacks??

4. Bulk seems to pretty inconsequential ... if we understand it correctly even a character with STR 10 seems ot be able to carry heavy armour etc?!

5. Like the noisy / clumsy characteristics of armours!

6. Travel clothes has a spelled out bonus, but not fine clothing?

7. shouldnt it be an option to resist Trip with Athletics skill?

8. Whats the point of d4 weapons? Perhaps have a quick-draw quality for "sidearms" such as daggers (1h swords?)


Having just picked up the mantle of a half-orc Paladin-redeemer I discovered what I think is kinda funny.

The redeemer is trying to not slay evil (characters) as much as make them see the wrongness of their ways and turn them into good happy citizens :)

To this end, the redeemer has a modified version of Smite Evil called Mercifull Smite - with this the redeer can choose to inflict non-leathel damage on a smite ... The FUN part comes when you then combine this with thefact that the redeemer does not have Detect Evil so:

...The redeemer sees what appears to be an evil doer - faces them and declares 'Merciful Smite' ... if the person is actually evil he takes non-lethal damage ...if he is NOT evil he takes lethal!

Or in the words from Black Adder where the Witch Sniffer tells of the method of deciding guilty or not guilty:

..."The accused head is placed on a choping block with an axe aimed at it. If the axe bounces off, the accused is guilty and is burnt at the stake."...

LOL