Nar'shinddah Sugimar

Claudio Pozas's page

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My suggestion is that the Paladin's Special Mount be given its own stat block, which would be independent of actual shape. It'd be a celestial spirit in encased in physical form, which could look like a horse, lion, shark, lizard, etc., without affecting its abilities. The additions for higher level Paladins would already be included in the stat blocks for that level.

A Paladin could take feats (or maybe talents, or bonus feats) to alter those stats, like having a feat called "Winged Mount" (Requirement: Paladin 10th) that gives the Special Mount a fly speed, or "Steed of the Sun", which allows the Special Mount to deal fire damage with its attacks.


So Wayne Reynolds' designs are great. So much so that I whipped up a quick (oaky, maybe not so quick) picture of Seoni and Marisiel (or is it Merisiel?). I plan on colouring it, and that's when I'll be adding Seoni's tattoos, so for now she goes tattooless.

Anyway, here it is.




Level Adjustment: a great idea that sparked unending confusion. What does it add to? What does it modify? Instead of being a flat number to alter other numbers, why not let it work like every other character-building block in the system?

When creating a PC from a level-adjusted race, make it mandatory to add a level of Commoner per point of LA. What will this accomplish?

- Character level = HD

- XP table will remain the same

- Token additions to hp (d4), BAB, saves (all poor) and skills (2)

- Max skill modifier will remain the same

Being the most subpar class in the game, the Commoner will balance out the additional benefits of a LA race.

As an option, you could replace "Commoner" with a new class created specifically for this purpose, making it subpar, but still better than getting nothing.

Opinions? Suggestions?


Level Adjustment: a great idea that sparked unending confusion. What does it add to? What does it modify? Instead of being a flat number to alter other numbers, why not let it work like every other character-building block in the system?

When creating a PC from a level-adjusted race, make it mandatory to add a level of Commoner per point of LA. What will this accomplish?

- Character level = HD

- XP table will remain the same

- Token additions to hp (d4), BAB, saves (all poor) and skills (2)

- Max skill modifier will remain the same

Being the most subpar class in the game, the Commoner will balance out the additional benefits of a LA race.

As an option, you could replace "Commoner" with a new class created specifically for this purpose, making it subpar, but still better than getting nothing.

Opinions? Suggestions?


I was just thinking about this in the Paladin thread over in General Discussion...

Ride-by-Attack, Trample and other maneuvers should be expanded uses of the Ride skill, accessed through the "Mounted Combat" feat. You choose to be trained in Ride, take the Mounted Combat feat, and you gain all those nifty options while riding (like the feats in PHBII that opened up new uses for Balance, Diplomacy and whatnot). If needed, scale up the abilities gained (like saying "At 9th level, you deal triple damage on a mounted charge (quadruple with a lance)").


Quote:

Agile Maneuvers

Your have learned to use your quickness in place of brute
force when performing combat maneuvers.
Benefit: You add your Dexterity bonus to your base
attack bonus and size bonus when determining your
combat maneuver bonus (see the Combat chapter) instead
of your Strength bonus.
Normal: You add your Strength bonus to your base
attack bonus and size bonus when determining your
combat maneuver bonus.

Unorthodox Fighting

Your have learned to use your best qualities in place of brute
force or raw speed when performing combat maneuvers.
Benefit: Choose one ability score. You may apply that score's modifier to melee attack rolls, ranged attack rolls, to your AC (your choice when the feat is taken).
Strength - Your blows connect through sheer power, or you push your opponents out of the way.
Dexterity - You dodge through opponet's defenses and attacks.
Constitution - You won't give up an attack, enduring lesser blows to get into position.
Intelligence - You have memorized thousands of martial stances, and adapt within moments.
Wisdom - You read your opponent's movements and is keenly aware of your surroundings.
Charisma - You feint, bluff, intimidate and generally mislead your opponent into opening up for you attack or into missing you.
Normal: You add your Strength modifier to melee attack rolls, and you add Dexterity modifier to ranged attack rolls and to your AC.

This lets you create a swashbuckler that uses Charisma to attack, or a wizard that uses Intelligence to defend, etc.


So it has been said before that spellcasters multiclassing in 3.x are screwed royally. So what about adding a "Magic Rating" to all classes?

Wizards, Cleric, Druids, Sorcerers, Bards => MR = class level

Paladins, Rangers, Monks => MR = 1/2 class level

Fighter, Barbarians, Rogues => MR = 1/3 class level

No matter how high the MR, the character can't cast spells unless he has levels in a class with the "spells" ability listed. MR cannot be higher than character level.

... or something to that effect.