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So Wayne Reynolds' designs are great. So much so that I whipped up a quick (oaky, maybe not so quick) picture of Seoni and Marisiel (or is it Merisiel?). I plan on colouring it, and that's when I'll be adding Seoni's tattoos, so for now she goes tattooless. Anyway, here it is.
Level Adjustment: a great idea that sparked unending confusion. What does it add to? What does it modify? Instead of being a flat number to alter other numbers, why not let it work like every other character-building block in the system? When creating a PC from a level-adjusted race, make it mandatory to add a level of Commoner per point of LA. What will this accomplish? - Character level = HD - XP table will remain the same - Token additions to hp (d4), BAB, saves (all poor) and skills (2) - Max skill modifier will remain the same Being the most subpar class in the game, the Commoner will balance out the additional benefits of a LA race. As an option, you could replace "Commoner" with a new class created specifically for this purpose, making it subpar, but still better than getting nothing. Opinions? Suggestions?
Level Adjustment: a great idea that sparked unending confusion. What does it add to? What does it modify? Instead of being a flat number to alter other numbers, why not let it work like every other character-building block in the system? When creating a PC from a level-adjusted race, make it mandatory to add a level of Commoner per point of LA. What will this accomplish? - Character level = HD - XP table will remain the same - Token additions to hp (d4), BAB, saves (all poor) and skills (2) - Max skill modifier will remain the same Being the most subpar class in the game, the Commoner will balance out the additional benefits of a LA race. As an option, you could replace "Commoner" with a new class created specifically for this purpose, making it subpar, but still better than getting nothing. Opinions? Suggestions?
I was just thinking about this in the Paladin thread over in General Discussion... Ride-by-Attack, Trample and other maneuvers should be expanded uses of the Ride skill, accessed through the "Mounted Combat" feat. You choose to be trained in Ride, take the Mounted Combat feat, and you gain all those nifty options while riding (like the feats in PHBII that opened up new uses for Balance, Diplomacy and whatnot). If needed, scale up the abilities gained (like saying "At 9th level, you deal triple damage on a mounted charge (quadruple with a lance)").
Quote:
Unorthodox Fighting Your have learned to use your best qualities in place of bruteforce or raw speed when performing combat maneuvers. Benefit: Choose one ability score. You may apply that score's modifier to melee attack rolls, ranged attack rolls, to your AC (your choice when the feat is taken). Strength - Your blows connect through sheer power, or you push your opponents out of the way. Dexterity - You dodge through opponet's defenses and attacks. Constitution - You won't give up an attack, enduring lesser blows to get into position. Intelligence - You have memorized thousands of martial stances, and adapt within moments. Wisdom - You read your opponent's movements and is keenly aware of your surroundings. Charisma - You feint, bluff, intimidate and generally mislead your opponent into opening up for you attack or into missing you. Normal: You add your Strength modifier to melee attack rolls, and you add Dexterity modifier to ranged attack rolls and to your AC. This lets you create a swashbuckler that uses Charisma to attack, or a wizard that uses Intelligence to defend, etc.
So it has been said before that spellcasters multiclassing in 3.x are screwed royally. So what about adding a "Magic Rating" to all classes? Wizards, Cleric, Druids, Sorcerers, Bards => MR = class level Paladins, Rangers, Monks => MR = 1/2 class level Fighter, Barbarians, Rogues => MR = 1/3 class level No matter how high the MR, the character can't cast spells unless he has levels in a class with the "spells" ability listed. MR cannot be higher than character level. ... or something to that effect. |