Quote:
Agile Maneuvers
Your have learned to use your quickness in place of brute
force when performing combat maneuvers.
Benefit: You add your Dexterity bonus to your base
attack bonus and size bonus when determining your
combat maneuver bonus (see the Combat chapter) instead
of your Strength bonus.
Normal: You add your Strength bonus to your base
attack bonus and size bonus when determining your
combat maneuver bonus.
Unorthodox Fighting
Your have learned to use your best qualities in place of brute
force or raw speed when performing combat maneuvers.
Benefit: Choose one ability score. You may apply that score's modifier to melee attack rolls, ranged attack rolls, to your AC (your choice when the feat is taken).
Strength - Your blows connect through sheer power, or you push your opponents out of the way.
Dexterity - You dodge through opponet's defenses and attacks.
Constitution - You won't give up an attack, enduring lesser blows to get into position.
Intelligence - You have memorized thousands of martial stances, and adapt within moments.
Wisdom - You read your opponent's movements and is keenly aware of your surroundings.
Charisma - You feint, bluff, intimidate and generally mislead your opponent into opening up for you attack or into missing you.
Normal: You add your Strength modifier to melee attack rolls, and you add Dexterity modifier to ranged attack rolls and to your AC.
This lets you create a swashbuckler that uses Charisma to attack, or a wizard that uses Intelligence to defend, etc.