About Clatterjaw
95737-2025 Clatterjaw
Skeleton runelord evoker 1 (Advanced Player's Guide, Book of the Dead 54, Dark Archive, Rage of Elements, Secrets of Magic)
Rare, CN, Medium, Skeleton, Undead
Heritage sturdy skeleton
Background cultist
Perception +3; low-light vision
Languages Aklo, Common, Dwarven, Infernal, Necril, Osiriani, Thassilonian
Skills Arcana +7, Athletics +6, Crafting +7, Groetus Lore +7, Intimidation +2, Medicine +3, Nature +3, Occultism +7, Pathfinder Society Lore +7, Religion +3
Str 16 (+3), Dex 10 (+0), Con 14 (+2), Int 18 (+4), Wis 10 (+0), Cha 8 (-1)
Items guisarme, staff, backpack, bedroll, chalk (10), flint and steel, material component pouch, minor oil of unlife[APG] (2), rations (1 week) (2), rope (foot) (50), soap, Spellbook, torch (5), waterskin, writing set, purse (2 gp)
Undead Hunger (Collect Bones For Self-repair) While you don’t eat or drink the same food as humanoids do, you usually have thirsts and hungers related to your undead state, such as a ghoul’s hunger for humanoid flesh, a zombie’s craving for brains, and a vampire’s desire for blood. Additionally, while you don’t sleep, you enter a state of quiescence for at least 4 hours a day to recuperate, which lets your undead flesh reknit and recover naturally. Many undead choose to rest when the sun is at its highest.
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AC 13; Fort +5; Ref +3; Will +5; +1 circumstance bonus vs. disease and poison
HP 18; negative healing; Immunities death effects
Negative Survival Unlike normal undead, you aren’t destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points (Core Rulebook 459). Because you’re undead, many methods of bringing someone back from dying, such as stabilize, don’t benefit you. When you would die, you’re destroyed rather than dead, just like other undead.
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Speed 25 feet
Melee [1] guisarme +6 (trip, reach 10 feet), Damage 1d10+3 S
Melee [1] staff +6 (two-hand (1d8)), Damage 1d4+3 B
Arcane Wizard Spells DC 17, attack +7; 1st burning hands, magic missile, true strike Cantrips (1st) acid splash, glass shield, needle darts, phase bolt[DA], puff of poison[SoM], slashing gust
Focus Spells 2 Focus Points, DC 17; 1st Force Bolt, Weapon Surge
Ancestry Feats As In Life, So In Death[BD]
Class Feats Widen Spell
General Feats Adopted Ancestry, Diehard
Skill Feats Schooled In Secrets[APG]
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, evocation, metamagical experimentation, spellbook, spells
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Not much of his meories remain but he does contain a locket. A small locket that, when opened, shows two portraits of the same woman (whom he swears he does not recognize.) In one portrait, the woman’s eyes are dark holes out of which a black viscous ichor weeps. This ichor spills from the frame while the locket is opened; when completely or partially closed, it slithers over to the second portrait and enters its mouth in a seemingly endless recursive stream. The portrait, despite the patient’s denial, very obviously depicts his companion.
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