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Goblin Squad Member. Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Full Name

Nary-a-Care

Race

Gnome

Classes/Levels

Mesmerist 2

Gender

Init +3 | HP 14/14 | AC: 15, T13, FF13 | Fort: +1 Ref: +5 Will: +7 (+2 vs Illusions) | Perception +7 | 5/5 Tricks

Size

3'1"

Age

62

Alignment

CN

Occupation

Con Artist

Strength 9
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 11
Charisma 18

About Nary-a-Care

Nary-a-Care
Gnome mesmerist 2
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 14 (2d8+2)
Fort +1, Ref +5, Will +7; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee (M) longsword of proof! -5 (1d8-1/19-20) or
. . sword cane +1 (1d4-1)
Special Attacks hatred
Spell-Like Abilities (CL 2nd; concentration +8)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Mesmerist Spells Known (CL 2nd; concentration +8)
. . 1st (3/day)—charm person (DC 15), hypnotism (DC 15), mental block (DC 15)
. . 0 (at will)—dancing lights, daze (DC 14), ghost sound (DC 15), message, prestidigitation
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Statistics
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Str 9, Dex 14, Con 12, Int 13, Wis 11, Cha 18
Base Atk +1.5; CMB -1; CMD 11
Feats Improved Feint
Traits focused mind, framed (family honor)
Skills Acrobatics +2 (-2 to jump), Bluff +12, Diplomacy +9 (+11 to use the hypnotism skill unlock), Disguise +8, Escape Artist +6, Handle Animal +6, Knowledge (local) +6, Perception +7, Perform (wind instruments) +8, Sense Motive +5, Sleight of Hand +6, Stealth +11; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Sylvan
SQ gnome magic, hypnotic stare (-2, 30 feet), improved feint, mesmerist tricks (120 feet), mesmerist tricks (false flanker, mesmeric mirror), painful stare, towering ego +4
Other Gear leather armor, longsword of proof!, sword cane, backpack, belt pouch, flint and steel, hypnotist's locket, ink, black, inkpen, trail rations (5), waterskin, 12 gp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
False Flanker (Su) Illusory double of you grants ally flanking for 1 turn
Focused Mind +2 to Concentration checks
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mesmeric Mirror (1 duplicate, 2 minutes) (Su) Creates decoy duplicates of subject.
Mesmerist Tricks (120 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1 damage) (Su) 1/round, target of hyp. stare takes extra damage from attack.
Towering Ego +4 (Su) Add charisma bonus to Will saves.

Nary-a-Care has vengeance to reap upon a certain Varisian crimelord, and she'll lie, cheat, and steal to make it happen! (Though, honestly, she'd lie, cheat, and steal anyway.)

Appearance

Nary-a-Care has shocking pink hair, blue eyes, and a willowy frame. She travels with a walking stick that disguises a blade. Her attire depends on what she is currently up to - she wears flamboyant clothing while running her cons - plain, unassuming commonfolk attire in muted colors otherwise.

Personality

Nary-a-Care is generally charming and likable. Indeed, Nary is not out to make enemies - she'd rather make friends. She comes across as light-hearted, a little bit eccentric (but what gnome doesn't?), and friendly.

However, it is all front. Internally, Nary views people as pawns to be used. Other than her sister, of course.

In addition, Nary is a compulsive liar. While she can, and will, lie to try and make someone like her more - she also lies about random things that don't matter.

History

Nary-a-Care and her sister Isabel Ne'er Do Well were born in Whistledown in Varisia to a minor criminal, who dealt in both drugs and flesh. Their mother died in revenge after their father wronged someone.

Their father wasn't the greatest guy. Nary and Isabel were assumed to become whores when they were old enough for it - that would be the most profitable course of action for their father.

So Nary and Isabel ran when they came of age. Then, Nary discovered an innate ability to manipulate others. She discovered the power of her gaze - and magic to make an unassuming person a powerful ally. They left for Magnimar and never came back.

There isn't a point to teaching a whore how to read, so Nary and Isabel never learned. While this has always been a point of embarrassment for Isabel, Nary is stubbornly proud of all she has managed to accomplish without it.

Isabel and Nary, in spite of their low education, possess a sort of cunning that has allowed them to excel as con-women. They've run a variety of cons and odd jobs from Magnimar, to Kaer Maga, and finally Korvosa - the city in which they have been living for a year. They've been having good success in Korvosa - gnomes are generally spell casters in the city, so Nary and Isabel have been able to pose as travelling magical crafters with disguises.

Until they caught the attention of Gaedren Lamm. Nary has no idea why, but he framed her sister for murder and she is now being held by authorities. While she could maybe-probably break her out of jail with a few well placed charms, she'd rather try and clear up her sister's name. Wouldn't having a squeaky clean record help with her cons? And besides, this jerkface Gaedren Lamm needs to pay for messing with her sister.

But it's a scary world for a lonely gnome - and Nary will have to finally make friends (not pawns) to survive.

Fluff Questions:

1.For a profession, what does your character do? How good are they at it/how well-off are they?

Nary is a con-artist. She's really talented at it, unfortunately, she is both un-educated and not the brightest, so her cons have been pretty small-time - she lacks both the attention span and the intelligence to really pull off a big heist. Most of her cons revolve around passing off snake oil as actual potions, or non-magical items and weaponry as magical. She tends to dress flamboyantly - in an effort to pass as a minor noble of some sort, to help sell her cons, along with gnomish magic - prestidigitation and ghost sound can go a long way.

2. What did Gaedren Lamm, the notorious criminal, do to you? How did you respond, emotionally to it?

A local fisherman was intimidated into framing Nary's twin sister, Isabel Ne'er Do Well, for murder! But Nary managed to trick (aka- charm) the fisherman into revealing the truth - but her sister is still being held by local law enforcement until her name can be cleared. While Nary could probably mesmerize the people holding her into letting her free, she'd rather do it legitimately so that they don't have to have their names blacklisted. As con-women, it's important that they stay on the down-low.

Emotionally, Nary is terrified. She really doesn't have anyone in this world except for Isabel, and isn't sure what she'd do without her. She's never had to go a very long stretch of time without Isabel by her side. She's coping by focusing her efforts on getting this a$!$*&$. She's very much out for revenge.

3.Why are you your alignment?

Nary is neutral because she doesn't really have a sense of right or wrong. Her primary motivations revolve around survival and attaining wealth or pleasure. Other people are just tools to be manipulated and used for her own benefit.

Nary is chaotic because she doesn't really understand the purpose of laws. Her father was a criminal, and her mother died when she was very young. To her, laws just seem to get in the way of doing what you want to do.

Nary has a lot of room for character growth, depending on the influence of people around her she could easily become good or evil. She is unlikely to budge much from being chaotic, though. However, I would like it if Nary grew to learn that laws can be used for good, not just to lock up innocent people like her sister away.

4. If you're a spellcaster, where are you getting your spellcasting from? If you receive powers from a diety, why do you worship that diety? If you studied, who did you study under and why?

Nary has no damn idea where her psychic powers came from. They developed naturally as she grew as a con-woman down her many years of life, based off her innate understanding of gnomish magic.

The first time her psychic powers manifested was as she fled Whistledown. She managed to charm a passing merchant into letting them ride with him to Magnimar - and also learned the power of her gaze while doing so. She has since graduated to incorporating a shiny coin that she manipulates along her fingers while talking to people - the light reflecting off of the coin aids her in her attempts to hypnotize others.

She knows very little about magic. The magic she has is instinctive in nature.

5.Do you have a family? What are your relationships like with your family?

Nary's mother is dead. She was killed by some people her father crossed when she was young. She doesn't know much about it, nor does she really mourn her death.

Nary despises her father. He's still in Whistledown, where he engages in a number of criminal/shady activities - mostly drug trafficking and whoring. Nary and Isabel grew up with the expectation that they would be whores. They were not interested in this... loss of freedom, so they ran away.

Nary's other family member is of course Isabel, who is her only real friend. Isabel is a rogue, and despite being her identical twin, is very different in personality. While Nary is the charming, outgoing face of the pair, Isabel tends to be quiet and reserved. Where Nary is rash, Isabel is cautious and contemplative. Isabel is not asexual or aromantic, as Nary is - something that causes Nary a lot of anguish. Nary secretly fears that Isabel will fall in love with some bloke, and she will become second-place in her sister's life. Nary has done a good job of scaring off potential suitors so far - often using her talents to do so. Isabel is also actively trying to learn how to read - Nary is being obstinate and stubborn on that front. ("We've done just fine so far, who needs stupid words!")

Nary has room to make friends with other people. She's just used to making it just as her and her sister. Now that she is being forced to face life without Isabel, she is likely to learn that there is value in having actual friends, as opposed to people who are manipulated or enchanted into doing what she wants.

6. Are you a Korvosan native? If not, where are you from and why did you move to Korvosa?

Nary is from Whistledown. She hasn't been there in a long time. She has no idea if her father is dead or alive, nor does she really care.

Nary has come to Korvosa because she has already exhausted Magnimar and Kaer Maga as places to run her cons. Also, as a gnome, she likes to stay on the move, experience new things, see new sights. She and Isabel have scoped out a home in the Shingles for the time being.

I intend for Nary's motivation to stay with the AP even after Gaedren is taken care of to be the friendship(s) she forms with the other members of the party. Nary is a fiercely loyal little gnome, and once she has formed new friends, would be reluctant to leave them behind, even if circumstances would normally inspire her to get the hell out of town.

7a. List a short-term (complete-able within a month) goal for your character.

Reap her gnomey revenge on the a+~@~~$ who got her sister in jail. Get her sister out of jail. Go drinking with sister. Maybe make some coin along the way.

7a. List a medium-term (complete-able within five years) goal for your character.

Nary should grow more worldly. Nary doesn't think so, of course, but she doesn't understand or value education. Learning to read would be a big deal. Learning more about her magical powers - where they come from, how they work - would also be a big deal.

7c.List a long-term (complete-able by the time you die) goal for your character.

Death? Hah! Nary doesn't really think long-term. She has difficulty planning stuff out - part of the reason why she is obsessed with earning money is because she is incapable of saving it.

But my goal for Nary would be to see her learn more about other people's points of view, and grow more worldly and focused. I suppose in a way my goal for Nary is for her to actually have goals bigger than herself. Whether those goals are benevolent or sinister really depend on how the AP goes.

Another goal is for Nary to become less dependent on her sister. Having a network of friends and allies - or at least minions - would go a long way here.