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12,15,12,15,12,14
Tiefling
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* Ability Score Modifiers: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
* Type: Tieflings are outsiders with the native subtype.
* Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
* Speed: Tieflings have a base speed of 30 feet.
* Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill pagefor more information about these languages.
* Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance5, and fire resistance 5.
Feat and Skill Racial Traits
* Skilled: Tieflings gain a +2 racial bonuson Bluff and Stealth checks.
Magical Racial Traits
* Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
Senses Racial Traits
* Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Other Racial Traits
* Fiendish Sorcery: Tiefling sorcererswith the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.
Alt traits
* Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
* Vestigial Wings Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.
In game terms, the difference between non-human tieflings and human tieflings is purely a matter of size. Unless they have specific tiefling-related size modifiers, the tieflings of each of these races are the same size as their non-fiendish ancestors. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the tiefling; beyond size, their humanoid ancestry is purely cosmetic.