About Cimri Staelish
Cimri Staelish
Female Human Unchained Knife Master Rogue 1/Warrior 1
NE Medium Humanoid (Human)
Init +3; Senses Perception +4
Speed 30 ft.
DEFENSE
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 13 (2 HD; 1d8+1d10+3)
Fort +3, Ref +5, Will –1
OFFENSE
Melee mwk kukri +5 (1d4+1/18–20) or sap +4 (1d6+1 nonlethal)
Ranged mwk dagger +5 (1d4+1/19–20)
Special Attacks Sneak Attack +1d4 (+1d8 with knives)
TACTICS
Before Combat If she has time and the situation calls for it, Cimri applies a dose of blue whinnis poison to her kukri before combat.
During Combat Cimri has no interest in fighting fair. She prefers to fade into the background, letting her foes focus on more obvious threats, while she positions herself to make sneak attacks. Whenever possible, she begins combat with a sneak attack, then swiftly retreats. Although merciless against strangers, Cimri avoids personally killing her neighbors. She uses her sap rather than her kukri on any Longacre resident.
Morale Cimri has no intention of being buried anywhere near Longacre. She retreats if reduced to 5 hit points or fewer, abandoning any allies (such as the PCs) to fight for themselves.
STATISTICS
Str 13, Dex 16, Con 12, Int 10, Wis 8, Cha 15
Base Atk +1; CMB +2; CMD 16
Feats Dodge, Weapon Finesse, Combat Reflexes
Traits Trap Finder (Regional), Stealthy Escape (Equipment)
Skills (12 ranks):
[2] Bluff +7
[1] Climb +5
[2] Disable Device +11
[2] Intimidate +7
[1] Knowledge (local) +4
[1] Perception +4
[1] Stealth +7
[2] Sleight of Hand +8
Languages Common
ABILITIES
Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.
This ability is identical in all other ways to sneak attack, and supplements that ability.
EQUIPMENT
Combat Gear blue whinnis (2), tanglefoot bag
Other Gear leather armor, daggers (4), mwk dagger, mwk kukri, sap, backpack, grappling hook, hooded lantern, mwk thieves' tools, oil, silk rope (50 ft.), 20 gp