Isilda

Ciapha Cain's page

72 posts. Alias of Mightypion.


Full Name

Ciapha Cain

Race

Human [ooc]Rage=17/19, Sprt Spells 2/2, BR spells (level 1) 4/4, BR spells (level 2) 2/2, Blood intensity 2/2, vengefull ring 3/3

Classes/Levels

HP75/75 AC21/25 FF19/23 Touch13 Fort11 Ref 5 Will 13 Ini 2 CMD 27 Urban Abyssal Bloodrager 8 Fractured mind 1

Gender

Female

Size

1 m 85

Age

33

Special Abilities

Rage 8/8

Alignment

CN

Deity

Callistria

Location

Absalom

Languages

Common, Abyssal, Infernal, Celestial

Strength 20
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 8
Charisma 14

About Ciapha Cain

Defense:

HP:75/75

AC/AC buffed:21/25 (shield)
FF AC=19/23 (shield)
Touch AC=13/13
Fort=11 8 base,2 con, 1 resistance
Reflex=5 2 base, 2 dex, 1 resistance
Will (vs mind effecting)=13 4 base, 2 charisma, 2 iron will (phantom) 4 shared conciousness vs mind effecting, +1 resistanc

CMB(base)=13
CMB in combat=16ish, depends on how I distribute rage
HP in combat (I will generally rage for STR an CON) +18
CMD=8+6+1+1+1+10=27
Init=2

Offense:

While raging:
AB=8(base)+3(enchantment)+7(STR to 25) -1(size)-3 (power attack)+1 (weapon focus)=15/+10 for 3d6(size increase + lead blades)+10 (2 handed STR bonus of 7) +9 (3 power attack tiers) +3 (enchantment)=3d6+22
Crit 15-20.

Equipment:

+1 Furious Falchion (8K)
+1 Agile Breastplate (1,4K)
+1 cloak of resistance (1K)
+1 ring of deflection (2K)
+1 ring of natural armor (2K)
+2 Belt of giant strength (8K)
2 runestones of power (level 1) (4K)
+ ring of vengefull blood magic (5k)
31.4K

Wand of infernal healing (750)
Wand of lead blades (750)

32,9K
Bloodragers Kit,
Fine clothing
33K

Spells:

Spells Spiritualist:

Level 0:
Mage hand
Message
Detect Magic
Stabilize

Level 1:
Shield
Burst of insight

Spells Bloodrager:
Level 1: 4/4 (2 runestones of power)
Shield
Longarm
Cheetah sprint
Burning hands

Level 2: 2/2
Mirror image
Bladed dash (bonus bard spell)
Spiderclimb
Extreme flexibiliy

crunch back to level 9:

STR 16
Dex 13
Con 15
Int 10
wis 8
CHA 13
Human: +2 STR
Ability increase +1 Cha, +1 Dex

Ability scores:
STR 18
Dex 14
Con 15
Int 10
wis 8
CHA 14

Traits:
Helpfull
Outsider (Tyrants grasp, another +1 to aid another, stealth as class skill with a +1, aiding her only gets a +1) If this is allowed
Magical lineage burning hands

Drawback Paranoid

Dimdweller (replaces Skilled) (60 feet darkvision)

Feats:

Free stuff from Phantom:
Iron Will
Skill focus Diplomacy
Skill focus Sense motive

Level 1: Combat reflexes
Bonus feat human: Bodyguard
Level 3: Extreme Mood swings
Level 5: Weapon Focus Falchion
Level 7 (Bloodrager level 6) Bloodline feat: Power attack
Level 7 Feat: Force of personality
Level 9 feat: Improved Critical (Falchion)

HP: (favored class to skills)
12+(56) +7 = 75/75

Saves:
Fort/Ref/Will base=8/2/4
Attribute adjustments: 10/4/6
Resistance from +1 cloack and phantom inside
11/5/13

Gear

+1 Furious Falchion (8K)
+1 Agile Breastplate (1,4K)
+1 cloak of resistance (1K)
+1 ring of deflection (2K)
+1 ring of natural armor (2K)
+2 Belt of giant strength (8K)
2 runestones of power (level 1) (4K)
+ ring of vengefull blood magic (5k)
31.4K

Wand of infernal healing (750)
Wand of lead blades (750)

32,9K
Bloodragers Kit,
Fine clothing
33K

Bloodline selection:
Level 1:
Demonic claws
Claws (Su)

At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.

Level 4:
Demonic Bulk (Su)

At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren’t humanoid.

Level 8:

Replace with blood intensity bloodline mutation

skills:

Background skills:
18
Kn. History=4+3=7
Kn. Geography=4+3=7
Kn. Nobility=4+3=7
Kn. Engineering=4+3=7

Adventuring skills:

9*4+8=44 skill points

Face skills:
Bluff=9+3+2=14
Sense motive=5+3-1+3=10
Diplomacy=1+3+2+3=9
UMD=9+3+2=14

24

Stealth=9+2+3+1=15 ACP
Acrobatics=3+2+3=8 ACP

36

Spellcraft=1+3=4
Kn. Planes=1+3=4
Kn. Religion=1+3=4
Kn. Arcana=1+3=4
Perception=3+3-1=5

44

Description:

A tall, broad shouldered and powerfull looking woman with long silver hair stands before you. She wears a heavy breastplate, a Falchion, and radiates a variety of magical enchantment auras.

Her Falchion seems to be inscribed with some unusual looking runes.

Backstory:

Back to Absalom! Ciapha was quite happy,
A bit of a provincial place in comparison to Alyushinyrra, but so much fewer people want to murder me, corrupt me, steal my soul etc. that it is simply refreshing.

Greetings commander, the weather in Alyshinyrra is subtropical, humidity within normal parameters. Caution, heavy bloodrains predicted for tomoro
Siritana? She adressed her internal phantom
Yes commander? It answered in a seductive voice
Change location to Absalom, plane Golarion
Acesssing current weather records. No uplink found, utilizing current senory means of host.

Do you sense any possible means of employment
Indeed, a group of individuals is approaching the vaults of Abadar

Class Features long version:

Weapon and Armor Proficiency

An urban bloodrager isn’t proficient with shields. This alters the bloodrager’s weapon and armor proficiencies.

Controlled Bloodrage

When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects.

This ability alters bloodrage.

Bloodline Abilities:
Claws (Su)

At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.
Demonic Bulk (Su)

At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren’t humanoid.

Level 8 bloodline ability traded out for Bloodline mutation Blood Havoc

Restrained Magic (Su)

At 3rd level, an urban bloodrager can attune her spells so they are less likely to impact her allies or innocent bystanders. When the bloodrager casts a spell, she can grant a +2 bonus on the saving throw against that spell to any creatures she is aware of that are targeted by the spell or within the spell’s area. Any creature that receives this bonus and succeeds at its save is unaffected by the spell, as if it hadn’t been targeted or wasn’t in the area.

This ability replaces blood sanctuary.
Adopted Magic

At 7th level, an urban bloodrager learns some of the secrets of other magical traditions from other denizens of the city. She can select from the bard or magus spell list any spell of a level she can cast, and add it to her bloodrager spell list and to her bloodrager spells known.

At 10th level and every 3 levels thereafter, the urban bloodrager can add another such spell to her spell list and spells known. If she chooses to learn a new spell in place of an old one, she can exchange a bard or magus spell for another.

This ability replaces damage reduction.

Uncanny Dodge (Ex)

At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Improved Uncanny Dodge (Ex)

At 5th level, a bloodrager can no longer be flanked. This defense denies rogues (or other classes with the sneak attack ability) the ability to sneak attack the bloodrager by flanking him, unless the attacker has at least four more rogue levels (or levels in the class granting sneak attack) than the target has bloodrager levels.

If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack when determining the minimum rogue level required to flank the character.