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About Ciapha CainDefense:
HP:75/75 AC/AC buffed:21/25 (shield)
CMB(base)=13
Offense:
While raging: AB=8(base)+3(enchantment)+7(STR to 25) -1(size)-3 (power attack)+1 (weapon focus)=15/+10 for 3d6(size increase + lead blades)+10 (2 handed STR bonus of 7) +9 (3 power attack tiers) +3 (enchantment)=3d6+22 Crit 15-20. Equipment:
+1 Furious Falchion (8K)
Wand of infernal healing (750)
32,9K
Spells:
Spells Spiritualist: Level 0:
Level 1:
Spells Bloodrager:
Level 2: 2/2
crunch back to level 9:
STR 16 Dex 13 Con 15 Int 10 wis 8 CHA 13 Human: +2 STR Ability increase +1 Cha, +1 Dex Ability scores:
Traits:
Drawback Paranoid Dimdweller (replaces Skilled) (60 feet darkvision) Feats: Free stuff from Phantom:
Level 1: Combat reflexes
HP: (favored class to skills)
Saves:
Gear +1 Furious Falchion (8K)
Wand of infernal healing (750)
32,9K
Bloodline selection:
At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit. Level 4:
At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren’t humanoid. Level 8: Replace with blood intensity bloodline mutation skills:
Background skills:
Adventuring skills: 9*4+8=44 skill points Face skills:
24 Stealth=9+2+3+1=15 ACP
36 Spellcraft=1+3=4
44
Description:
A tall, broad shouldered and powerfull looking woman with long silver hair stands before you. She wears a heavy breastplate, a Falchion, and radiates a variety of magical enchantment auras. Her Falchion seems to be inscribed with some unusual looking runes. Backstory:
Back to Absalom! Ciapha was quite happy,
Greetings commander, the weather in Alyshinyrra is subtropical, humidity within normal parameters. Caution, heavy bloodrains predicted for tomoro
Do you sense any possible means of employment
Class Features long version:
Weapon and Armor Proficiency An urban bloodrager isn’t proficient with shields. This alters the bloodrager’s weapon and armor proficiencies. Controlled Bloodrage When an urban bloodrager rages, she does not gain the normal benefits. Instead, she can apply a +4 morale bonus to her Constitution, Dexterity, or Strength. This bonus increases to +6 when she gains greater bloodrage and to +8 when she gains mighty bloodrage. She can apply the full bonus to one ability score or split the bonus between several scores in increments of 2. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects. This ability alters bloodrage. Bloodline Abilities:
At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.
At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren’t humanoid. Level 8 bloodline ability traded out for Bloodline mutation Blood Havoc Restrained Magic (Su) At 3rd level, an urban bloodrager can attune her spells so they are less likely to impact her allies or innocent bystanders. When the bloodrager casts a spell, she can grant a +2 bonus on the saving throw against that spell to any creatures she is aware of that are targeted by the spell or within the spell’s area. Any creature that receives this bonus and succeeds at its save is unaffected by the spell, as if it hadn’t been targeted or wasn’t in the area. This ability replaces blood sanctuary.
At 7th level, an urban bloodrager learns some of the secrets of other magical traditions from other denizens of the city. She can select from the bard or magus spell list any spell of a level she can cast, and add it to her bloodrager spell list and to her bloodrager spells known. At 10th level and every 3 levels thereafter, the urban bloodrager can add another such spell to her spell list and spells known. If she chooses to learn a new spell in place of an old one, she can exchange a bard or magus spell for another. This ability replaces damage reduction. Uncanny Dodge (Ex) At 2nd level, a bloodrager can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A bloodrager with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. If a bloodrager already possesses uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. Improved Uncanny Dodge (Ex) At 5th level, a bloodrager can no longer be flanked. This defense denies rogues (or other classes with the sneak attack ability) the ability to sneak attack the bloodrager by flanking him, unless the attacker has at least four more rogue levels (or levels in the class granting sneak attack) than the target has bloodrager levels. If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack when determining the minimum rogue level required to flank the character.
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