Languages Common, Orc
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ accuracy
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear leather armor (10/15), dagger (2/1), silver dagger (22/1), cold iron dagger (4/1), shortbow (30/2) with 20 arrows (1/3), thieves’ tools (30/1), peasant’s outfit (0.1/2) Current Weight: 26 lbs.
[b[Carrying Capacity[/b] Light: 26 lbs. or less; Medium: 27-53 lbs.; Heavy: 54-80 lbs.
Other Gear 40 arrows (2/6), waterskin (1/4*)
Gold 37 gp, 9 sp
____________________________________________
APPEARANCE
_________________________________________
Height 4’9”
Weight 85 lbs.
Eye Color Brown
Hair Color Brown
Region of Origin Parents Regions of Origin Deity
Appearance
Small, scrawny, dirty, with short hair shorn by her own dagger, Churchmouse is an unremarkable androgynous teen. Her dark eyes are constantly darting to and fro, and she rarely smiles.
Personality
Paranoid and jumpy, Churchmouse is a loner who keeps to herself. She rarely speaks except to answer another crew member. She’s curious though, and often skulks through the shadows belowdecks, sometimes eavesdropping on (or even stealing from) others.
Background
Churchmouse never mentions her true name, if she even recalls it at all. Parentless in a coastal town, she was raised in an orphanage until she was old enough to work for others; then she was shipped off to a local church to clean and help cook meals. While most of the priests were at least ambivalent toward her, one abused her physically and emotionally when his fellow priests weren’t around. Her life changed when pirates raided the town, kicking in the church’s front doors to loot it. Churchmouse cowered in a closet—in the company of the abusive cleric, as luck would have it—until the pirates burst in. The priest callously hurled her at the feet of the nearest pirate, knocking him over, but was almost immediately run through by a second sea reaver. The pirate she’d tripped--a large, muscular half-orc--grinned at her, slung her over one shoulder, and eventually carried her back to the ship. Now she serves aboard the Black Scepter, befriended only by the pirate who abducted her--Second Mate, "Ashes" Gorh. He taught the girl several dubious skills, including picking locks and lifting purses. He also schooled her in the use of a shortbow and crossbows quite admirably, and is trying to teach her to become a bombardier on the ship’s cannons, but the meek lass is frightened by their tremendous booms.
Rogue (Sniper) Archetype:
Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow or crossbow. This ability replaces trapfinding.
Deadly Range (Ex): At 3rd level, a sniper increases the range at which she can apply her sneak attack damage by 10 feet. This range increases by 10 feet for every 3 levels after 3rd. This ability replaces trap sense.
Rogue Talents: The following rogue talents complement the sniper archetype: camouflage, snap shot, sniper’s eye, and weapon training*.
Advanced Talents: The following advanced rogue talents complement the sniper archetype: defensive roll*, master of disguise, and stealthy sniper.