Jakaw Razorbeak

Chupko's page

524 posts. Organized Play character for J.G.


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Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Done. Thank you

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Well there is a mistake on my chronicle.

It is written that earn income did 64 cp but it was 64 sp. So 6.4 gp.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Azlanti lore, E, DC 19: 1d20 + 14 ⇒ (11) + 14 = 25

Success: 64 sp

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Is everybody in shape?

The Tengu looks around in the room.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu simply strikes the remaining zombie.

Shortsword, vs off guard:: 1d20 + 15 ⇒ (2) + 15 = 17

Damage, sneak: 2d6 + 2d6 ⇒ (2, 6) + (2, 6) = 16

And again

Shortsword, vs off guard:: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25

Damage, sneak: 2d6 + 2d6 ⇒ (6, 4) + (3, 4) = 17

And again.

Shortsword, vs off guard:: 1d20 + 15 - 8 ⇒ (10) + 15 - 8 = 17

Damage, sneak: 2d6 + 2d6 ⇒ (6, 4) + (6, 2) = 18

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Will: 1d20 + 12 ⇒ (17) + 12 = 29

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu casts a spell throwing a sharp stone towards the zombie.

Telekinetic projectile: 1d20 + 12 ⇒ (5) + 12 = 17

Damage, slashing: 4d6 ⇒ (2, 1, 3, 6) = 12

Then he draws his weapon.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu casts a spell throwing flames towards each opponents.

Blazing bolt V, vs off guard (surprise attack): 1d20 + 12 ⇒ (18) + 12 = 30

Damage, sneak: 4d6 + 2d6 ⇒ (1, 1, 3, 3) + (5, 2) = 15

Blazing bolt Z1, vs off guard (surprise attack): 1d20 + 12 ⇒ (6) + 12 = 18
Blazing bolt Z1, vs off guard (surprise attack), hero point reroll: 1d20 + 12 ⇒ (7) + 12 = 19

Damage, sneak: 4d6 + 2d6 ⇒ (4, 3, 3, 2) + (4, 2) = 18

Blazing bolt Z2, vs off guard (surprise attack): 1d20 + 12 ⇒ (17) + 12 = 29

Damage, sneak: 4d6 + 2d6 ⇒ (4, 5, 1, 3) + (1, 5) = 19

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Init:1d20 + 15 ⇒ (8) + 15 = 23

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu takes advantage the crowd is off guard to cast a spell magically throwing a sharp stone towards the crowd.

Telekinetic projectile, vs off guard: 1d20 + 12 ⇒ (11) + 12 = 23

Damage, steak: 4d6 + 2d6 ⇒ (3, 2, 1, 6) + (1, 4) = 17

Then he draws his shortsword.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu moves outside from the crowd and casts a spell magically throwing a sharp stone towards the crowd.

Telekinetic projectile: 1d20 + 12 ⇒ (10) + 12 = 22

Damage: 4d6 ⇒ (3, 3, 2, 6) = 14

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Init Stealth: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu moves to cast a spell throwing a sharp stone towards the remaining one.

Telekinetic projectile: 1d20 + 12 ⇒ (17) + 12 = 29

Damage, slashing: 4d6 ⇒ (2, 1, 3, 4) = 10

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu casts two spells throwing a sharp stone towards the Black one.

Telekinetic projectile,Guidance: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18

Damage, slashing: 4d6 ⇒ (3, 3, 5, 5) = 16

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu draws his shortsword and casts a spell throwing a sharp stone towards the Red one.

Telekinetic projectile: 1d20 + 12 ⇒ (15) + 12 = 27

Damage, slashing:4d6 ⇒ (1, 1, 5, 2) = 9

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

1d1d20 + 15 ⇒ (5) + 15 = 20

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Chase Checks:

BRIAR PATCH
Acrobatics: 1d20 + 14 ⇒ (14) + 14 = 28

NECROMANTIC QUAGMIRE
Nature: 1d20 + 10 ⇒ (13) + 10 = 23

UNDEAD VINES
Acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22

DEAD RISING
Stealth: 1d20 + 15 ⇒ (14) + 15 = 29

CLIMB THE RIDGE
Crafting: 1d20 + 14 ⇒ (3) + 14 = 17

WINDING GAME TRAIL
Survival:1d20 + 10 ⇒ (5) + 10 = 15

SUDDEN DROP
Crafting: 1d20 + 14 ⇒ (18) + 14 = 32

RUSHING WATERS
Crafting: 1d20 + 14 ⇒ (14) + 14 = 28

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Arcana: 1d20 + 12 ⇒ (19) + 12 = 31

Thievery: 1d20 + 14 ⇒ (11) + 14 = 25

Thievery: 1d20 + 14 ⇒ (4) + 14 = 18

Thievery: 1d20 + 14 ⇒ (20) + 14 = 34

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Don’t be fool. If we stay undetected it’s safer.

quiet

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Chupko has Medicine +10 but no tools

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Once again the Tengu casts a spell throwing a sharp stone towards the Weak Zombie.

Telekinetic projectile: 1d20 + 12 ⇒ (16) + 12 = 28

Damage, slashing: 4d6 ⇒ (4, 5, 5, 1) = 15

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Please tell me when I am supposed to play. I'm a bit lost in this fight.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu moves forward to cast a spell throwing a sharp stone towards the Weak Zombie.

Telekinetic projectile: 1d20 + 12 ⇒ (10) + 12 = 22

Damage, slashing: 4d6 ⇒ (4, 5, 6, 5) = 20

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

I haven't seen one.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu draws his shortsword and targets one of the zombies which still hasn't act.

Needle darts, surprise attack (vs off guard): 1d20 + 12 ⇒ (7) + 12 = 19

Damage, sneak: 5d4 + 2d6 ⇒ (2, 3, 1, 1, 2) + (5, 6) = 20

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Stealth init, Including scouting bonus if someone does: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18

As I can't place a token if I'm not sitting at my computer, if needed please place me at the back

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

I've nothing more to add.

Nature: 1d20 + 10 ⇒ (15) + 10 = 25

Many leshies who feel their animating spirit’s departure coming travel to the sacred grounds of the Compost Forest, in hopes they may help to nourish the incredible trees and other plant life therein.

Religion: 1d20 + 10 ⇒ (16) + 10 = 26

The Whispering Tyrant, Tar-Baphon, controls the Gravelands to Nirmathas’ north. He’s raising an undead army and conquering nearby lands. The Whispering Way is a secret society that allies with Tar-Baphon. Its agents seek to spread undeath quietly and secretly. Understanding their foes gives the PCs +1 initiative in the fight against The Heartwood Rots.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Chupko has the one from Horizon Hunters

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Forgot to mention: Chupko has low-light vision

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

I think there is no need to have 2 scouts.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu looks at the late incoming kobold. A mission with late oncoming pathfinders and with a briefing given by a non venture-captain... What else?

So they have to help some leshys in a forest. With undead around of course. Fortunately the archaeologist had already practiced a mission in the Gravelands. But the fact there is an issue with a burial site is n't a good news.

My name's Chupko. What is special in this burial site please? And how does it look? tombs near each others? Mausoleum? Underground?

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Initiative: Stealth +15
Exploration: Avoid notice
Perception: +12
Reaction: Nimble dodge
RPG chronicle: done also

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

1 glyph here

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Thank you for the chronicle. See you also...

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Azlanti lore, Expert: 1d20 + 14 ⇒ (13) + 14 = 27

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Fine, thank you. You can tell to the children that they must not fear Wanikkawi anymore.

Well not mostly because of me, but...

The archaeologist tries to make a good figure after the final fight of the night.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist moves to the opposite side of the remaining foe and stabs it.

+1 striking shortsword, Courageous anthem, vs off guard: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31

Damage, sneak:2d6 + 1 + 2d6 ⇒ (1, 1) + 1 + (6, 2) = 11

+1 striking shortsword, Courageous anthem, vs off guard: 1d20 + 15 + 1 - 4 ⇒ (5) + 15 + 1 - 4 = 17

+1 striking shortsword, Courageous anthem, vs off guard, hero point reroll: 1d20 + 15 + 1 - 4 ⇒ (19) + 15 + 1 - 4 = 31

Damage, sneak:2d6 + 1 + 2d6 ⇒ (6, 1) + 1 + (4, 4) = 16

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Reflex: 1d20 + 14 ⇒ (6) + 14 = 20
Reflex: 1d20 + 14 ⇒ (11) + 14 = 25
Fort: 1d20 + 10 ⇒ (19) + 10 = 29

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Posted just before you, GM

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist moves to flank the red one and to strike it.

+1 striking shortsword vs off guard, Courageous anthem: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28

Damage, sneak: 2d6 + 1 + 2d6 ⇒ (1, 5) + 1 + (1, 6) = 14

And again.

+1 striking shortsword vs off guard, Courageous anthem: 1d20 + 15 + 1 - 4 ⇒ (18) + 15 + 1 - 4 = 30

Damage, sneak: 2d6 + 1 + 2d6 ⇒ (3, 6) + 1 + (2, 1) = 13

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist casts again a spell throwing a sharp stone towards Wanikkawi.

Telekinetic projectile, Courageous anthem: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18

Damage: 4d6 + 1 ⇒ (3, 3, 5, 6) + 1 = 18

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu continues to harass Wanikkavi with stones.

Telekinetic projectile [/b : 1d20 + 12 ⇒ (14) + 12 = 26

[b]Damage: 4d6 ⇒ (2, 3, 1, 6) = 12

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The Tengu continues to harass Wanikkavi with stones.

Telekinetic projectile, courageous anthem : 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Damage: 4d6 ⇒ (6, 1, 3, 5) = 15

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist moves again to cast a spell throwing a sharp stone towards Wanikkawi.

Telekinetic projectile, Courageous anthem: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Damage: 4d6 + 1 ⇒ (4, 2, 6, 2) + 1 = 15

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist jumps from his hidden position to cast a spell towards Wanikkawi and the Red one.

Blazing bolt, vs off-guard Wanikkawi: 1d20 + 12 ⇒ (16) + 12 = 28

Damage, sneak: 4d6 + 2d6 ⇒ (3, 4, 2, 2) + (6, 6) = 23

Blazing bolt, vs off-guard Red: 1d20 + 12 ⇒ (11) + 12 = 23

Damage, sneak: 4d6 + 2d6 ⇒ (6, 5, 4, 1) + (2, 2) = 20

If one misses I hero point it

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist moves hiding himself and readies a strike against whatever should come.

Stealth: 1d20 + 15 ⇒ (18) + 15 = 33

+1 striking shortsword: 1d20 + 15 ⇒ (6) + 15 = 21

Damage, sneak: 2d6 + 2d6 ⇒ (1, 1) + (3, 3) = 8

Nimble dodge if necessary

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

The archaeologist tries to stay discreet and to hear from where does the voice come.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

That would be a good thing if we could extend the light. We could also casts light from our wayfinder each and repeat the spell once the previous one is ended.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Society: 1d20 + 12 ⇒ (15) + 12 = 27

we are friends. We don’t betray. That’s not nice.

Horizon Hunters

Male Tengu Rogue (Eldritch trickster) 7 / HP 83/83, Perc +15, AC 25(27), Fort +11 Ref +17 Will +13 / Active conditions: Low-light vision, Nimble dodge, resist negative damage 1, +1 HP/min, Diehard

Society: 1d20 + 12 ⇒ (14) + 12 = 26

Society: 1d20 + 12 ⇒ (12) + 12 = 24

Of course we are friends. Come near the fire to eat something and tell jokes. There is still place for some friends around the fire.


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