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In particular, the line "In order to assume her vigilante identity, a thought-killer must cut out her own tongue as a standard action—an act that deals 1d4 points of damage plus 1 point of bleed damage and leaves her unable to speak (even to cast spells)." confuses me a bit. Looking for some clarification in whether that shortens the time needed down to a standard, like how the Brute and Experimenter reduce it to a full round. I'd like to make a vigilante that doesn't take forever and a day to change shirts. Any answers will be appreciated, but answers I want to hear will be appreciated more!
Got a question for you fine (probably not aberrations) folks. So, in the description for both Aasimar and Tieflings, it says that they retain size from whatever race they're from, and nothing else. It also specifies that the races they're from must be humanoids. Normally I assume people think "Cool, I can be a small caster class and reap them small bennies without strength penalties or 20' speed!" I however, got bored and looked at the list of humanoids. Imagine my surprise when I find that giants are Humanoid (Giant)! (Used to 3.5 where Giant was it's own type) RAW, can Aasimar and Tieflings be Large/Huge/Gargantuan? I know there'd be no strength bonus, just basically penalties to attack, stealth, and AC, with minor buffs to CMB and CMD and a bonus to break things and intimidate people. Carrying capacity too I guess. So tell me, fellow forumites, doth mine idea work?
Alright, I revised the build a bit, making a surprise clothesline ninja. Still Catfolk Vivisectionist 2/Ninja 6
Feats
Ninja Tricks
Now if I'm getting this right, if I say, drop off the ceiling into an RKO or something, I do 16d6+16 nonlethal SA damage. Then during each round of the grapple I can do 4d6+4, maybe doubled if there's flankery afoot. Yes?
Thank you both for your insights, hopefully more people will take a look. Do you fine (probably)humans have any ideas for or know of a good knockout build? I've always loved grappling despite the rules being akin to that puzzle cube from Hellraiser. Pain to figure out, and once you do everything is on fire and the GM is standing in Hell, looking out over the lake of fire saying "You did this."
Righto, so I'm making a backup character at 8th level, and I'd like to know of it actually works before I throw it at the DM and get slapped back into 2E D&D.
Catfolk Strangler Brawler 6/Ninja 2
Feats
Martial Flex Feats
Ninja Trick
So far I've got 3d6 actual SA dice. Unsure if Strangle SA can actually trigger outside of grapple. Ambuscading Grapple on an unaware target gets me that without an action, doubled from Sap Master. Don't know if that doubles the bonus from Sap Adept from +3 to +6, not super important for this build. Because of Greater Grapple I can choose to deal damage to an opponent twice a round, each time dealing either 2d6 from Strangle or 3d6 if Strangle lets Ninja SA trigger, doubled by Sap Master again because nonlethal. Strangler feat allows me to deal SA as a swift, another 2d6 or 3d6, doubled once more from Sap Master. So far I've got 12d6, doubled to 24d6 of nonlethal. Yes? No? Why? |