This seems like far too many hoops to jump through for the ability to counter an attack or two per turn.
Yeah well, the organization of this forum is misleading. I didn't even see a houserules/homebrew section, just a "rules questions" section. As for remaking the wheel: I want this to be a feature that can be used from level 1 on, not something a fighter has to spend ten useless feats on to qualify for. I also think posting "remaking the wheel" is a needlessly flippant response, please don't post something like that, it makes you come off as smug and unhelpful.
So I was toying with ways to make fighters and warriors more effective in combat in the long run, and one possibility I'm considering is a parry mechanic. Thematically, this would be like using a weapon to deflect or block incoming attacks. If a character is subject to an attack, or an ally within his reach is being attacked, he can attempt to parry the attack by expending an attack of opportunity. If the result of his counterattack exceeds the opponent's attack roll result, the opponent's attack is prevented. Characters with multiple attacks of opportunity per turn can make multiple parry attempts in this fashion. On the one hand, this gives warrior-types a new toy, and would favor high-dexterity classes. It would be useful for countering ranged attacks, defending allies, and for dealing with pesky magic that relies on attack rolls (such as rays). On the other hand, it could bog down play... but it could add another dimension to tactical combat, in that wasting your attack of opportunity to block a basically harmless attack, could leave you vulnerable to a more devastating special attack. Thoughts? Suggestions?
Distant Scholar wrote:
Javelins of lightning are an old magic item and thus the mechanics underlying their costs are no longer accurate. Magic items should be priced according to their value, as well. Is 5d6 damage (subject to half by a save) from a consumable item worth 1500 gp? By the nine hells, no. Not by a long, long shot.
Caster shells are a type of magic ammunition, inspired by the ammo of the same name from the Outlaw Star anime series. I made these to be used in tandem with the upcoming Gunslinger base class (though I did modify the heck out of that to make it more ranger-like :P).
Orlin "Trogdor" Frostspeaker Greetings, brothers. My tale is sad, but it is not one of woe.
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