Darius Finch

Chrono_Nexus's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


RSS

Liberty's Edge

I think I'll be good with what I have. I think I'd just get more pushback from people that think a fighter needs to have an MBA to matter.

Liberty's Edge

This seems like far too many hoops to jump through for the ability to counter an attack or two per turn.
Why is it that, when a spell is just added to a spell list, no one bats an eye, but when someone makes a feat, people feel the need to pile on unnecessary prerequisites? The fighter has been punished enough already.

Liberty's Edge

1 person marked this as a favorite.

Yeah well, the organization of this forum is misleading. I didn't even see a houserules/homebrew section, just a "rules questions" section.

As for remaking the wheel: I want this to be a feature that can be used from level 1 on, not something a fighter has to spend ten useless feats on to qualify for. I also think posting "remaking the wheel" is a needlessly flippant response, please don't post something like that, it makes you come off as smug and unhelpful.

Liberty's Edge

Maybe including something as a gateway to prevent NPCs from using this consistently would help? I'd hate to turn this into a feat, but it might be necessary to keep things simple.
Having a horde of mooks repeatedly block the warrior's attacks is not my intention. :/

Liberty's Edge

So I was toying with ways to make fighters and warriors more effective in combat in the long run, and one possibility I'm considering is a parry mechanic. Thematically, this would be like using a weapon to deflect or block incoming attacks.

If a character is subject to an attack, or an ally within his reach is being attacked, he can attempt to parry the attack by expending an attack of opportunity. If the result of his counterattack exceeds the opponent's attack roll result, the opponent's attack is prevented. Characters with multiple attacks of opportunity per turn can make multiple parry attempts in this fashion.

On the one hand, this gives warrior-types a new toy, and would favor high-dexterity classes. It would be useful for countering ranged attacks, defending allies, and for dealing with pesky magic that relies on attack rolls (such as rays).

On the other hand, it could bog down play... but it could add another dimension to tactical combat, in that wasting your attack of opportunity to block a basically harmless attack, could leave you vulnerable to a more devastating special attack.

Thoughts? Suggestions?

Liberty's Edge

Distant Scholar wrote:


A javelin of lightning costs 1500 gp; this suggests to me that a "spell in a can" should cost SL x CL x 100 gp. You might consider this pricing for caster shells. Or not; maybe I'm missing the reason a caster shell of lightning bolt should be half the price of a javelin of lightning.

Javelins of lightning are an old magic item and thus the mechanics underlying their costs are no longer accurate.

Magic items should be priced according to their value, as well. Is 5d6 damage (subject to half by a save) from a consumable item worth 1500 gp? By the nine hells, no. Not by a long, long shot.

Liberty's Edge

Sure, go ahead.

Liberty's Edge

That's awfully expensive for just the ability to fire caster shells. O_O
How about if only weapons of a +1 enhancement bonus or higher can fire them? That would still make "caster guns" pretty rare. A +1 gun in a science-fiction setting would have to be.

Liberty's Edge

I modeled the mechanics for them after potions; I just mixed up the use/spell type limitations and the activation methods. Of course you're welcome to make unique caster shells of higher level spells.

Liberty's Edge

Caster shells are a type of magic ammunition, inspired by the ammo of the same name from the Outlaw Star anime series. I made these to be used in tandem with the upcoming Gunslinger base class (though I did modify the heck out of that to make it more ranger-like :P).
Here's the writeup:
Caster Shells
PEACH

Liberty's Edge

Orlin "Trogdor" Frostspeaker

Greetings, brothers. My tale is sad, but it is not one of woe.
I was born in the northlands, to the Ulfer tribes. My father, Arlon, was a shaman to the village. The frozen wastes are a lonely place, but fortunately I was always surrounded by my brothers, friends and family. Until, that is, one day...
It was mid spring, as the men of my village began preparations for the Hunt. I begged and pleaded to go. I wanted to be one of them so much, to be a proud hunter, but of course I was too young. So, as the hunters departed, I stole out behind them, armed only with a toy bow.
I was quickly outpaced by my elders, and I had to strive to keep them in sight. So engrossed was I in that, I never saw them. I never saw their pointed helms, their curved blades, or their feral expressions. A scourge of Qadiran raiders captured me...
I woke some time later in the belly of a dank ship, surrounded by strangers. The smell of human sweat and feces was overwhelming, and my hands and legs were held in place by thick, rust and blood flecked manacles.
It seemed like we were trapped in that pit for weeks. After a few days, I found a fellow Ulfer, who explained my fate. I was to become a slave to the Qadirans, and would be put to work, and eventually killed... provided I survived the trip. The conditions were not kind to a child, and I became very ill during the voyage. I lost so much of my weight, I was sure I would not survive.
Fortunately, my ill health worked to my advantage. I fetched a much lower price in the auctions, and avoided becoming a "hand servant" to some twisted noble. I was purchased by Rasem Daersal.
Rasem was a camel racer, and trained me to become a jockey for his steeds. I learned quickly, and became a proficient rider in months. As my skill improved, so did my health. Rasem sold me two months later, because of my weight and my "arrogance".
My next owner was Nathifa Hammara. Nathifa was a successful salt merchant, who owned several mines in the eastern deserts. He needed workers with small frames to dig.
A salt mine is the abyss on Golarian. Imagine a pit of darkness, full of jagged rocks, encrusted with salt, in the heart of a desert. This was my home for many years, as I grew from a frail child into a toned young man.
One day, I was confronted by Nathifa. He called me lazy and stupid. I retaliated, by calling him a coward. Enraged, he decided he would send me to participate in his favorite pastime: The blood pits.
The blood pits are a type of arena held in an isolated part of the desert. There, slave owners offer up combatants for the amusement of the crowds and to make a profit if their slave is successful. I was only fifteen, and had never held a sword, or killed a man.
I should have died there, in those pits. I think a part of me did. Somehow, my body survived, and I became a skilled warrior. Whatever grievances Nathifa had against me, he knew I could net him a profit as long as I fought and survived.
I don't know how long I could have lasted there. To my salvation, a band of Andorans attacked the bloodpits and freed me.
For saving my life and my soul, and to free all who pull the yoke of Qadir, I pledge my allegiance to Andor!

Liberty's Edge

1135. Andoran.

TROOOOOOOGDOOOOOOORRRRRRRRRR!!!
*smashes hobgoblins*