Christopher Hopkinson's page

Goblin Squad Member. Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




Hey all.

Just trying to get some clarification due to something that came up in a recent game.

A creature that has been swallowed whole (as per the monster ability) can cut their way out if they can do enough slashing/piercing damage to exceed the monster's threshold for that ability in a single strike.

Let's say those attacks don't exceed the threshold to cut out of the monster...does that monster (the monster that Swallowed Whole) still take damage against it's HP total for those attacks?

They did in 1st edition Pathfinder, but the wording is vague enough that we aren't sure in Pathfinder 2E.


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Hey all.

As someone who has a long love of playing PnP RPGs as well as being someone who composes music, I wanted to combine the two.

So, my first release (and likely the next couple) is an EP with background music for gaming in mind.

Perhaps you can find use for it in your game.

I also included loop versions of various tracks so that they'll upload and can beused with roll20's soundcloud functionality.

Here is the url for you to copy and paste for the bandcamp.com page:

https://chrishopkinson.bandcamp.com/album/the-call-to-adventure-ep-1


For the last 3.5 campaign that I ran, i used a modified skills system that I'd like to present for consideration.
As it was run in my game basically characters gained points for skill ranks based on all six stat scores which could then only be spent on skills that used that stat.

What is gained (at least in my game) is 1/2 the bonus modifier per stat. If the stat modifier is negative any skills that are bought cost more points equal to 1/2 the stat penalty. Then the class skills are gained as a flat total, not enhanced by the int modifier.

More specifically (as example) say a human sorcerer with the following stats gains a level:

Str 8
Con 12
Dex 14
Wis 10
Int 12
Chr 16

This character will gain the following skill points:

Str 0
Con 0.5
Dex 1
Wis 0
Int 0.5
Chr 1.5

2 points for being a sorc, and 1 for being a human

Any skills that use STR will cost an extra 0.5 skill points to buy.
I permitted the use of half and quarter (for cross-class) ranks
Also, I had allowed Swim & Climb to use CON as an alternate Stat.

So as further example lets say that the 0.5 point that was gained for CON is placed into Concentration.
The point gained from Dex could be used to buy a half rank in Tumble.
The 0.5 point from Int placed into Knowledge Arcana.
As for the 1.5 points from CHR: 1 point could be placed into Use Magic Device, and the 0.5 point could be placed into Bluff.
Finally there are the 2 points gained from sorc, and the point gained from human. These three points can be used in the way any standard skill points would be spent, as well as using them to fill in any half ranks that are floating around. For example, using 1.5 of the three standard points to fill in the 3 half ranks that were purchased for Concentration, Knowledge Arcana, and Bluff. Finally if a STR skill were wanted the remaining 1.5 points could purchase a cross-class rank in, say, Swim (being a cross-class you would only gain a half rank).

First level points would be these totals multiplied by 4

Obviously, this is a much more complicated system then the standard 3.5 skill system. It was created due to conversations within my home home group about how must classes don't seem to have quite enough skill points, and that Intelligence shouldn't be the main deciding factor of "talent" above and beyond normal class learning.

This system was played through 20+ levels of play and worked fairly well. I present this system as an alternate possibility to be examined (and if deemed worth working on to be altered, evolved, and improved)