Christopher Fetterly's page

No posts. Organized Play character for CFet.


Full Name

Bolak

About Christopher Fetterly

Backstory:

Shivaan, a lanky male of dark greyish and black skin tones, was born of the estranged Mauxi tribes in the Mwangi jungle. Inwardly, he detested the growing distance between the tribes of the Mwangi, dreaming of unification. On his own accord, he attempted a diplomatic excursion to a Bonuwat fishing village with the desire to smooth relations between the Bonuwat and the Mauxi, and potentially open new avenues for trade. However, his trip would endure a bump in the road. Ever aloof, Shivaan stepped carelessly onto a rotten leafy covering, plumetting to the cold cavern below. The air was dark and foul; Shivaan had no way to climb to his entryway. Exploring his dillema, the cavern seemd to continue in a snake-like path 60ft long. Eventually the darkness broke with a strange iridescent glow. An altar, overgrown with luminescent fungi, carved from the earth itself projected a dark beckoning call. Shivaan, kneeling in prayer to his tribal gods over his dire circumstance found his mind overcome with strange visions of parting stars and space as the tentacled carvings on the altar seemed to take on a fleshy and pulsing quality. A mad cacophony of voices and sounds estranged to Galorion surrounded him as he stared on into the universe within his mind. Shivaan fell into a babbling subconsious state and wandered back and forth in the cavern in near convulsion. Nearby, Bonuwat hunters heard his babbles and hoisted him out of the hole. A Bonuwat priest declared the site unholy, and many hands were called into action to bury the entryway. Shivaan accompanied the hunters to a fishing village. He slowly regained control over his clouded mind as healers tended to his madness. Slowly, the words formed on his lips that would lead him to his destination for reasons unknown: Ab-sa-lom.

PFS #:
54086-5

StatBlock:

Shivaan the Distant
Male Human (Mwangi) Cleric (Separatist) 1
CN Medium Humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+2 armor, +2 shield, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash -4 (1d4/x2) and
. . Morningstar +0 (1d8/x2)
Cleric (Separatist) Spells Prepared (CL 1):
1 (2/day) Shield of Faith, Expeditious Retreat, Bless
0 (at will) Resistance, Stabilize, Guidance
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Statistics
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Str 11, Dex 12, Con 12, Int 10, Wis 16, Cha 16
Base Atk +0; CMB +0; CMD 11
Feats Improved Channel, Selective Channeling
Traits Accelerated Drinker, Sacred Conduit
Skills Acrobatics -2, Climb -3, Diplomacy +7, Escape Artist -2, Fly -2, Knowledge (planes) +4, Linguistics +4, Ride -2, Stealth -2, Swim -3
Languages Aklo, Common, Polyglot
SQ aura, cleric channel positive energy 1d6 (6/day) (dc 16), domains (exploration), door sight (6/day), forbidden rites (whimsy), spontaneous casting, variant channeling (madness variant channeling [±1 sacred]), whimsical channel (6/day)
Combat Gear Scroll of Bless, Scroll of Endure Elements, Scroll of Ray of Sickening, Wand of Cure Light Wounds 46/50 charges; Other Gear Leather armor, Heavy wooden shield, Morningstar, Cleric's kit, 8 GP, 2 SP
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Separatist) Domain (Exploration) Associated Domain: Travel
Cleric (Separatist) Domain (Whimsy) Associated Domain: Chaos.
Cleric Channel Positive Energy 1d6 (6/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Madness Variant Channeling (±1 Sacred) Bonus vs confusion, insanity, etc./become confused
Scroll of Bless Add this item to create a scroll with spells on it.
Scroll of Endure Elements Add this item to create a scroll with spells on it.
Scroll of Infernal Healing Add this item to create a scroll with spells on it.
Scroll of Ray of Sickening Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Whimsical Channel (6/day) (Su) When you channel energy, you may choose to first roll 1d6. On a roll of 1, you roll 1d6 fewer dice of damage or healing than normal (to a minimum of 1d6). On a roll of 2, 3 or 4, your channel energy attempt is unaffected. On a roll of 5 or 6, you roll 1d6 more dice of damage or healing than you would have otherwise. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Goodberry X 1