Shivaan the Distant
Male Human (Mwangi) Cleric (Separatist) 1
CN Medium Humanoid (human)
Init +1;
Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+2 armor, +2 shield, +1 Dex)
hp 10 (1d8+2)
Fort +3,
Ref +1,
Will +5
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Offense
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Speed 30 ft.
Melee Heavy Shield Bash -4 (1d4/x2) and
. . Morningstar +0 (1d8/x2)
Cleric (Separatist) Spells Prepared (CL 1):
1 (2/day)
Shield of Faith, Expeditious Retreat, Bless
0 (at will)
Resistance, Stabilize, Guidance
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Statistics
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Str 11,
Dex 12,
Con 12,
Int 10,
Wis 16,
Cha 16
Base Atk +0;
CMB +0;
CMD 11
Feats Improved Channel, Selective Channeling
Traits Accelerated Drinker, Sacred Conduit
Skills Acrobatics -2, Climb -3, Diplomacy +7, Escape Artist -2, Fly -2, Knowledge (planes) +4, Linguistics +4, Ride -2, Stealth -2, Swim -3
Languages Aklo, Common, Polyglot
SQ aura, cleric channel positive energy 1d6 (6/day) (dc 16), domains (exploration), door sight (6/day), forbidden rites (whimsy), spontaneous casting, variant channeling (madness variant channeling [±1 sacred]), whimsical channel (6/day)
Combat Gear Scroll of Bless, Scroll of Endure Elements, Scroll of Ray of Sickening, Wand of Cure Light Wounds 46/50 charges;
Other Gear Leather armor, Heavy wooden shield, Morningstar, Cleric's kit, 8 GP, 2 SP
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Separatist) Domain (Exploration) Associated Domain: Travel
Cleric (Separatist) Domain (Whimsy) Associated Domain: Chaos.
Cleric Channel Positive Energy 1d6 (6/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Madness Variant Channeling (±1 Sacred) Bonus vs confusion, insanity, etc./become confused
Scroll of Bless Add this item to create a scroll with spells on it.
Scroll of Endure Elements Add this item to create a scroll with spells on it.
Scroll of Infernal Healing Add this item to create a scroll with spells on it.
Scroll of Ray of Sickening Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Whimsical Channel (6/day) (Su) When you channel energy, you may choose to first roll 1d6. On a roll of 1, you roll 1d6 fewer dice of damage or healing than normal (to a minimum of 1d6). On a roll of 2, 3 or 4, your channel energy attempt is unaffected. On a roll of 5 or 6, you roll 1d6 more dice of damage or healing than you would have otherwise. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Goodberry X 1