| Chris Wissel - WerePlatypus |
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Interesting point.
Okay, let’s think of something else. . .
During the Age of Worms, the threads of fate will become intertwined in a number of ways. Consider the strange coincidence of a party of adventurers who just so happen to stumbe on a plot involving the Ebon Triad in Diamond Lake, who are using Kyuss worms in some capacity to cause the Age of Worms.
Consider also that the only reason the PCs learn of this is because they unknowingly decided to explore the Cairn of a Wind Duke warrior. The Wind Dukes fought a horrible war against the forces of Chaos at Pesh, as the PCs will learn from this history. It’s also a coincidence that this very history and lost power will become VERY important to thwarting the great evil to be unleashed, via the evil in Diamond Lake.
Are these truly coincidences, or is there some linking thread here? Some greater power at work? Perhaps the Land family is more than what they seem, since these coincidences are connected through Alastor Land? Without his presence, there's no second adventure. . .
As in the idea regarding the children, consider instead that the architect designed the tomb’s defenses to ignore anyone with the bloodline of the Wind Dukes themselves. The Land family, in their petty farmhouse, represents a diluted line streching back to ancient times. Alastor, being the last surviving male, represents the last shred of this bloodline, thus he serves at the fulcrum of the powers of Law.
When he came of Age, didn't Alastor have an inexplicable desire to run away and visit the tomb? I say his blood was drawn to it, setting himself on a collision course with the primal Law that governs the universe. And like the ever-spinning wheels of Mechanus, the primal Laws of Fate caused the poor boy to die at teh opportune moment, and his spirit remain to wait for the moment when acatalyst force comes to signal his final death, and the dawn of a new age.
If you think about the series of events that will occur after the PCs meet Alastor Land, maybe the wholoe things represents a vast mousetrap by the Force of Law itself, designed to so the following:
1. A cairn of the Wind Dukes is revealed, as well as the associated artifacts and history, to be used and studied by the PCs.
2. The hiding place of the forces of evil (and ultimately Chaos and worms) are exposed for a confrontation.
3. The Final bloodline of the Wind Dukes is evaporated, as Alastor’s bones are laid to rest – signaling the end of one Age and the beginning of another
4. The catalyst force of this new Age of Worms are revealed - and they are the adventuring PCs! Their actions and decisions will determine the fates of all. . .
Alastor Land a coincidence? I think not.
- Chris