Sekret_One wrote:
Looks like you the CL can stack as high as you want. Assuming this version of death knell is essentially Death Knell, Mass.
It's scary, but not too scary. The Higher CL won't increase DCs, and every damage spell I know of has a CL cap, (none higher than 20) and they're already pretty close to the max no?
The only big difference you see what with then getting huge CL is some spells will have a much longer duration, the ranges will be farther, and goodness will they pierce Spell Resistance and make concentration checks.
There is one spell coupled with Death Knell aura would be particularly deadly. Finger of Death: This spell instantly delivers 10 points of damage per caster level. If the target's Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. The subject might die from damage even if it succeeds on its saving throw.